Ndk скачать 64 bit windows 10

The Android Native Development Kit. Contribute to android/ndk development by creating an account on GitHub.

Note: these obsolete versions of the NDK are no longer supported. Use a current release instead.

r24

r24 Changelog

android {
    ndkVersion "24.0.8215888"
}
Platform Package Size (bytes) SHA1 Checksum
macOS android-ndk-r24-darwin.dmg 1465702648 a04581fe13173ea731168c6a1e73390ab628d1aa
Linux android-ndk-r24-linux.zip 667731974 eceb18f147282eb93615eff1ad84a9d3962fbb31
Windows android-ndk-r24-windows.zip 663076813 75f9c281c64762d18c84da465f486c60def47829

r23c

r23 Changelog

android {
    ndkVersion "23.2.8568313"
}
Platform Package Size (Bytes) SHA1 Checksum
Windows android-ndk-r23c-windows.zip 788336993 f2c5def76a9de371f27d028864fe301ab4fe0cf8
macOS android-ndk-r23c-darwin.dmg 1542594243 da6f63d3eef041e1cceca449461c6d9148e879b7
Linux android-ndk-r23c-linux.zip 724733960 e5053c126a47e84726d9f7173a04686a71f9a67a

r22b

r22 Changelog

android {
    ndkVersion "22.1.7171670"
}
Platform Package Size (bytes) SHA1 Checksum
macOS App Bundle android-ndk-r22-darwin-x86_64.dmg 1212443975 ecd9ce035394e227cba741f48732661055caa251
macOS android-ndk-r22b-darwin-x86_64.zip 1049337733 dc80e8a2cfcb28db74c1931d42c652e9d17ff2c3
Linux android-ndk-r22b-linux-x86_64.zip 1148198368 9ece64c7f19763dd67320d512794969930fce9dc
Windows android-ndk-r22b-windows-x86_64.zip 1082301775 96ba1a049303cf6bf3ee84cfd64d6bcd43486a50

r21e

r21 Changelog

android {
    ndkVersion "21.4.7075529"
}
Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r21e-linux-x86_64.zip 1190670072 c3ebc83c96a4d7f539bd72c241b2be9dcd29bda9
Mac OS X android-ndk-r21-darwin-x86_64.dmg 1258923497 d8ab6d1ebb5499a3604db4134372bfbaff96a94e
Mac OS X android-ndk-r21e-darwin-x86_64.zip 1042617180 3f15c23a1c247ad17c7c271806848dbd40434738
Windows 64-bit android-ndk-r21e-windows-x86_64.zip 1109665123 fc44fea8bb3f5a6789821f40f41dce2d2cd5dc30

r20b

r20 Changelog

android {
    ndkVersion "20.1.5948944"
}
Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r20b-linux-x86_64.zip 859780564 d903fdf077039ad9331fb6c3bee78aa46d45527b
Mac OS X android-ndk-r20b-darwin-x86_64.zip 843201217 b51290ab69cb89de1f0ba108702277bc333b38be
Windows 32-bit android-ndk-r20b-windows-x86.zip 814464692 71a1ba20475da1d83b0f1a1826813008f628d59b
Windows 64-bit android-ndk-r20b-windows-x86_64.zip 832473103 ead0846608040b8344ad2bc9bc721b88cf13fb8d

r19c

r19c Changelog

android {
    ndkVersion "19.2.5345600"
}
Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r19c-linux-x86_64.zip 823376982 fd94d0be6017c6acbd193eb95e09cf4b6f61b834
Mac android-ndk-r19c-darwin-x86_64.zip 807630656 f46b8193109bba8a58e0461c1a48f4534051fb25
Windows 32-bit android-ndk-r19c-windows-x86.zip 778598286 132cc0c9e31b9e58ad6505b0816ff9e524422ed2
Windows 64-bit android-ndk-r19c-windows-x86_64.zip 796051997 c4cd8c0b6e7618ca0a871a5f24102e40c239f6a3

r18b

r18 Changelog

android {
    ndkVersion "18.1.5063045"
}
Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r18b-linux-x86_64.zip 557038702 500679655da3a86aecf67007e8ab230ea9b4dd7b
Mac android-ndk-r18b-darwin-x86_64.zip 542911996 98cb9909aa8c2dab32db188bbdc3ac6207e09440
Windows 32-bit android-ndk-r18b-windows-x86.zip 504605336 4b8b6a4edc0fa967b429c1d6d25adf69acc28803
Windows 64-bit android-ndk-r18b-windows-x86_64.zip 522489470 6b6d4138aaaad7166679fdfa4780e177f95cee6f

r17c

r17c Changelog

android {
    ndkVersion "17.2.4988734"
}
Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r17c-linux-x86_64.zip 709387703 12cacc70c3fd2f40574015631c00f41fb8a39048
Mac android-ndk-r17c-darwin-x86_64.zip 675091485 f97e3d7711497e3b4faf9e7b3fa0f0da90bb649c
Windows 32-bit android-ndk-r17c-windows-x86.zip 608358310 5bb25bf13fa494ee6c3433474c7aa90009f9f6a9
Windows 64-bit android-ndk-r17c-windows-x86_64.zip 650626501 3e3b8d1650f9d297d130be2b342db956003f5992

r16b

r16b Changelog

android {
    ndkVersion "16.1.4479499"
}
Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r16b-linux-x86_64.zip 852525873 42aa43aae89a50d1c66c3f9fdecd676936da6128
Mac android-ndk-r16b-darwin-x86_64.zip 839630771 e51e615449b98c716cf912057e2682e75d55e2de
Windows 32-bit android-ndk-r16b-windows-x86.zip 656720029 becaf3d445a4877ca1a9300a62f0934a4838c7fa
Windows 64-bit android-ndk-r16b-windows-x86_64.zip 723301086 f3f1909ed1052e98dda2c79d11c22f3da28daf25

r15c

r15c Changelog

Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r15c-linux-x86_64.zip 974976754 0bf02d4e8b85fd770fd7b9b2cdec57f9441f27a2
Mac android-ndk-r15c-darwin-x86_64.zip 960251267 ea4b5d76475db84745aa8828000d009625fc1f98
Windows 32-bit android-ndk-r15c-windows-x86.zip 784778144 f2e47121feb73ec34ced5e947cbf1adc6b56246e
Windows 64-bit android-ndk-r15c-windows-x86_64.zip 849733996 970bb2496de0eada74674bb1b06d79165f725696

r14b

r14b Changelog

Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r14b-linux-x86_64.zip 840626594 becd161da6ed9a823e25be5c02955d9cbca1dbeb
Mac android-ndk-r14b-darwin-x86_64.zip 824705073 2bf582c43f6da16416e66203d158a6dfaba4277c
Windows 32-bit android-ndk-r14b-windows-x86.zip 707533928 070443eaa7fa37ed337f91c655e02ca708d37c92
Windows 64-bit android-ndk-r14b-windows-x86_64.zip 769151176 a625e8c599bccdb9061b61dcf3d1f1a01071613f

r13b

r13 Changelog

Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r13b-linux-x86_64.zip 687311866 0600157c4ddf50ec15b8a037cfc474143f718fd0
Mac android-ndk-r13b-darwin-x86_64.zip 665967997 71fe653a7bf5db08c3af154735b6ccbc12f0add5
Windows 32-bit android-ndk-r13b-windows-x86.zip 620461544 4eb1288b1d4134a9d6474eb247f0448808d52408
Windows 64-bit android-ndk-r13b-windows-x86_64.zip 681320123 649d306559435c244cec5881b880318bb3dee53a

r12b

r12b Changelog

Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r12b-linux-x86_64.zip 755551010 170a119bfa0f0ce5dc932405eaa3a7cc61b27694
Mac android-ndk-r12b-darwin-x86_64.zip 734135279 e257fe12f8947be9f79c10c3fffe87fb9406118a
Windows 32-bit android-ndk-r12b-windows-x86.zip 706453972 8e6eef0091dac2f3c7a1ecbb7070d4fa22212c04
Windows 64-bit android-ndk-r12b-windows-x86_64.zip 749567353 337746d8579a1c65e8a69bf9cbdc9849bcacf7f5

r11c

r11c Changelog

Platform Package Size (bytes) SHA1 Checksum
Linux android-ndk-r11c-linux-x86_64.zip 794135138 de5ce9bddeee16fb6af2b9117e9566352aa7e279
Mac android-ndk-r11c-darwin-x86_64.zip 772428792 4ce8e7ed8dfe08c5fe58aedf7f46be2a97564696
Windows 32-bit android-ndk-r11c-windows-x86.zip 728899082 ff939bde6cd374eecbd2c3b2ad218697f9a5038c
Windows 64-bit android-ndk-r11c-windows-x86_64.zip 771407642 3d89deb97b3191c7e5555f1313ad35059479f071

r10e

  • Darwin: https://dl.google.com/android/repository/android-ndk-r10e-darwin-x86_64.zip
  • Linux: https://dl.google.com/android/repository/android-ndk-r10e-linux-x86_64.zip
  • Windows: https://dl.google.com/android/repository/android-ndk-r10e-windows-x86_64.zip

r9d

  • Darwin: https://dl.google.com/android/ndk/android-ndk-r9d-darwin-x86_64.tar.bz2
  • Linux: https://dl.google.com/android/ndk/android-ndk-r9d-linux-x86_64.tar.bz2
  • Windows: https://dl.google.com/android/ndk/android-ndk-r9d-windows-x86_64.zip
Platform Package Size (Bytes) MD5 Checksum
Windows 32-bit android-ndk-r10d-windows-x86.exe 455427281 c0930abfae0c990c4d191cc4ebd46b68
Windows 64-bit android-ndk-r10d-windows-x86_64.exe 472613732 9a33f96da58a7e0b70e47d27b4a880b4
Mac OS X 32-bit android-ndk-r10d-darwin-x86.bin 441545213 0aeb3dc062dc457a4cd01e72eadb2379
Mac OS X 64-bit android-ndk-r10d-darwin-x86_64.bin 442691567 cb101e1e62d56ea75b215f6bc6c27fae
Linux 32-bit (x86) android-ndk-r10d-linux-x86.bin 449997190 70ed6d8c34e7e620c145b791e8eeef89
Linux 64-bit (x86) android-ndk-r10d-linux-x86_64.bin 459151600 263b83071e6bca15f67898548d8d236e

In this document

  1. Downloads
  2. Revisions
  3. System and Software Requirements
  4. Installing the NDK
  5. Getting Started with the NDK
    1. Using the NDK
  6. Contents of the NDK
    1. Development tools
    2. Documentation
    3. Sample apps

The NDK is a toolset that allows you to implement parts
of your app using native-code languages such as C and C++. For certain types of apps,
this can be helpful so you can reuse existing code libraries written in these
languages, but most apps do not need the Android NDK.

