Dark messiah of might and magic патч для windows 10

also is it stable on windows 10?

Содержание

  1. Dark messiah of might and magic патч для windows 10
  2. Dark Messiah of Might & Magic Single Player
  3. Dark messiah of might and magic патч для windows 10
  4. Dark Messiah of Might & Magic 1.02
  5. Dark Messiah of Might & Magic 1.01
  6. Патч v1.02

Dark messiah of might and magic патч для windows 10

header menu hamburger

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Dark Messiah of Might & Magic Single Player

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also is it stable on windows 10?

crashing or anything like that

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9902dbbff06840810e08a9e63c49c7513af9034a

cd34a446fe5e7acca5330888c4e586555585e5ec

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When I click that link it says that domanin is for sale. =P

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Yeah. Just finished the game on Windows 10 x64. Everything maxed and the game crashed fairly regularly (most of the time when loading a new zone).

Save a lot, as recommended above.

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game crashed fairly regularly (most of the time when loading a new zone).

Источник

Dark messiah of might and magic патч для windows 10

I have been trying to find a solution to this problem for a few days now, and nothing seems to work. After finally finding a post by Blin D Nero (I hope I spelled that right), I discovered that every old fix for the game does not work, and simply redownloading the game or verifying the file cache should solve the problem. It didn’t. This is the link to the page that seemed to have the end all fix: http://www.blindnero.com/forums/phpBB3/viewtopic.php?f=2&t=2&p=2&hilit=missing+background01#p2

What is odd is that I can launch the game from the mm.exe file in the game directory. However, the screen flashes white while playing the movie audio, but after the credits and opening scene the screen goes black and the game crashes. Running in Windows XP SP3 compatibility mode revealed that the reason for the crash is that the game is looking for a background01 file found under materials/console/background01.vtf. I have looked for a download of this file to no avail.

If anyone knows the answer to my problems, please share your findings. I haven’t figured anything out yet. Thanks for your help!

I run an AMD Radeon 7800 series graphics card
AMD FX 8325 8 core processor

I more than meet the specs to run this game.

764e7f16c7b77bc188873549ec127479300cab8b

What other files do you have in your «materials/console» folder?

Some Half-Life 2 mods have a similar error (they’re looking for a «background_widescreen.vtf»). The fix is to duplicate the other «background.vtf» file and rename the duplicate as «background_widescreen.vtf».

You could also grab any «background.vtf» from any HL2 game/mod, your menu background won’t be the original one but at least you’ll be able to get past the issue.

I also read that copying «binkw32.dll» from the «bin» folder to the main directory could help.

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Thanks man! I’ll check it out. I don’t actually have a console folder that I can find, so I created one to test if the game would actually call the file. It said that the file was corrupted, so I know where to put it. The binkw32.dll fix does not work for the current version of Dark Messiah.

I appreciate your help and I will see what I can find.

Источник

Dark Messiah of Might & Magic 1.02

Патч версии 1.02 вносит в игру следующие изменения:

— Combat Difficulty is now properly saved and restored when exiting the game and reloading a saved game (Hard mode difficulty was previously not restored, so, unfortunately, everybody was playing «Normal» after reloading) [WILL NOT WORK ON SAVED GAME DONE BEFORE PATCHING]
— Added a new «Hardcore» difficulty mode
— Re-balanced NPC’s strength & health on the second half of the game for all difficulty modes [WILL NOT WORK ON THE CURRENT CHAPTER BEING PLAYED IN A SAVED GAME DONE BEFORE PATCHING]
— Added an intermediary «Texture» setting between «Medium» & «High».
«High» could create an overload with some video card memory: so, to offer more scalability, it has been renamed to «Very High» and the «High» option now offers «Medium» textures for the scenery but «High» textures for the NPCs.
— No More Crash when NPC’s beheaded (that happened with the “head_link” error message)
— Fixed the black Bink playback problem with GeForce FX video cards
— Fix FPS drops with GeForce 6800
— No More graphical glitch on GeForce FX cards when player is under water
— No More graphical glitch on GeForce FX cards when player is being hit or is almost dead.
— No More graphical glitch on GeForce FX cards when equipping a Magic Weapon. If you still have trouble, please set GFX Detail to “Low”
— Fixed additional stuttering problems, linked to Expression files being read while they should not
— Fixed Random Crashes due to a memory patch in the decal system
— Fixed a crash that could appear very rarely on the Tutorial map if Phenrig played his reference base animation
— Fixed Crash on Telekinesis used on a NPC after having frozen & kicked him
— Fixed a crash at the end of chapter 07 if you equipped telekinesis when the mage was talking to you
— Fixed a showstopper bug with Percy in Chapter 09
— Saved Game system changed to the new Async System to prevent too much stuttering when the game is auto saving (if you’re still experiencing problems, you may want to disable the Auto Save feature in the “Gameplay” options menu)
— GFX Option is now properly Saved
— Convar mat_forcemanagedtextureintohardware is now correctly handled depending on PC specs
— Avoid Rope Bow from disappearing under the world surface before getting it.
— Fixed inconsistency with the way Xana behaves during “City of Flames” chapter events depending on player’s choices
— Fixed a bug where the giant spider was not spawned at all.
— Fixed a bug with some potions being destroyed on map spawn in the “Temple of the Spider” chapter
— GFX Detail level Option is now properly translated in the French version
— Avoid user being stuck in the walls while using the Rope Bow
— Final Boss has been re-balanced
— Removed some dev button that could be found behind some walls in the Epilogue
— Fixed the way some objectives were badly managed with the Pao Kai in the last chapter
— Removed an improper “use” flag on some wooden beams in “Gleam of a Cold Knife”
— NPC immune to Telekinesis can’t be grabbed using Telekinesis Spell when they are in ragdoll behavior
— Arrows that are out of the Game world are now Removed properly to prevent Framerate from decreasing to zero
— Max number of potions/food you can stack in your inventory is now properly checked
— Avoid the Ghoul script from being broken in some cases if player used the bow to attack the creature in “Dead Man’s Trail”
— Remove small memory leak on the Particle System (about 100Kb was lost on each load/restart/map change)
— Remove small memory leak on clear value
— Better memory management with BINK playback
— Disabled two auto save points just before change level that could lead to corrupted saved game in Chapter 05
— Prevent a specific mana potion from disappearing from player inventory during Chapter 05
— Spells against the player now deal the correct amount of damage depending on difficulty mode
— Vampire Knights will now always correctly play their stun animation
— Arantir’s Health has been increased
— Game will not auto save twice when triggering the final events in the Epilogue
— Added missing precache on Undead spawned by Necromancer Lord
— Decrease probability of Virtual Memory fragmentation that could lead program to run out of memory («Memory Can’t Be Read» crash on Loading Screen) (please see below if you’re still experiencing very repetititve crashes during loading)

Источник

Dark Messiah of Might & Magic 1.01

Заплатка версии 1.01 вносит в игру следующие изменения:
— Crash fixed on Save/Load if player has an object in their hands.
— Health and poison effects are no longer displayed during credits.
— Player’s hands don’t appear behind the credits when you combine the Skull of Shadows
with an equipped spell.
— All game menus are hidden when a video starts.
— Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
— Indestructible shields are now really indestructible 🙂
— Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
— Crash fixed when the player tries to switch between casting a fireball and taking an
object.
— The DM fonts now support all Eastern European languages.
— Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode.
— Saving is now disabled during end game credits to avoid system anomalies.
— The player now dismounts correctly from the top of ladders, even when moving backward.
— Leanna no longer shows the wrong animation when exiting from the giant spider’s lair.
— Fixed a bug that could occur when saving a game at the end of level 12_A. The chain
that allows you to exit from that part of the level won’t be shortened (unusable) if you
reload at this point.
— Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells
like Firetrap.
— Climbing NPCs can’t be charmed and fall if shrunken.
— Bug fixed that allowed player to break the planks from the last house of the l07_a
without being inside the house.
— Bug fixed. When the player uses magic against Aratrok, his bodyguards now react.
— Fixed getting stuck on door on Level 11, when jumping on a rope attached to it.
— Fixed weapon being unequipped after jumping in certain conditions
— Fixed when pressing E multiple time in certain conditions would quicksave the game
— Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
— Localisation: while in game pressing esc and then switchwing to MP, the confirmation window was not tranlsated.
— Fixed not being able to take any objects under certain conditions
— Fixed game crash after de-equipping a weapon in certain conditions
— Fixed a potential first person hands animation problems
— Fixed being stuck sometimes in some specific locations close to stairs
— Fixed looping dagger and staff sound when doing a power attack and parrying in the middle.
— Fixed some scrolls that could be used several times (much like a spell)
— Fixed teleporting that could occur when using lockpick
— Fixed Fireball staying stuck to the player until it explodes
— Localisation: German: fixed improper wall signs
— Fixed the mission failed message not appearing when killing the wounded guard on the island.
— Fixed, shrinked enemies are now sensitive to melee weapon
— Fixed a crashwhen killing a NPC with a fire weapon when he is knee deep in the water
— Fixed Percy getting stuck in a window
— Fixed Percy not reacting properly to certain players choice (avoiding spoiler)
— Fixed a certain NPC (still avoiding spoiler..) still looking Alive when he is should be dead
— Fixed invisible wall present on level 7
— Fixed a crash when at the raggdoll in level 2 with a fire arrow spell
— Fixed collision disapearing on Trap behing the barn after a reload
— Fixed lockping becoming a weapon (melee animations played)
— Fixed Lighting bolt scroll not working
— Fixed issue with telekeninesis not always working as intended
— Fixed issues with «Adjust Brightness Level» still being in game after using it in the menu.