Before downloading the NDK, you should understand that the NDK
will not benefit most apps
. As a developer, you need to balance its benefits
against its drawbacks. Notably, using native code on Android
generally does not result in a noticable performance improvement,
but it always increases your app complexity. In general, you should only use the NDK
if it is essential to your app—never because you simply prefer to program in C/C++.

Typical good candidates for the NDK are CPU-intensive workloads such as game engines,
signal processing, physics simulation, and so on. When examining
whether or not you should develop in native code, think about your requirements and see if the
Android framework APIs provide the functionality that you need.

Downloads

Revisions

The following sections provide information about releases of the NDK.

Android NDK, Revision 10d (December 2014)

Important changes:
  • Made GCC 4.8 the default for all 32-bit ABIs. Deprecated GCC 4.6, and
    will remove it next release. To restore previous behavior, either add
    NDK_TOOLCHAIN_VERSION=4.6 to ndk-build, or
    add --toolchain=arm-linux-androideabi-4.6 when executing
    make-standalone-toolchain.sh on the command line. GCC 4.9 remains the
    default for 64-bit ABIs.
  • Stopped all x86[_64] toolchains from adding -mstackrealign by default. The
    NDK toolchain assumes a 16-byte stack alignment. The tools and options used by default
    enforce this rule. A user writing assembly code must make sure to preserve stack
    alignment, and ensure that other compilers also comply with this rule.
    (GCC bug 38496)
  • Added Address Sanitizer functionality to Clang 3.5 support to the ARM and x86 ABIs.
    For more information on this change, see the
    Address
    Sanitizer project.
  • Introduced the requirement, starting from API level 21, to use -fPIE -pie
    when building. In API levels 16 and higher, ndk-build uses PIE
    when building. This change has a number of implications, which are discussed in

    Developer Preview Issue 888.
    These implications do not apply to shared libraries.

Important bug fixes:
  • Made more fixes related to

    A53 Errata #835769 in the aarch64-linux-android-4.9 linker. As part of this, GCC
    passes a new option, --fix-cortex-a53-835769, when
    -mfix-cortex-a53-835769 (enabled by default) is specified.
    For more information, see this
    binutils message
    and this
    binutils message.

  • Documented a fix to a libc++ sscanf/vsscanf hang that occurred in API level
    21. The fix itself had been implemented in r10c.
    (Issue 77988)
  • Fixed an AutoFDO (-fauto-profile) crash that occurred with GCC 4.9 when
    -Os was specified. (Issue 77571)
Other bug fixes:
  • Made the following header and library fixes:
    • Added posix_memalign to API level 16. Also, added a prototype in
      stdlib.h to API levels 16 to 19.
      (Issue 77861)
    • Fixed stdatomic.h so that it includes <atomic> only for
      C++11.
    • Modified the following headers for standalone use: sys/user.h, and
      gl2ext.h, dlext.h, fts.h, sgidefs.h
      for API level 21.
    • Modified sys/user.h to rename mxcsr_mask as mxcr_mask,
      and to change the data type for u_ar0
    • from unsigned long
      to struct user_regs_struct*.

    • Changed sysconf() return value type from int to
      long.
  • Fixed ndk-build’s handling of thumb for LOCAL_ARM_MODE: In
    r10d, ndk-build adds LOCAL_LDFLAGS+=-mthumb by default, unless one of the
    following conditions applies:
    • You have set LOCAL_ARM_MODE equal to arm.
    • You are doing a debug build (with settings such as APP_OPTIM=debug and
      AndroidManifest.xml containing android:debuggable="true"),
      where ARM mode is the default in order to retain compatibility with earlier toolchains.
      (Issue 74040)
  • Fixed LOCAL_SRC_FILES in ndk-build to use Windows absolute paths.
    (Issue 74333)
  • Removed bash-specific code from ndk-gdb. (Issue 73338)
  • Removed bash-specific code from make-standalone-toolchain.sh.
    (Issue 74145)
  • Revised documentation concerning a fix for System.loadLibrary() transitive
    dependencies. (Issue 41790)
  • Fixed a problem that was preventing 64-bit packages from extracting on Ubuntu 14.04 and
    OS X 10.10 (Yosemite). (Issue 78148)
  • Fixed an issue with LOCAL_PCH to improve Clang support. (Issue
    77575)
  • Clarified «requires executable stack» warning from ld.gold. (Issue
    79115)

Android NDK, Revision 10c (October 2014)

Important changes:
  • Made the following changes to download structure:
    • Each package now contains both the 32- and the 64-bit headers, libraries, and tools for
      its respective platform.
    • STL libraries with debugging info no longer need be downloaded separately.
  • Changed everything previously called Android-L to the official release
    designation: android-21.
  • Updated GCC 4.9 by rebasing to the google branch
    of the GCC repository. Major differences from the upstream version of GCC 4.9 include:
    • The -O2 option now turns on vectorization, without loop peeling but with more
      aggressive unrolling.
    • Enhancements to FDO and
      LIPO
    • For more detailed information, see Important bug fixes below.

  • Added Clang 3.5 support to all hosts: NDK_TOOLCHAIN_VERSION=clang
    now picks Clang 3.5. Note that:
    • ARM and x86 default to using the integrated assembler. If this causes issues, use
      -fno-integrated-as as a workaround.
    • Clang 3.5 issues more warnings for unused flags, such as the -finline-functions
      option that GCC supports.
    • When migrating from projects using GCC, you can use
      -Wno-invalid-command-line-argument and -Wno-unused-command-line-argument
      to ignore the unused flags until you’re able decide on what to do with them longer-term.

  • Made it possible to enter ART debugging mode, when debugging on an Android 5.0 device using
    ART as its virtual machine, by specifying the art-on option. For more information,
    see prebuilt/common/gdb/common.setup in the directory containing the NDK.
  • Removed support for Clang 3.3.
  • Deprecated GCC 4.6, and may remove it from future releases.
  • Updated mclinker to 2.8 with Identical Code Folding («ICF») support. Specify ICF using the
    --icf option.
  • Broadened arm_neon.h support in x86 and x86_64, attaining coverage of ~93% of
    NEON intrinsics. For more information about NEON support:

    • Navigate to the NDK Programmer’s Guide (docs/Programmers_Guide/html/), and see
      Architectures and CPUs > Neon.
    • Examine the updated hello-neon sample in samples/.
    • See Intel’s guide to porting from ARM NEON to Intel SSE.
  • Documented support for _FORTIFY_SOURCE in headers/libs/android-21,
    which appeared in r10 (when android-21 was still called Android-L),
    but had no documentation.
Important bug fixes:
  • Fixed an internal compiler error with GCC4.9/aarch64 that was causing the following
    error message (Issue 77564):
  • internal compiler error: in simplify_const_unary_operation, at simplify-rtx.c:1539
    
  • Fixed incorrect code generation from GCC4.9/arm. (Issue
    77567)
  • Fixed an internal compiler error with GCC4.9/mips involving inline-assembly. (Issue
    77568)
  • Fixed incorrect code that GCC4.9/arm was generating for x = (cond) ? y : x.
    (Issue 77569)
  • Fixed GCC4.9/aarch64 and Clang3.5/aarch64 to work around the

    Cortex-A53 erratum (835769) by default. Disable the workaround by specifying
    -mno-fix-cortex-a53-835769.

Other bug fixes:
  • Made the following header and library fixes to android-21:
    • Added more TV keycodes: android/keycodes.h
    • Added more constants and six new sensor functions to android/sensor.h:
      ASensorManager_getDefaultSensorEx, ASensor_getFifoMaxEventCount,
      ASensor_getFifoReservedEventCount, ASensor_getStringType,
      ASensor_getReportingMode, and ASensor_isWakeUpSensor.
    • Fixed stdatomic.h to improve compatibility with GCC 4.6, and provide support
      for the <atomic> header.
    • Added sys/ucontext.h and sys/user.h to all API levels. The
      signal.h header now includes <sys/ucontext.h>. You may
      remove any existing definition of struct ucontext.
    • Added posix_memalign to API levels 17, 18, and 19.
    • Added the following functions to all architectures:
      android_set_abort_message, posix_fadvise,
      posix_fadvise64, pthread_gettid_np.
    • Added the required permissions to the native-media/AndroidManifest.xml
      sample.
      (Issue 106640)
    • Added clock_nanosleep and clock_settime to API level 21. (Issue
      77372)
    • Removed the following symbols from all architectures:
      get_malloc_leak_info, free_malloc_leak_info,
      __srget, __swbuf, __srefill, __swsetup,
      __sdidinit, __sflags, __sfp,
      __sinit, __smakebuf, __sflush, __sread,
      __swrite, __sseek, __sclose,
      _fwalk, __sglue, __get_thread, __wait4,
      __futex_wake, __open, __get_tls,
      __getdents64, and dlmalloc.
    • Removed the following functions from the 64-bit architectures: basename_r,
      dirname_r, __isthreaded, _flush_cache (mips64).
    • Removed the following function from the 32-bit architectures:
      __signalfd4.
    • Changed the type of the third argument from size_t to int in
      the following functions: strtoll_l, strtoull_l,
      wcstoll_l, and wcstoull_l.
    • Restored the following functions to the 64-bit architecture: arc4random,
      arc4random_buf, and arc4random_uniform.
    • Moved cxa_* and the new and delete operators back
      to libstdc++.so. This change restores r9d behavior; previous versions of r10
      contained dummy files.
  • Restored MXU support in GCC 4.8 and 4.9 for mips. This support had been absent from
    r10 and r10b because those versions of GCC had been compiled with binutils-2.24, which did
    not support MXU. It now does.
  • Fixed --toolchain= in make-standalone-toolchain.sh so that it
    now properly supports use of a suffix specifying a version of Clang.
  • Fixed the libc++/armeabi strtod() functions.
  • Made fixes to NDK documentation in docs/.
Other changes:
  • Enhanced cpu-features to detect ARMv8 support for the following
    instruction sets: AES, CRC32, SHA2, SHA1, and 64-bit PMULL/PMULL2. (Issue
    106360)
  • Modified ndk-build to use *-gcc-ar, which is available in GCC 4.8, GCC 4.9, and
    Clang. Clang specifies it, instead of *-ar. This setting brings improved LTO
    support.
  • Removed the include-fixed/linux/a.out.h and
    include-fixed/linux/compiler.h headers from the GCC compiler.
    (Issue 73728)
  • Fixed an issue related to -flto with GCC 4.8 on Mac OS X. The error message
    read:
  • .../ld: error: .../libexec/gcc/arm-linux-androideabi/4.9/liblto_plugin.so
    Symbol not found: _environ
    
  • Fixed a typo in build-binary.mk. (Issue
    76992)
Important known issues:
  • Specifying -Os (-fauto-profile) in GCC4.9 may cause crashing.
    (Issue 77571)

Android NDK, Revision 10b (September 2014)

Important notes:
  • Because of the 512MB size restriction on downloadable packages, the following 32-bit items are not in the 32-bit NDK download packages. Instead, they reside in the 64-bit ones:
    • Android-L headers
    • GCC 4.9
  • Currently, the only Renderscript support provided by the NDK is for 32-bit Renderscript with Android 4.4 (API level 19). You cannot build HelloComputeNDK (the only Renderscript sample) with any other combination of Renderscript (32- or 64-bit) and Android version.
  • To compile native-codec, you must use a 64-bit NDK package, which is where all the Android-L headers are located.
Important bug fixes:
  • Fixed gdb 7.6 in GCC 4.8/4.9. (Issues 74112 and 74371.)
  • Fixed GCC 4.8/4.9 for x86, so that they no longer enable -msse4.2 and -mpopcnt by default. (Issue 73843.)
Other bug fixes:
  • Removed stdio.h from the include-fixed/ directories of all versions of GCC. (Issue 73728.)
  • Removed duplicate header files from the Windows packages in the platforms/android-L/arch-*/usr/include/linux/netfilter*/ directories. (Issue 73704.)
  • Fixed a problem that prevented Clang from building HelloComputeNDK.
  • Fixed atexit. (Issue 66595.)
  • Made various fixes to the docs in docs/ and sources/third_party/googletest/README.NDK. (Issue 74069.)
  • Made the following fixes to the Android-L headers:
    1. Added the following functions to ctype.h and wchar.h: dn_expand(), grantpt(), inet_nsap_addr(), inet_nsap_ntoa(), insque(), nsdispatch(), posix_openpt(), __pthread_cleanup_pop(), __pthread_cleanup_push(), remque(), setfsgid(), setfsuid(), splice(), tee(), twalk() (Issue 73719), and 42 *_l() functions.
    2. Renamed cmsg_nxthdr to __cmsg_nxthdr.
    3. Removed __libc_malloc_dispatch.
    4. Changed the ptrace() prototype to long ptrace(int, ...);.
    5. Removed sha1.h.
    6. Extended android_dlextinfo in android/dlext.h.
    7. Annotated __NDK_FPABI__ for functions receiving or returning float- or double-type values in stdlib.h, time.h, wchar.h, and complex.h.
Other changes:
  • Updated mipsel-linux-android-4.9 and mips64el-linux-android-4.9, implementing a new multilib directory layout, and providing support for gdb-7.7
  • Enhanced cpu-features to detect more arm64 features. (Change list 100339.)

Android NDK, Revision 10 (July 2014)

Important changes:
  • Added 3 new ABIs, all 64-bit: arm64-v8a, x86_64, mips64.
  • Note that:

    • GCC 4.9 is the default compiler for 64-bit ABIs. Clang is currently version 3.4.
      NDK_TOOLCHAIN_VERSION=clang
      may not work for arm64-v8a and mips64.
    • Android-L is the first level with 64-bit support. Note that this API
      level is a temporary one, and only for L-preview. An actual API level number will replace it at
      L-release.
    • This release includes now includes all32 and all64
      settings for APP_ABI.

      • APP_ABI=all32 is equivalent to
        APP_ABI=armeabi,armeabi-v7a,x86,mips.
      • APP_ABI=all64 is equivalent to
        APP_ABI=arm64-v8a,x86_64,mips64.
      • APP_ABI=all selects all ABIs.
    • The new GNU libstdc++ in Android-L contains all <tr1/cmath>
      Before defining your own math function, check _GLIBCXX_USE_C99_MATH_TR1 to see a
      function with that name already exists, in order to avoid «multiple definition» errors from the
      linker.
    • The cpu-features library has been updated for the ARMv8 kernel. The existing
      cpu-features library may fail to detect the presence of NEON on the ARMv8 platform. Recompile your
      code with the new version.
  • Added a new platforms/android-L/ API directory. It includes:
    • Updated Bionic headers, which had not changed from Android API levels 3
      (Cupcake) to 19 (KitKat). This new version, for level L, is to be synchronized with AOSP.
    • New media APIs and a native-codec sample.
    • An updated Android.h header for SLES/OpenSLES, enabling support for
      single-precision, floating-point audio format in AudioPlayer.
    • GLES 3.1 and AEP extensions to libGLESv3.so.
    • GLES2 and GLES3 headers updated to the latest official Khronos versions.
  • Added GCC 4.9 compilers to the 32-/64-bit ABIs. GCC 4.9 is the default (only) compiler
    for 64-bit ABIs, as previously mentioned. For 32-bit ABIs, you must explcitly enable GCC 4.9, as
    GCC 4.6 is still the default.
    • For ndk-build, enable 32-bit, GCC 4.9 building either by adding
      NDK_TOOLCHAIN_VERSION=4.9 to Application.mk, or exporting it as an
      environment variable from the command line.
    • For a standalone toolchain, use the --toolchain= option in the
      make-standalone-toolchain.sh script. For example: --toolchain=arm-linux-androideabi-4.9.
  • Upgraded GDB to version 7.6 in GCC 4.8/4.9 and x86*. Since GDB is still at version GDB-7.3.x in
    GCC 4.6 (the default for ARM and MIPS), you must set
    NDK_TOOLCHAIN_VERSION=4.8 or 4.9 to enable ndk-gdb to select GDB 7.6.
  • Added the -mssse3 build option to provide SSSE3 support, and made it the default for ABI x86
    (upgrading from SSE3). The image released by Google does not contain SSSE3 instructions.
  • Updated GCC 4.8 to 4.8.3.
  • Improved ARM libc++ EH support by switching from gabi++ to libc++abi. For details, see the «C++ Support» section of the documentation.
    Note that:
    • All tests except for locale now pass for Clang 3.4 and GCC 4.8. For more
      information, see the «C++ Support» section of the documentation.
    • The libc++ libraries for X86 and MIPS libc++ still use gabi++.
    • GCC 4.7 and later can now use <atomic>.
    • You must add -fno-strict-aliasing if you use <list>, because __list_imp::_end_ breaks
      TBAA rules. (Issue 61571.)
    • As of GCC 4.6, LIBCXX_FORCE_REBUILD:=true no longer rebuilds libc++. Rebuilding it
      requires the use of a different compiler. Note that Clang 3.3 is untested.
  • mclinker is now version 2.7, and has aarch64 Linux support.
  • Added precompiled header support for headers specified by LOCAL_PCH. (Issue 25412).
Important bug fixes:
  • Fixed libc++ so that it now compiles std::feof, etc. (Issue 66668).
  • Fixed a Clang 3.3/3.4 atomic library call that caused crashes in some of the libc++
    tests for ABI armeabi.
  • Fixed Clang 3.4 crashes that were occurring on reading precompiled headers. (Issue 66657).
  • Fixed the Clang 3.3/3.4 -O3 assert on:
  • llvm-3.2/llvm/include/llvm/MDBuilder.h:64: llvm::MDNode*
    llvm::MDBuilder::createBranchWeights(llvm::ArrayRef): Assertion Weights.size() >= 2
    && "Need at least two branch weights!"
    (Issue 57381).

  • Fixed the following Clang 3.3/3.4 crash:
  • Assertion failed: (!Fn && "cast failed but able to resolve overload expression!!"), function CheckCXXCStyleCast, file
    Volumes/data/ndk-toolchain/src/llvm-3.3/llvm/tools/clang/lib/Sema/SemaCast.cpp, line 2018
    .
    (Issue 66950).

Other bug fixes:
  • Fixed headers:
    • Fixed 32-bit ssize_t to be int instead of long
      int
      .
    • Fixed WCHAR_MIN and WCHAR_MAX so that they they take
      appropriate signs according to the architecture they’re running on:
      • X86/MIPS: signed.
      • ARM: unsigned.
      • To force X86/MIPS to default to unsigned, use
        -D__WCHAR_UNSIGNED__.
      • To force wchar_t to be 16 bits, use -fshort-wchar.
    • Removed non-existent symbols from 32-bit libc.so, and added pread64,
      pwrite64, ftruncate64 for
      Android API level 12 and higher. (Issue 69319). For more
      information, see the commit message accompanying AOSP change list
      94137.
  • Fixed GCC warning about redefinition of putchar. Warning message reads:
  • include/stdio.h:236:5: warning: conflicts with previous declaration here
    [-Wattributes] int putchar(int);
    (Change list 91185).

  • Fixed make-standalone-toolchain.sh --stl=libc++ so that it:
    • Copies cxxabi.h. (Issue 68001).
    • Runs in directories other than the NDK install directory. (Issues 67690 and 68647).
  • Fixed GCC/Windows to quote arguments only when necessary for spawning processes in
    external programs. This change decreases the likelihood of exceeding the 32K length limit.
  • Fixed an issue that made it impossible to adjust the APP_PLATFORM
    environment variable.
  • Fixed the implementation of IsSystemLibrary() in crazy_linker so that it
    uses strrchr()
    instead of strchr() to find the library path’s true basename.
  • Fixed native-audio’s inability to build in debug mode.
  • Fixed gdb’s inability to print extreme floating-point numbers. (Issue 69203).
  • Fixed Clang 3.4 inability to compile with -Wl,-shared (as opposed to
    -shared, which
    had no compilation issues). The problem was that Clang added -pie for Android
    targets if neither -shared nor -static existed. This behavior, which was
    incorrect, caused the linker to complain that -shared and -pie could not
    co-exist.
Other changes:
  • Added arm_neon.h to the x86 toolchain so that it now emulates ~47% of
    Neon. There is currently no support for 64-bit types. For more information, see the section on ARM
    Neon intrinsics support in the x86 documentation.
  • Ported ARM/GOT_PREL optimization (present in GCC 4.6 built from the GCC google branch) to
    ARM GCC 4.8/4.9. This optimization sometimes reduces instruction count when accessing global
    variables. As an example, see the build.sh script in
    $NDK/tests/build/b14811006-GOT_PREL-optimization/.
  • Added ARM version for STL gabi++, stlport, and libc++. They now have both it and Thumb
    mode.
  • It is now possible to call the make-standalone-toolchain.sh script with
    --toolchain=x86_64-linux-android-4.9, which is equivalent to
    --toolchain=x86_64-4.9.