Источник

Патч v1.02

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Патч версии 1.02 вносит в игру следующие изменения:

— Combat Difficulty is now properly saved and restored when exiting the game and reloading a saved game (Hard mode difficulty was previously not restored, so, unfortunately, everybody was playing «Normal» after reloading) [WILL NOT WORK ON SAVED GAME DONE BEFORE PATCHING]
— Added a new «Hardcore» difficulty mode
— Re-balanced NPC’s strength & health on the second half of the game for all difficulty modes [WILL NOT WORK ON THE CURRENT CHAPTER BEING PLAYED IN A SAVED GAME DONE BEFORE PATCHING]
— Added an intermediary «Texture» setting between «Medium» & «High».
«High» could create an overload with some video card memory: so, to offer more scalability, it has been renamed to «Very High» and the «High» option now offers «Medium» textures for the scenery but «High» textures for the NPCs.
— No More Crash when NPC’s beheaded (that happened with the “head_link” error message)
— Fixed the black Bink playback problem with GeForce FX video cards
— Fix FPS drops with GeForce 6800
— No More graphical glitch on GeForce FX cards when player is under water
— No More graphical glitch on GeForce FX cards when player is being hit or is almost dead.
— No More graphical glitch on GeForce FX cards when equipping a Magic Weapon. If you still have trouble, please set GFX Detail to “Low”
— Fixed additional stuttering problems, linked to Expression files being read while they should not
— Fixed Random Crashes due to a memory patch in the decal system
— Fixed a crash that could appear very rarely on the Tutorial map if Phenrig played his reference base animation
— Fixed Crash on Telekinesis used on a NPC after having frozen & kicked him
— Fixed a crash at the end of chapter 07 if you equipped telekinesis when the mage was talking to you
— Fixed a showstopper bug with Percy in Chapter 09
— Saved Game system changed to the new Async System to prevent too much stuttering when the game is auto saving (if you’re still experiencing problems, you may want to disable the Auto Save feature in the “Gameplay” options menu)
— GFX Option is now properly Saved
— Convar mat_forcemanagedtextureintohardware is now correctly handled depending on PC specs
— Avoid Rope Bow from disappearing under the world surface before getting it.
— Fixed inconsistency with the way Xana behaves during “City of Flames” chapter events depending on player’s choices
— Fixed a bug where the giant spider was not spawned at all.
— Fixed a bug with some potions being destroyed on map spawn in the “Temple of the Spider” chapter
— GFX Detail level Option is now properly translated in the French version
— Avoid user being stuck in the walls while using the Rope Bow
— Final Boss has been re-balanced
— Removed some dev button that could be found behind some walls in the Epilogue
— Fixed the way some objectives were badly managed with the Pao Kai in the last chapter
— Removed an improper “use” flag on some wooden beams in “Gleam of a Cold Knife”
— NPC immune to Telekinesis can’t be grabbed using Telekinesis Spell when they are in ragdoll behavior
— Arrows that are out of the Game world are now Removed properly to prevent Framerate from decreasing to zero
— Max number of potions/food you can stack in your inventory is now properly checked
— Avoid the Ghoul script from being broken in some cases if player used the bow to attack the creature in “Dead Man’s Trail”
— Remove small memory leak on the Particle System (about 100Kb was lost on each load/restart/map change)
— Remove small memory leak on clear value
— Better memory management with BINK playback
— Disabled two auto save points just before change level that could lead to corrupted saved game in Chapter 05
— Prevent a specific mana potion from disappearing from player inventory during Chapter 05
— Spells against the player now deal the correct amount of damage depending on difficulty mode
— Vampire Knights will now always correctly play their stun animation
— Arantir’s Health has been increased
— Game will not auto save twice when triggering the final events in the Epilogue
— Added missing precache on Undead spawned by Necromancer Lord
— Decrease probability of Virtual Memory fragmentation that could lead program to run out of memory («Memory Can’t Be Read» crash on Loading Screen) (please see below if you’re still experiencing very repetititve crashes during loading)

Источник

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About This File

Official patch for Dark Messiah of Might and Magic Patch.