Android NDK, Revision 9d (March 2014)

Important changes:
  • Added support for the Clang 3.4 compiler. The
    NDK_TOOLCHAIN_VERSION=clang option now picks Clang 3.4. GCC 4.6 is
    still the default compiler.
  • Added APP_ABI=armeabi-v7a-hard, with
    additional multilib option -mfloat-abi=hard. These options are for
    use with ARM GCC 4.6/4.8 and Clang 3.3/3.4 (which use 4.8’s assembler, linker,
    and libs). When using these options, note the following changes:
    • When executing the ndk-build script, add the
      following options for armeabi-v7a target:

      TARGET_CFLAGS += -mhard-float -D_NDK_MATH_NO_SOFTFP=1
      TARGET_LDFLAGS += -Wl,--no-warn-mismatch -lm_hard

      The built library is copied to libs/armeabi-v7a. For make to
      behave as expected, you cannot specify both armeabi-v7a and
      armeabi-v7a-hard as make targets (i.e., on the APP_ABI= line).
      Doing so causes one of them to be ignored. Note that APP_ABI=all
      is still equivalent to
      armeabi armeabi-v7a x86 mips.

    • The make-standalone-toolchain.sh script copies
      additional libaries under /hard directories.
      Add the above CFLAGS and LFLAGS to your
      makefile to enable GCC or Clang to link with
      libraries in /hard.
  • Added the yasm assembler, as well as LOCAL_ASMFLAGS
    and EXPORT_ASMFLAGS flags for x86
    targets. The ndk-build script uses
    prebuilts/*/bin/yasm* to build LOCAL_SRC_FILES that
    have the .asm extension.
  • Updated MClinker to 2.6.0, which adds -gc-sections
    support.
  • Added experimental libc++ support (upstream r201101). Use this new
    feature by following these steps:

    • Add APP_STL := c++_static or APP_STL :=
      c++_shared
      in Application.mk.
      You may rebuild from source via LIBCXX_FORCE_REBUILD :=
      true
    • Execute make-standalone-toolchain.sh --stl=libc++
      to create a standalone toolchain with libc++ headers/lib.

    For more information, see
    CPLUSPLUS-SUPPORT.html.
    (Issue 36496)

Important bug fixes:
  • Fixed an uncaught throw from an unexpected
    exception handler for GCC 4.6/4.8 ARM EABI. (GCC Issue 59392)
  • Fixed GCC 4.8 so that it now correctly resolves partial
    specialization of a template with
    a dependent, non-type template argument. (GCC Issue 59052)
  • Added more modules to prebuilt python (Issue 59902):
    • Mac OS X: zlib, bz2,
      _curses, _curses_panel, _hashlib,
      _ssl
    • Linux: zlib, nis,
      crypt, _curses, and _curses_panel
  • Fixed the x86 and MIPS gdbserver
    event_getmsg_helper.
  • Fixed numerous issues in the RenderScript NDK toolchain, including
    issues with compatibility across older devices and C++ reflection.
Other bug fixes:
  • Header fixes:
    • Fixed a missing #include <sys/types.h> in
      android/asset_manager.h for Android API level 13 and higher.
      (Issue 64988)
    • Fixed a missing #include in
      android/rect_manager.h for Android API level 14 and higher.
    • Added JNICALL to JNI_OnLoad and
      JNI_OnUnload in jni.h. Note that JNICALL
      is defined as __NDK_FPABI__ For more information, see
      sys/cdefs.h.
    • Updated the following headers so that they can be included
      without the need to
      manually include their dependencies (Issue 64679):
    • android/tts.h
      EGL/eglext.h
      fts.h
      GLES/glext.h
      GLES2/gl2ext.h
      OMXAL/OpenMAXSL_Android.h
      SLES/OpenSLES_Android.h
      sys/prctl.h
      sys/utime.h
      
    • Added sys/cachectl.h for all architectures. MIPS
      developers can now include this header instead of writing #ifdef
      __mips__
      .
    • Fixed platforms/android-18/include/android/input.h
      by adding __NDK_FPABI__ to functions taking or returning
      float or double values.
    • Fixed MIPS struct stat, which was incorrectly set
      to its 64-bit counterpart for Android API level 12 and later. This wrong
      setting was a
      regression introduced in release r9c.
    • Defined __PTHREAD_MUTEX_INIT_VALUE,
      __PTHREAD_RECURSIVE_MUTEX_INIT_VALUE,
      and __PTHREAD_ERRORCHECK_MUTEX_INIT_VALUE for Android API
      level 9 and lower.
    • Added scalbln, scalblnf, and
      scalblnl to x86 libm.so for APIs 18 and later.
    • Fixed a typo in
      sources/android/support/include/iconv.h.
      (Issue 63806)
  • Fixed gabi++ std::unexpected() to call
    std::terminate() so that
    a user-defined std::terminate() handler has a chance to run.
  • Fixed gabi++ to catch std::nullptr.
  • Fixed samples Teapot and MoreTeapots:
    • Solved a problem with Tegra 2 and 3 chips by changing specular
      variables to use medium precision. Values for specular power can now be less
      than 1.0.
    • Changed the samples so that pressing the volume button restores
      immersive mode and invalidates
      SYSTEM_UI_FLAG_IMMERSIVE_STICKY. Screen rotation does not
      trigger onSystemUiVisibilityChange, and so does not restore
      immersive mode.
  • Fixed the ndk-build script to add
    -rpath-link=$SYSROOT/usr/lib and
    -rpath-link=$TARGET_OUT in order to use ld.bfd to
    link executables. (Issue 64266)
  • Removed -Bsymbolic from all STL builds.
  • Fixed ndk-gdb-py.cmd by setting SHELL as
    an environment variable
    instead of passing it to
    python.exe, which ignores the setting.
    (Issue 63054)
  • Fixed the make-standalone-toolchain.sh script so that
    the --stl=stlport option copies the gabi++ headers instead of
    symlinking them; the cmd.exe and MinGW shells do not understand
    symlinks created by cygwin.
Other changes:
  • Applied execution permissions to all *cmd scripts
    previously intended for use only in the cmd.exe shell, in case
    developers prefer to use ndk-build.cmd in cygwin instead of the
    recommended ndk-build script.
  • Improved the speed of the make-standalone-toolchain.sh
    script by moving instead of copying if the specified destination directory does
    not exist.

Android NDK, Revision 9c (December 2013)

This is a bug-fix-only release.

Important bug fixes:
  • Fixed a problem with GCC 4.8 ARM, in which the stack pointer is
    restored too early. This problem prevented the frame pointer from reliably
    accessing a variable in the stack frame. (GCC Issue 58854)
  • Fixed a problem with GCC 4.8 libstdc++, in which a bug in
    std::nth_element was causing generation of code that produced a random
    segfault. (Issue 62910)
  • Fixed GCC 4.8 ICE in cc1/cc1plus with
    -fuse-ld=mcld, so that the following error no longer occurs:

    cc1: internal compiler error: in common_handle_option, at
    opts.c:1774
  • Fixed -mhard-float support for
    __builtin math functions. For ongoing information on fixes for
    -mhard-float with STL, please follow Issue 61784.
Other bug fixes:
  • Header fixes:
    • Changed prototype of poll to poll(struct
      pollfd *, nfds_t, int);
      in poll.h.
    • Added utimensat to libc.so for Android
      API levels 12 and 19. These libraries are now included for all Android API
      levels 12 through 19.
    • Introduced futimens into libc.so, for Android API
      level 19.
    • Added missing clock_settime() and
      clock_nanosleep() to time.h for Android API level 8
      and higher.
    • Added CLOCK_MONOTONIC_RAW, CLOCK_REALTIME_COARSE,
      CLOCK_MONOTONIC_COARSE, CLOCK_BOOTTIME, CLOCK_REALTIME_ALARM,
      and
      CLOCK_BOOTTIME_ALARM in time.h.
    • Removed obsolete CLOCK_REALTIME_HR and
      CLOCK_MONOTONIC_HR.
  • In samples Teapot, MoreTeapots, and
    source/android/ndk_helper:

    • Changed them so that they now use a hard-float abi for armeabi-v7a.
    • Updated them to use immersive mode on Android API level 19 and
      higher.
    • Fixed a problem with Check_ReleaseStringUTFChars in
      /system/lib/libdvm.so that was causing crashes on x86 devices.
  • Fixed ndk-build fails that happen in cygwin when the NDK
    package is
    referenced via symlink.
  • Fixed ndk-build.cmd fails that happen in windows
    cmd.exe when
    LOCAL_SRC_FILES contains absolute paths. (Issue 69992)
  • Fixed the ndk-stack script to proceed even when it can’t parse
    a frame due to inability to find a routine, filename, or line number. In any of
    these cases, it prints ??.
  • Fixed the ndk-stack stack for windows-x64_64 targets so that
    it no longer erroneously matches a frame line with a line in the
    stack: section that doesn’t contain pc,
    eip, or ip. For example:

    I/DEBUG   ( 1151):     #00  5f09db68  401f01c4
    /system/lib/libc.so
  • Fixed gabi++ so that it:
    • Does not use malloc() to allocate C++ thread-local
      objects.
    • Avoids deadlocks in gabi++ in cases where libc.debug.malloc is
      non-zero in userdebug/eng Android platform builds.
Other changes:
  • Added LOCAL_EXPORT_LDFLAGS.
  • Introduced the NDK_PROJECT_PATH=null setting for use in an
    integrated build system where options are explicitly passed to
    ndk-build. With this setting, ndk-build makes no
    attempt to look for NDK_PROJECT_PATH. This setting also prevents
    variables from deriving default settings from NDK_PROJECT_PATH. As a result,
    the following variables must now be explicitly specified (with their default
    values if such exist): NDK_OUT, NDK_LIBS_OUT, APP_BUILD_SCRIPT,
    NDK_DEBUG
    (optional, default to 0), and other APP_*‘s
    contained in Application.mk.
  • APP_ABI can now be enumerated in a comma-delimited list. For
    example:

    APP_ABI := "armeabi,armeabi-v7a"
  • Provided the ability to rebuild all of STL with debugging info in an
    optional, separate package called
    android-ndk-r9c-cxx-stl-libs-with-debugging-info.zip, using the
    -g option. This option
    helps the ndk-stack script provide better a stack dump across STL.
    This change should not affect the code/size of the final, stripped file.
  • Enhanced hello-jni samples to report APP_ABI at
    compilation.
  • Used the ar tool in Deterministic mode (option
    -D) to build static libraries. (Issue 60705)

Android NDK, Revision 9b (October 2013)

Important changes:
  • Updated include/android/*h and math.h for all Android API levels up to
    18, including the addition of levels 13, 15, 16 and 17.
    For information on added APIs, see commit messages for Changes
    68012 and
    68014.
    (Issues 47150,
    58528, and
    38423)
  • Added support for Android API level 19, including Renderscript binding.
  • Added support for -mhard-float in the existing armeabi-v7a ABI. For more
    information and current restrictions on Clang, see
    tests/device/hard-float/jni/Android.mk.
  • Migrated from GNU Compiler Collection (GCC) 4.8 to 4.8.2, and added diagnostic color
    support. To enable diagnostic colors, set -fdiagnostics-color=auto,
    -fdiagnostics-color=always, or export GCC_COLORS as shown below:

    GCC_COLORS='error=01;31:warning=01;35:note=01;36:caret=01;32:locus=01:quote=01'
    

    For more information, see
    GCC
    Language Independent Options.

  • Added two new samples to demonstrate OpenGL ES 3.0 features: Teapot and MoreTeapots.
    These samples run on devices with Android 4.1 (API level 16) and higher.
  • Deprecated GCC 4.7 and Clang 3.2 support, which will be removed in the next
    release.
Important bug fixes:
  • Fixed problem with ARM GCC 4.6 thumb2 failing to generate 16-bit relative jump
    tables. (GCC Issue)
  • Fixed GCC 4.8 internal compiler error (ICE) on
    g++.dg/cpp0x/lambda/lambda-defarg3.C.
    (Change 62770,
    GCC Issue)
  • Fixed a problem with Windows 32-bit *-gdb.exe executables failing to launch.
    (Issue 58975)
  • Fixed GCC 4.8 ICE when building bullet library. The error message is as follows:
    internal compiler error: verify_flow_info failed

    (Issue 58916,
    GCC Issue)

  • Modified GDB/ARM build to skip ARM.exidx data for unwinding in prologue code and
    added a command (set arm exidx-unwinding) to control exidx-based stack unwinding.
    (Issue 55826)
  • Fixed Clang 3.3 MIPS compiler problem where HI and LO registers are incorrectly
    reused.
  • Fixed issue with MIPS 4.7 ICE in dbx_reg_number. The error message is as
    follows:

    external/icu4c/i18n/decimfmt.cpp:1322:1:
    internal compiler error: in dbx_reg_number, at dwarf2out.c:10185
    

    (GCC Patch)

Other bug fixes:
  • Header fixes
    • Fixed the ARM WCHAR_MIN and WCHAR_MAX to be unsigned according to
      spec (the X86/MIPS versions are signed). Define _WCHAR_IS_ALWAYS_SIGNED to
      restore old behavior. (Issue 57749)
    • Fixed include/netinet/tcp.h to contain TCP_INFO state enum.
      (Issue 38881)
    • Fixed the cdefs_elh.h macro _C_LABEL_STRING to stop generating
      warnings in the GCC 4.8 toolchain when using c++11 mode.
      (Issue 58135,
      Issue 58652)
    • Removed non-existent functions imaxabs and imaxdiv from header
      inttypes.h.
    • Fixed issue with pthread_exit() return values and pthread_self().
      (Issue 60686)
    • Added missing mkdtemp() function, which already exists in bionic
      header stdlib.h.
  • Fixed problem building samples/gles3jni with Clang on Android API level 11.
  • Fixed MCLinker to allow multiple occurrences of the following options:
    -gc-sections and --eh-frame-hdr.
  • Fixed MCLinker to accept the --no-warn-mismatch option.
  • Modified cpu-features option to not assume all VFPv4 devices support IDIV.
    Now this option only adds IDIV to white-listed devices, including Nexus 4.
    (Issue 57637)
  • Fixed problem with android_native_app_glue.c erroneously logging errors on event
    predispatch operations.
  • Fixed all operations on gabi++ terminate and unexpected_handler to be
    thread-safe.
  • Fixed several issues with Clang -integrated-as option so it can pass
    tests for ssax-instructions and fenv.
  • Fixed GCC 4.6/4.7/4.8 compiler to pass the linker option --eh-frame-hdr even
    for static executables. For more information, see the
    GCC patch.
  • Fixed extra apostrophe in CPU-ARCH-ABIS.html. For more information, see
    NDK-DEPENDS.html. (Issue 60142)
  • Fixed extra quotes in ndk-build output on Windows.
    (Issue 60649)
  • Fixed Clang 3.3 to compile ARM’s built-in, atomic operations such as
    __atomic_fetch_add, __atomic_fetch_sub, and __atomic_fetch_or.
  • Fixed Clang 3.3 ICE with customized vfprintf.
    (Clang issue)
Other changes:
  • Enabled OpenMP for all GCC builds. To use this feature, add the following flags to your
    build settings:

    LOCAL_CFLAGS += -fopenmp
    LOCAL_LDFLAGS += -fopenmp
    

    For code examples, see tests/device/test-openmp

  • Reduced the size of ld.mcld significantly (1.5MB vs. ld.bfd 3.5MB and
    ld.gold 7.5MB), resulting in a speed improvement of approximately 20%.
  • Added LOCAL_CONLYFLAGS and APP_CONLYFLAGS to specify
    options applicable to C only but not C++. The existing LOCAL_CFLAGS
    and APP_CFLAGS are also used for C++ compilation (to save trouble of
    specifying most options twice), so options such as -std=gnu99 may fail in
    g++ builds with a warning and clang++ builds with an error.
  • Added gabi++ array helper functions.
  • Modified GCC builds so that all libgcc.a files are built with
    -funwind-tables to allow the stack to be unwound past previously blocked
    points, such as __aeabi_idiv0.
  • Added Ingenic MXU support in MIPS GCC4.6/4.7/4.8 with new -mmxu
    option.
  • Extended MIPS GCC4.6/4.7/4.8 -mldc1-sdc1 to control ldxc1/sdxc1 too
  • Added crazy linker. For more information, see
    sources/android/crazy_linker/README.TXT.
  • Fixed bitmap-plasma to draw to full screen rather than a 200×200 pixel
    area.
  • Reduced linux and darwin toolchain sizes by 25% by creating symlinks to identical files.

Android NDK, Revision 9 (July 2013)

Important changes:
  • Added support for Android 4.3 (API level 18). For more information, see
    STABLE-APIS.html and new code examples in samples/gles3jni/README.
  • Added headers and libraries for OpenGL ES 3.0, which is supported by Android 4.3
    (API level 18) and higher.
  • Added GNU Compiler Collection (GCC) 4.8 compiler to the NDK. Since GCC 4.6 is still
    the default, you must explicitly enable this option:

    • For ndk-build builds, export NDK_TOOLCHAIN_VERSION=4.8 or
      add it in Application.mk.
    • For standalone builds, use the --toolchain= option in
      make-standalone-toolchain.sh, for example:
      --toolchain=arm-linux-androideabi-4.8

    Note:
    The -Wunused-local-typedefs option is enabled by -Wall. Be
    sure to add __attribute__((unused)) if you use compile-time asserts like
    sources/cxx-stl/stlport/stlport/stl/config/features.h, line #311. For more
    information, see
    Change 55460

    Note:
    In the GCC 4.7 release and later, ARM compilers generate unaligned access code by
    default for ARMv6 and higher build targets. You may need to add the
    -mno-unaligned-access build option when building for kernels that do not support
    this feature.

  • Added Clang 3.3 support. The NDK_TOOLCHAIN_VERSION=clang build option
    now picks Clang 3.3 by default.

    Note:
    Both GCC 4.4.3 and Clang 3.1 are deprecated, and will be removed from the next NDK
    release.

  • Updated GNU Project Debugger (GDB) to support python 2.7.5.
  • Added MCLinker to support Windows hosts. Since ld.gold
    is the default where available, you must add -fuse-ld=mcld in
    LOCAL_LDFLAGS or APP_LDFLAGS to enable MCLinker.
  • Added ndk-depends tool which prints ELF library dependencies.
    For more information, see NDK-DEPENDS.html.
    (Issue 53486)
Important bug fixes:
  • Fixed potential event handling issue in android_native_app_glue.
    (Issue 41755)
  • Fixed ARM/GCC-4.7 build to generate sufficient alignment for NEON load and store
    instructions VST and VLD.
    (GCC Issue 57271)
  • Fixed a GCC 4.4.3/4.6/4.7 internal compiler error (ICE) for a constant negative index
    value on a string literal.
    (Issue 54623)
  • Fixed GCC 4.7 segmentation fault for constant initialization with an object address.
    (Issue 56508)
  • Fixed GCC 4.6 ARM segmentation fault for -O values when using Boost
    1.52.0. (Issue 42891)
  • Fixed libc.so and libc.a to support the wait4() function.
    (Issue 19854)
  • Updated the x86 libc.so and libc.a files to include the clone()
    function.
  • Fixed LOCAL_SHORT_COMMANDS bug where the linker.list file is
    empty or not used.
  • Fixed GCC MIPS build on Mac OS to use CFI directives, without which
    ld.mcld --eh-frame-hdr fails frequently.
  • Fixed Clang 3.2 X86/MIPS internal compiler error in llvm/lib/VMCore/Value.cpp.
    (Change 59021)
  • Fixed GCC 4.7 64-bit Windows assembler crash. (Error: out of memory allocating
    4294967280 bytes
    ).
  • Updated ndk-gdb script so that the --start or --launch actions
    now wait for the GNU Debug Server, so that it can more reliably hit breakpoints set
    early in the execution path (such as breakpoints in JNI code).
    (Issue 41278)

    Note:
    This feature requires jdb and produces warning about pending breakpoints.
    Specify the --nowait option to restore previous behavior.