Note: You must install v1.01 first. The german patch v1.02 already includes fixes from v1.02.

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Алиса Двачевская

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Алиса Двачевская

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Ку, олдфаги, кто знает, как запустить месиию на 10 винде(1803)?

Проигрываются вступительные ролики и после них вылетает, пробовал режим совместимости, запуск от админа и тд.

Хееелп 

YuMf

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YuMf

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Лел, кек. Я сам пару часов назад решил перепройти. Та же проблема.

RedAttention

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img

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Алиса Двачевская

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Алиса Двачевская сказал(а):↑

пробовал режим совместимости

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RedAttention сказал(а):↑

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YuMf сказал(а):↑

Лел, кек. Я сам пару часов назад решил перепройти. Та же проблема. NotLikeThis.png

Нажмите, чтобы раскрыть…

Ну что, нашел что- нибудь?

Хентай

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На win 10 много игр не пашет даже с совместимостью, тут гг вп 

Voiceless Fade

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Запусти из-под виртуальной машины с Win7 или ниже.

kalakawa

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на винде, думаю, уже никак. 

разве что, где-то на торрентах валяются игры с патчами для запуска из под 10. по крайней мере, подобные патчи совместимости бывают для очень популярных игр, вроде готики.

а вот действенный вариант: играть через вайн под линуксом, там точно работает. да да, я.

віталя українець

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віталя українець

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а нафиг тебе дарк месиах? сыграй в ведьмака 3

Алиса Двачевская

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віталя українець сказал(а):↑

а нафиг тебе дарк месиах? сыграй в ведьмака 3

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1. Играл

2. Это разные игры

kalakawa сказал(а):↑

на винде, думаю, уже никак. 

разве что, где-то на торрентах валяются игры с патчами для запуска из под 10. по крайней мере, подобные патчи совместимости бывают для очень популярных игр, вроде готики.

а вот действенный вариант: играть через вайн под линуксом, там точно работает. да да, я.

Нажмите, чтобы раскрыть…

Voiceless Fade сказал(а):↑

Запусти из-под виртуальной машины с Win7 или ниже.

Нажмите, чтобы раскрыть…

Лишние костыли для меня

YuMf

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Ну что, нашел что- нибудь?

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Неа. Бтв на 32 битной 10 винде работала, а на 64 битной нет. Ваще есть способ, я думаю. Запустить на виртуальной машине со старой виндой Но это если только очень хочешь поиграть.
Наверняка есть какой-то способ, мэйби завалялся на каком-нибудь англ форуме, но я не нашел.

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28 февр. 2017 г.

Dark Messiah of Might & Magic «Фикс озвучки Заны»

Фикс озвучки Заны для Steam версии игры. Если вы установили игру из  Steam, а Зана у вас заговорила на немецком, то вам сюда. Установка: распаковать…

русификаторы

13 дек. 2006 г.

Dark Messiah of Might & Magic 1.02

Патч версии 1.02 вносит в игру следующие изменения: — Combat Difficulty is now properly saved and restored when exiting the game and reloading a saved…

9 нояб. 2006 г.

Dark Messiah of Might & Magic 1.01

Заплатка версии 1.01 вносит в игру следующие изменения: — Crash fixed on Save/Load if player has an object in their hands. — Health and poison…

Posted byu/[deleted]4 years ago

Archived

Right after the the final intro (where a guy summons a demon) the game crashes. Downloaded it yesterday, tried to make it work for 3 hours and finally found the solution by copying binkw32.dll into mm/bin folder. So I played it for a couple of hours yesterday and today I get the same problem, copying binkw32.dll doesn’t work anymore. I tried every compatibility mode no luck.

This thread is archived

New comments cannot be posted and votes cannot be cast

level 1

try this

-create shortcut

-go to properties of shortcut

-on destiny after the «C:somethingsomethingblabladarkmessiah» put -novid like this:

«C:somethingsomethingblabladarkmessiah» -novid

-access the game via the shortcut, this will disable the intro videos, and work for me

level 2

Dude, I’ve been trying to get this game to work on Windows 10 for weeks now, trying every single thing I could find on google, and this one simple trick fucking worked. God damn. I made an account just to tell you this. Thanks bro, you’re a boss.

level 1

same exact shit happening here

sorry no new info to add =(

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