  • Fixed GDB crash when library list is empty.
  • Fixed GDB crash when using a stepi command past a bx pc or
    blx pc Thumb instruction.
    (Issue 56962,
    Issue 36149)
  • Fixed MIPS gdbserver to look for DT_MIPS_RLD_MAP instead of
    DT_DEBUG. (Issue 56586)
  • Fixed a circular dependency in the ndk-build script, for example: If A->B and
    B->B, then B was dropped from build.
    (Issue 56690)
Other bug fixes:
  • Fixed the ndk-build script to enable you to specify a version of Clang as a
    command line option (e.g., NDK_TOOLCHAIN_VERSION=clang3.2). Previously, only
    specifying the version as an environment variable worked.
  • Fixed gabi++ size of _Unwind_Exception to be 24 for MIPS build targets when
    using the Clang compiler.
    (Change 54141)
  • Fixed the ndk-build script to ensure that built libraries are actually
    removed from projects that include prebuilt static libraries when using the
    ndk-build clean command.
    (Change 54461,
    Change 54480)
  • Modified the NDK_ANALYZE=1 option to be less verbose.
  • Fixed gnu-libstdc++/Android.mk to include a backward/ path for builds
    that use backward compability.
    (Issue 53404)
  • Fixed a problem where stlport new sometimes returned random values.
  • Fixed ndk-gdb to match the order of CPU_ABIS, not APP_ABIS.
    (Issue 54033)
  • Fixed a problem where the NDK 64-bit build on MacOSX choses the wrong path for
    compiler.
    (Issue 53769)
  • Fixed build scripts to detect 64-bit Windows Vista.
    (Issue 54485)
  • Fixed x86 ntonl/swap32 error: invalid 'asm': operand number
    out of range
    .
    (Issue 54465,
    Change 57242)
  • Fixed ld.gold to merge string literals.
  • Fixed ld.gold to handle large symbol alignment.
  • Updated ld.gold to enable the --sort-section=name option.
  • Fixed GCC 4.4.3/4.6/4.7 to suppress the -export-dynamic option for
    statically linked programs. GCC no longer adds an .interp section for statically
    linked programs.
  • Fixed GCC 4.4.3 stlport compilation error about inconsistent typedef
    of _Unwind_Control_Block.
    (Issue 54426)
  • Fixed awk scripts to handle AndroidManifest.xml files created on
    Windows which may contain trailing r characters and cause build errors.
    (Issue 42548)
  • Fixed make-standalone-toolchain.sh to probe the prebuilts/
    directory to detect if the host is 32 bit or 64 bit.
  • Fixed the Clang 3.2 -integrated-as option.
  • Fixed the Clang 3.2 ARM EHABI compact model pr1 and pr2 handler data.
  • Added Clang -mllvm -arm-enable-ehabi option to fix the following Clang error:
    clang: for the -arm-enable-ehabi option: may only occur zero or one times!
  • Fixed build failure when there is no uses-sdk element in application
    manifest. (Issue 57015)
Other changes:
  • Header Fixes
    • Modified headers to make __set_errno an inlined function, since
      __set_errno in errno.h is deprecated, and libc.so no longer
      exports it.
    • Modified elf.h to include stdint.h.
      (Issue 55443)
    • Fixed sys/un.h to be included independently of other headers.
      (Issue 53646)
    • Fixed all of the MotionEvent_getHistorical API family to take the
      const AInputEvent* motion_event.
      (Issue 55873)
    • Fixed malloc_usable_size to take const void*.
      (Issue 55725)
    • Fixed stdint.h to be more compatible with C99.
      (Change 46821)
    • Modified wchar.h to not redefine WCHAR_MAX and
      WCHAR_MIN
    • Fixed <inttypes.h> declaration for pointer-related PRI and
      SCN macros. (Issue 57218)
    • Changed the sys/cdefs.h header so that __WCHAR_TYPE__ is 32-bit
      for API levels less than 9, which means that wchat_t is 32-bit for all
      API levels. To restore the previous behavior, define the _WCHAR_IS_8BIT
      boolean variable. (Issue 57267)
  • Added more formatting in NDK docs/ and miscellaneous documentation fixes.
  • Added support for a thin archive technique when building static libraries.
    (Issue 40303)
  • Updated script make-standalone-toolchain.sh to support the stlport
    library in addition to gnustl, when you specify the option
    --stl=stlport. For more information, see STANDALONE-TOOLCHAIN.html.
  • Updated the make-standalone-toolchain.sh script so that the
    --llvm-version= option creates the $TOOLCHAIN_PREFIX-clang and
    $TOOLCHAIN_PREFIX-clang++ scripts in addition to clang and
    clang++, to avoid using the host’s clang and clang++ definitions by accident.
  • Added two flags to re-enable two optimizations in upstream Clang but disabled in
    NDK for better compatibility with code compiled by GCC:

    • Added a -fcxx-missing-return-semantics flag to re-enable missing
      return
      semantics
      in Clang 3.2+. Normally, all paths should terminate with a return
      statement for a value-returning function. If this is not the case, clang inserts
      an undefined instruction (or trap in debug mode) at the path without a return
      statement. If you are sure your code is correct, use this flag to allow the
      optimizer to take advantage of the undefined behavior. If you are not sure, do not
      use this flag. The caller may still receive a random incorrect value, but the
      optimizer will not exploit it and make your code harder to debug.
    • Added a -fglobal-ctor-const-promotion flag to re-enable
      promoting global variables with static constructor to be constants. With this flag,
      the global variable optimization pass of LLVM tries to evaluate the global
      variables with static constructors and promote them to global constants. Although
      this optimization is correct, it may cause some incompatability with code compiled
      by GCC. For example, code may do const_cast to cast the constant to mutable
      and modify it. In GCC, the variable is in read-write and the code is run by
      accident. In Clang, the const variable is in read-only memory and may cause your
      application to crash.
  • Added -mldc1-sdc1 to the MIPS GCC and Clang compilers. By default, compilers
    align 8-byte objects properly and emit the ldc1 and sdc1 instructions
    to move them around. If your app uses a custom allocator that does not always align
    with a new object’s 8-byte boundary in the same way as the default allocator, your app
    may crash due to ldc1 and sdc1 operations on unaligned memory. In this
    case, use the -mno-ldc1-sdc1 flag to workaround the problem.
  • Downgraded the event severity from warning to info if APP_PLATFORM_LEVEL is
    larger than APP_MIN_PLATFORM_LEVEL. The APP_PLATFORM_LEVEL may be lower
    than APP_PLATFORM in jni/Application.mk because the NDK does not have
    headers for all levels. In this case, the actual level is shifted downwards. The
    APP_MIN_PLATFORM_LEVEL is specified by the android:minSdkVersion in
    your application’s manifest.
    (Issue 39752)
  • Added the android_getCpuIdArm() and android_setCpuArm() methods to
    cpu-features.c. This addition enables easier retrieval of the ARM CPUID
    information. (Issue 53689)
  • Modified ndk-build to use GCC 4.7’s as/ld for Clang compiling.

    Note:
    In GCC 4.7, monotonic_clock and is_monotonic have been renamed to
    steady_clock and is_steady, respectively.

  • Added the following new warnings to the ndk-build script:
    • Added warnings if LOCAL_LDLIBS/LDFLAGS are used in static library
      modules.
    • Added a warning if a configuration has no module to build.
    • Added a warning for non-system libraries being used in
      LOCAL_LDLIBS/LDFLAGS of a shared library or executable modules.
  • Updated build scripts, so that if APP_MODULES is not defined and only static
    libraries are listed in Android.mk, the script force-builds all of them.
    (Issue 53502)
  • Updated ndk-build to support absolute paths in LOCAL_SRC_FILES.
  • Removed the *-gdbtui executables, which are duplicates of the *-gdb
    executables with the -tui option enabled.
  • Updated the build scripts to warn you when the Edison Design Group (EDG) compiler
    front-end turns _STLP_HAS_INCLUDE_NEXT back on.
    (Issue 53646)
  • Added the environment variable NDK_LIBS_OUT to allow overriding of the
    path for libraries/gdbserver from the default $PROJECT/libs.
    For more information, see OVERVIEW.html.
  • Changed ndk-build script defaults to compile code with format string protection
    -Wformat -Werror=format-security. You may set
    LOCAL_DISABLE_FORMAT_STRING_CHECKS=true to disable it.
    For more information, see ANDROID-MK.html
  • Added STL pretty-print support in ndk-gdb-py. For more information, see
    NDK-GDB.html.
  • Added tests based on the googletest frameworks.
  • Added a notification to the toolchain build script that warns you if the current shell
    is not bash.

Android NDK, Revision 8e (March 2013)

Important changes:
  • Added 64-bit host toolchain set (package name suffix *-x86_64.*). For more
    information, see CHANGES.HTML and NDK-BUILD.html.
  • Added Clang 3.2 compiler. GCC 4.6 is still the default. For information on using the
    Clang compiler, see CHANGES.HTML.
  • Added static code analyzer for Linux/MacOSX hosts. For information on using the
    analyzer, see CHANGES.HTML.
  • Added MCLinker for Linux/MacOSX hosts as an experimental feature. The ld.gold
    linker is the default where available, so you must explicitly enable it. For more
    information, see CHANGES.HTML.
  • Updated ndk-build to use topological sort for module dependencies, which means the
    build automatically sorts out the order of libraries specified in
    LOCAL_STATIC_LIBRARIES, LOCAL_WHOLE_STATIC_LIBRARIES and
    LOCAL_SHARED_LIBRARIES. For more information, see CHANGES.HTML.
    (Issue 39378)
Important bug fixes:
  • Fixed build script to build all toolchains in -O2. Toolchains in previous
    releases were incorrectly built without optimization.
  • Fixed build script which unconditionally builds Clang/llvm for MacOSX in 64-bit.
  • Fixed GCC 4.6/4.7 internal compiler error:
    gen_thumb_movhi_clobber at config/arm/arm.md:5832.
    (Issue 52732)
  • Fixed build problem where GCC/ARM 4.6/4.7 fails to link code using 64-bit atomic
    built-in functions.
    (Issue 41297)
  • Fixed GCC 4.7 linker DIV usage mismatch errors.
    (Sourceware Issue)
  • Fixed GCC 4.7 internal compiler error build_data_member_initialization, at
    cp/semantics.c:5790
    .
  • Fixed GCC 4.7 internal compiler error redirect_eh_edge_1, at tree-eh.c:2214.
    (Issue 52909)
  • Fixed a GCC 4.7 segfault.
    (GCC Issue)
  • Fixed <chrono> clock resolution and enabled steady_clock.
    (Issue 39680)
  • Fixed toolchain to enable _GLIBCXX_HAS_GTHREADS for GCC 4.7 libstdc++.
    (Issue 41770,
    Issue 41859)
  • Fixed problem with the X86 MXX/SSE code failing to link due to missing
    posix_memalign.
    (Change 51872)
  • Fixed GCC4.7/X86 segmentation fault in i386.c, function
    distance_non_agu_define_in_bb().
    (Change 50383)
  • Fixed GCC4.7/X86 to restore earlier cmov behavior.
    (GCC Issue)
  • Fixed handling NULL return value of setlocale() in libstdc++/GCC4.7.
    (Issue 46718)
  • Fixed ld.gold runtime undefined reference to __exidx_start and
    __exidx_start_end.
    (Change 52134)
  • Fixed Clang 3.1 internal compiler error when using Eigen library.
    (Issue 41246)
  • Fixed Clang 3.1 internal compiler error including <chrono> in C++11
    mode.
    (Issue 39600)
  • Fixed Clang 3.1 internal compiler error when generating object code for a method
    call to a uniform initialized rvalue.
    (Issue 41387)
  • Fixed Clang 3.1/X86 stack realignment.
    (Change 52154)
  • Fixed problem with GNU Debugger (GDB) SIGILL when debugging on Android 4.1.2.
    (Issue 40941)
  • Fixed problem where GDB cannot set source:line breakpoints when symbols
    contain
    long, indirect file paths.
    (Issue 42448)
  • Fixed GDB read_program_header for MIPS PIE executables.
    (Change 49592)
  • Fixed STLport segmentation fault in uncaught_exception().
    (Change 50236)
  • Fixed STLport bus error in exception handling due to unaligned access of
    DW_EH_PE_udata2, DW_EH_PE_udata4, and DW_EH_PE_udata8.
  • Fixed Gabi++ infinite recursion problem with nothrow new[] operator.
    (Issue 52833)
  • Fixed Gabi++ wrong offset to exception handler pointer.
    (Change 53446)
  • Removed Gabi++ redundant free on exception object
    (Change 53447)
Other bug fixes:
  • Fixed NDK headers:
    • Removed redundant definitions of size_t, ssize_t, and
      ptrdiff_t.
    • Fixed MIPS and ARM fenv.h header.
    • Fixed stddef.h to not redefine offsetof since it already exists
      in the toolchain.
    • Fixed elf.h to contain Elf32_auxv_t and Elf64_auxv_t.
      (Issue 38441)
    • Fixed the #ifdef C++ definitions in the
      OpenSLES_AndroidConfiguration.h header file.
      (Issue 53163)
  • Fixed STLport to abort after out of memory error instead of silently exiting.
  • Fixed system and Gabi++ headers to be able to compile with API level 8 and lower.
  • Fixed cpufeatures to not parse /proc/self/auxv.
    (Issue 43055)
  • Fixed ld.gold to not depend on host libstdc++ and on Windows platforms,
    to not depend on the libgcc_sjlj_1.dll library.
  • Fixed Clang 3.1 which emits inconsistent register list in .vsave and fails
    assembler.
    (Change 49930)
  • Fixed Clang 3.1 to be able to compile libgabi++ and pass the test-stlport
    tests for MIPS build targets.
    (Change 51961)
  • Fixed Clang 3.1 to only enable exception by default for C++, not for C.
  • Fixed several issues in Clang 3.1 to pass most GNU exception tests.
  • Fixed scripts clang and clang++ in standalone NDK compiler to detect
    -cc1 and to not specify -target when found.
  • Fixed ndk-build to observe NDK_APP_OUT set in Application.mk.
  • Fixed X86 libc.so and lib.a which were missing the sigsetjmp
    and siglongjmp functions already declared in setjmp.h.
    (Issue 19851)
  • Patched GCC 4.4.3/4.6/4.7 libstdc++ to work with Clang in C++ 11.
    (Clang Issue)
  • Fixed cygwin path in argument passed to HOST_AWK.
  • Fixed ndk-build script warning in windows when running from project’s JNI
    directory.
    (Issue 40192)
  • Fixed problem where the ndk-build script does not build if makefile has
    trailing whitespace in the LOCAL_PATH definition.
    (Issue 42841)
Other changes:
  • Enabled threading support in GCC/MIPS toolchain.
  • Updated GCC exception handling helpers __cxa_begin_cleanup and
    __cxa_type_match to have default visibility from the previous
    hidden visibility in GNU libstdc++. For more information, see
    CHANGES.HTML.
  • Updated build scripts so that Gabi++ and STLport static libraries are now built with
    hidden visibility except for exception handling helpers.
  • Updated build so that STLport is built for ARM in Thumb mode.
  • Added support for std::set_new_handler in Gabi++.
    (Issue 52805)
  • Enabled FUTEX system call in GNU libstdc++.
  • Updated ndk-build so that it no longer copies prebuilt static library to
    a project’s obj/local/<abi>/ directory.
    (Issue 40302)
  • Removed __ARM_ARCH_5*__ from ARM toolchains/*/setup.mk script.
    (Issue 21132)
  • Built additional GNU libstdc++ libraries in thumb for ARM.
  • Enabled MIPS floating-point madd/msub/nmadd/nmsub/recip/rsqrt
    instructions with 32-bit FPU.
  • Enabled graphite loop optimizer in GCC 4.6 and 4.7 to allow more optimizations:
    -fgraphite, -fgraphite-identity, -floop-block, -floop-flatten,
    -floop-interchange, -floop-strip-mine, -floop-parallelize-all,
    and -ftree-loop-linear.
    (info)
  • Enabled polly for Clang 3.1 on Linux and Max OS X 32-bit hosts which analyzes
    and optimizes memory access. (info)
  • Enabled -flto in GCC 4.7, 4.6, Clang 3.2 and Clang 3.1 on linux (Clang LTO
    via LLVMgold.so). MIPS compiler targets are not supported because ld.gold
    is not available.
  • Enabled --plugin and --plugin-opt for ld.gold in GCC 4.6/4.7.
  • Enabled --text-reorder for ld.gold in GCC 4.7.
  • Configured GNU libstdc++ with _GLIBCXX_USE_C99_MATH which undefines the
    isinf script in the bionic header. For more information, see
    CHANGES.html.
  • Added APP_LDFLAGS to the build scripts. For more information, see
    ANDROID-MK.html.
  • Updated build scripts to allow NDK_LOG=0 to disable the NDK_LOG.
  • Updated build scripts to allow NDK_HOST_32BIT=0 to disable the host developer
    environment 32-bit toolchain.
  • Changed the default GCC/X86 flags -march= and -mtune= from
    pentiumpro and generic to i686 and atom.
  • Enhanced toolchain build scripts:
    • Fixed a race condition in build-gcc.sh for the mingw build type
      which was preventing a significant amount of parallel build processing.
    • Updated build-gabi++.sh and build-stlport.sh so they can now run
      from the NDK package.
      (Issue 52835)
    • Fixed run-tests.sh in the MSys utilities collection.
    • Improved 64-bit host toolchain and Canadian Cross build support.
    • Updated build-mingw64-toolchain.sh script to more recent version.
    • Added option to build libgnustl_static.a and stlport_static.a
      without hidden visibility.

Android NDK, Revision 8d (December 2012)

Important changes:
  • Added the GNU Compiler Collection (GCC) 4.7 compiler to the NDK. The GCC 4.6 compiler
    is still the default, so you must to explicitly enable the new version as follows:

    • For ndk-build, export the NDK_TOOLCHAIN_VERSION=4.7 variable
      or add it to Application.mk.
    • For standalone builds, add the --toolchain= option to
      make-standalone-toolchain.sh, for example:

      --toolchain=arm-linux-androideabi-4.7

    Note: This feature is experimental. Please try it and
    report any issues.

  • Added stlport exception support via gabi++. Note that the new gabi++
    depends on dlopen and related code, meaning that:

    • You can no longer build a static executable using the -static
      option or include libstlport_static.a using
      APP_STL := stlport_static. (You can still use the -static option
      with a standalone toolchain.) Compiling a dynamic executable using
      include $(BUILD_EXECUTABLE) continues to work because the compiler
      automatically adds the -ldl option.
    • If your project links using -nostdlib and {-Wl,—no-undefined}, you
      must manually include the -ldl option.

    For more information, see CPLUSPLUS-SUPPORT.html.

    Note: This feature is experimental and works better with the GCC
    4.6/4.7 compilers than with GCC 4.4.3 or Clang 3.1. Please try it and
    report any issues.

  • Added a -mstack-protector-guard= option for x86 to choose between a
    global default path which is compatible with older Android C library (bionic)
    and a new tls path (%gs:20) for -fstack-protector,
    -fstack-protector-all and -fstack-protector-strong using the GCC 4.6
    and higher compilers.

    Note: The -mstack-protector-guard setting itself does not
    enable any -fstack-protector* options.

  • Added android_setCpu() function to
    sources/android/cpufeatures/cpu-features.c for use when auto-detection via
    /proc is not possible in Android 4.1 and higher.
    (Chromium Issue
    164154)
Important bug fixes:
  • Fixed unnecessary rebuild of object files when using the ndk-build script.
    (Issue 39810)
  • Fixed a linker failure with the NDK 8c release for Mac OS X 10.6.x that produced the
    following error:

    dyld: lazy symbol binding failed: Symbol not found: _memmem
    Referenced from: ...../arm-linux-androideabi/bin/ld
    Expected in: /usr/lib/libSystem.B.dylib

    This problem was caused by building on Mac OS X 10.7, which produced binaries that were
    not compatible with Mac OS 10.6.x and the NDK.

  • Removed the -x c++ options from the Clang++ standalone build script.
    (Issue 39089)
  • Fixed issues using the NDK_TOOLCHAIN_VERSION=clang3.1 option in Cygwin.
    (Issue 39585)
  • Fixed the make-standalone-toolchain.sh script to allow generation of a
    standalone toolchain using the Cygwin or MinGW environments. The resulting toolchain
    can be used in Cygwin, MingGW or CMD.exe environments.
    (Issue 39915,
    Issue 39585)
  • Added missing SL_IID_ANDROIDBUFFERQUEUESOURCE option in android-14 builds for
    ARM and X86.
    (Issue 40625)
  • Fixed x86 CPU detection for the ANDROID_CPU_X86_FEATURE_MOVBE feature.
    (Issue 39317)
  • Fixed an issue preventing the Standard Template Library (STL) from using C++
    sources that do not have a .cpp file extension.
  • Fixed GCC 4.6 ARM internal compiler error at reload1.c:1061.
    (Issue 20862)
  • Fixed GCC 4.4.3 ARM internal compiler error at emit-rtl.c:1954.
    (Issue 22336)
  • Fixed GCC 4.4.3 ARM internal compiler error at postreload.c:396.
    (Issue 22345)
  • Fixed problem with GCC 4.6/4.7 skipping lambda functions.
    (Issue 35933)
Other bug fixes:
  • NDK header file fixes:
    • Fixed __WINT_TYPE__ and wint_t to be the same type.
    • Corrected typo in android/bitmap.h.
      (Issue 15134)
    • Corrected typo in errno.h.
    • Added check for the presence of __STDC_VERSION__ in sys/cdefs.h.
      (Issue 14627)
    • Reorganized headers in byteswap.h and dirent.h.
    • Fixed limits.h to include page.h which provides PAGE_SIZE
      settings.
      (Issue 39983)
    • Fixed return type of glGetAttribLocation() and
      glGetUniformLocation() from int to GLint.
    • Fixed __BYTE_ORDER constant for x86 builds.
      (Issue 39824)
  • Fixed ndk-build script to not overwrite -Os with -O2 for ARM
    builds.
  • Fixed build scripts to allow overwriting of HOST_AWK, HOST_SED, and
    HOST_MAKE settings.
  • Fixed issue for ld.gold on fsck_msdos builds linking objects built by
    the Intel C/C++ compiler (ICC).
  • Fixed ARM EHABI support in Clang to conform to specifications.
  • Fixed GNU Debugger (GDB) to shorten the time spent on walking the target’s link map
    during solib events.
    (Issue 38402)
  • Fixed missing libgcc.a file when linking shared libraries.
Other changes:
  • Backported 64-bit built-in atomic functions for ARM to GCC 4.6.
  • Added documentation for audio output latency, along with other documentation and
    fixes.
  • Fixed debug builds with Clang so that non-void functions now raise a SIGILL
    signal for paths without a return statement.
  • Updated make-standalone-toolchain.sh to accept the suffix -clang3.1
    which is equivalent to adding --llvm-version=3.1 to the GCC 4.6 toolchain.
  • Updated GCC and Clang bug report URL to:
    http://source.android.com/source/report-bug
    s.html
  • Added ARM ELF support to llvm-objdump.
  • Suppressed treating c input as c++ warning for Clang builds.
  • Updated build so that only the 32-bit version of libiberty.a is built and
    placed in lib32/.

Android NDK, Revision 8c (November 2012)

Important changes:
  • Added the Clang 3.1 compiler to the NDK. The GNU Compiler Collection (GCC) 4.6 is
    still the default, so you must explicitly enable the Clang compiler option as follows:

    • For ndk-build, export NDK_TOOLCHAIN_VERSION=clang3.1 or
      add this environment variable setting to Application.mk.
    • For standalone builds, add --llvm-version=3.1 to
      make-standalone-toolchain.sh and replace CC and CXX in your
      makefile with <tool-path>/bin/clang and
      <tool-path>/bin/clang++. See STANDALONE-TOOLCHAIN.html for
      details.

    Note: This feature is experimental. Please try it and
    report any issues.

  • Added Gold linker ld.gold for the Windows toolchain. Gold linker is also the
    default for ARM and X86 on all hosts. You may override it to use the ld.bfd
    linker by adding LOCAL_LDFLAGS += -fuse-ld=bfd to Android.mk, or by
    passing
    -fuse-ld=bfd to the g++/clang++ command line that does the linking.
  • Added checks for spaces in the NDK path to the ndk-build[.cmd] and
    ndk-gdb scripts, to prevent build errors that are difficult to diagnose.
  • Made the following changes to API level handling:
    • Modified build logic so that projects that specify android-10 through
      android-13 in APP_PLATFORM, project.properties or
      default.properties link against android-9 instead of
      android-14.
    • Updated build so that executables using android-16 (Jelly Bean) or higher are
      compiled with the -fPIE option for position-independent executables (PIE).
      A new APP_PIE option allows you to control this behavior. See APPLICATION-MK.html for details.

      Note: All API levels above 14 still link against platforms/android-14 and no new platforms/android-N have been added.

    • Modified ndk-build to provide warnings if the adjusted API level is larger
      than android:minSdkVersion in the project’s AndroidManifest.xml.
  • Updated the cpu-features helper library to include more ARM-specific features.
    See sources/android/cpufeatures/cpu-features.h for details.
  • Modified the long double on the X86 platform to be 8 bytes. This data type is now the
    same size as a double, but is still treated as a distinct type.
  • Updated build for APP_ABI=armeabi-v7a:
    • Modified this build type to pass the -march=armv7-a parameter
      to the linker. This change ensures that v7-specific libraries and crt*.o are
      linked correctly.
    • Added -mfpu=vfpv3-d16 to ndk-build instead of the
      -mfpu=vfp option used in previous releases.
Important bug fixes:
  • Fixed an issue where running make-standalone-toolchain.sh with root privileges
    resulted in the stand alone tool chain being inaccessible to some users.
    (Issue 35279)

    • All files and executables in the NDK release package are set to have read and
      execute permissions for all.
    • The ownership/group of libstdc++.a is now preserved when copied.
  • Removed redundant r from Windows prebuilt echo.exe. The redundant
    r caused gdb.setup to fail in the GNU Debugger (GDB) because it
    incorrectly became part of the path.
    (Issue 36054)
  • Fixed Windows parallel builds that sometimes failed due to timing issues in the
    host-mkdir implementation.
    (Issue 25875)
  • Fixed GCC 4.4.3 GNU libstdc++ to not merge typeinfo names by
    default. For more details, see
    toolchain repo gcc/gcc-4.4.3/libstdc++-v3/libsupc++/typeinfo.
    (Issue 22165)
  • Fixed problem on null context in GCC 4.6
    cp/mangle.c::write_unscoped_name, where GCC may crash when the context is
    null and dereferenced in TREE_CODE.
  • Fixed GCC 4.4.3 crashes on ARM NEON-specific type definitions for floats.
    (Issue 34613)
  • Fixed the STLport internal _IteWrapper::operator*() implementation
    where a stale stack location holding the dereferenced value was returned and caused
    runtime crashes.
    (Issue 38630)
  • ARM-specific fixes:
    • Fixed ARM GCC 4.4.3/4.6 g++ to not warn that the mangling of
      <va_list> was changed in GCC 4.4
      . The workaround using the
      -Wno-psabi switch to avoid this warning is no longer required.
    • Fixed an issue when a project with .arm or .neon suffixes in
      LOCAL_SRC_FILES also used APP_STL. With APP_STL, the
      ndk-build script searches for C++ files in LOCAL_SRC_FILES before
      adding STL header/lib paths to compilation. Modified ndk-build to
      filter out .arm and .neon suffixes before the search, otherwise items
      in LOCAL_SRC_FILES like myfile.cpp.arm.neon won’t be compiled as C++
      code.
    • Fixed binutils-2.21/ld.bfd to be capable of linking object from older
      binutils without tag_FP_arch, which was producing assertion fail
      error messages in GNU Binutils.
      (Issue 35209)
    • Removed Unknown EABI object attribute 44 warning when
      binutils-2.19/ld links prebuilt object by newer binutils-2.21
    • Fixed an issue in GNU stdc++ compilation with both -mthumb and
      -march=armv7-a, by modifying make-standalone-toolchain.sh to populate
      headers/libs in sub-directory armv7-a/thumb.
      (Issue 35616)
    • Fixed unresolvable R_ARM_THM_CALL relocation error.
      (Issue 35342)
    • Fixed internal compiler error at reload1.c:3633, caused by the ARM
      back-end expecting the wrong operand type when sign-extend from char.
      (GCC Issue 50099)
    • Fixed internal compiler error with negative shift amount.
      (GCC Issue)
  • Fixed -fstack-protector for X86, which is also the default for the
    ndk-build x86 ABI target.
  • MIPS-specific fixes:
    • Fixed STLport endian-ness by setting _STLP_LITTLE_ENDIAN to 1 when
      compiling MIPS libstlport_*.
    • Fixed GCC __builtin_unreachable issue when compiling LLVM.
      (GCC Issue 54369)
    • Backported fix for cc1 compile process consuming 100% CPU.
      (GCC Issue 50380)
  • GNU Debugger-specific fixes:
    • Disabled Python support in gdb-7.x at build, otherwise the gdb-7.x configure
      function may pick up whatever Python version is available on the host and build
      gdb with a hard-wired dependency on a specific version of Python.
      (Issue 36120)
    • Fixed ndk-gdb when APP_ABI contains all and matchs none
      of the known architectures.
      (Issue 35392)
    • Fixed Windows pathname support, by keeping the : character if it looks
      like it could be part of a Windows path starting with a drive letter.
      (GDB Issue 12843)
    • Fixed adding of hardware breakpoint support for ARM in gdbserver.
      (GDB Issue)
    • Added fix to only read the current solibs when the linker is consistent.
      This change speeds up solib event handling.
      (Issue 37677)
    • Added fix to make repeated attempts to find solib breakpoints. GDB now
      retries enable_break() during every call to svr4_current_sos() until
      it succeeds.
      (Change 43563)
    • Fixed an issue where gdb would not stop on breakpoints placed in
      dlopen-ed libraries.
      (Issue 34856)
    • Fixed SIGILL in dynamic linker when calling dlopen(), on system
      where /system/bin/linker is stripped of symbols and
      rtld_db_dlactivity() is implemented as Thumb, due to not preserving
      LSB of sym_addr.
      (Issue 37147)
Other bug fixes:
  • Fixed NDK headers:
    • Fixed arch-mips/include/asm/* code that was incorrectly removed from
      original kernel. (Change
      43335)
    • Replaced struct member data __unused with __linux_unused in
      linux/sysctl.h and linux/icmp.h to avoid conflict with
      #define __unused in sys/cdefs.h.
    • Fixed fenv.h for enclosed C functions with __BEGIN_DECLS and
      __END_DECLS.
    • Removed unimplemented functions in malloc.h.
    • Fixed stdint.h defintion of uint64_t for ANSI compilers.
      (Issue 1952)
    • Fixed preprocessor macros in <arch>/include/machine/*.
    • Replaced link.h for MIPS with new version supporting all platforms.
    • Removed linux-unistd.h
    • Move GLibc-specific macros LONG_LONG_MIN, LONG_LONG_MAX and
      ULONG_LONG_MAX from <pthread.h> to <limits.h>.
  • Fixed a buffer overflow in ndk-stack-parser.
  • Fixed _STLP_USE_EXCEPTIONS, when not defined, to omit all declarations
    and uses of __Named_exception. Compiling and use of __Named_exception
    settings only occurs when STLport is allowed to use exceptions.
  • Fixed building of Linux-only NDK packages without also building Windows code. Use the
    following settings to perform this type of build:

    ./build/tools/make-release.sh --force --systems=linux-x86
  • Fixed libc.so so it does not export atexit() and __do_handler.
    These symbols are exported for ARM builds by the system version of the C library to
    support legacy native libraries. NDK-generated should never reference them directly.
    Instead, each shared library or executable should embed its own version of these symbols,
    provided by crtbegin_*.o.

    If your project is linked with the -nostdlib -Wl,--no-undefined options, you
    must provide your own __dso_handle because crtbegin_so.o is not linked in
    this case. The content of __dso_handle does not matter, as shown in the following
    example code:

    extern "C" {
      extern void *__dso_handle __attribute__((__visibility__ ("hidden")));
      void *__dso_handle;
    }
    
  • Fixed symbol decoder for ARM used in objdump for plt entries to
    generate a more readable form function@plt.
  • Removed the following symbols, introduced in GCC 4.6 libgcc.a, from
    the X86 platform libc.so library: __aeabi_idiv0, __aeabi_ldiv0,
    __aeabi_unwind_cpp_pr1, and __aeabi_unwind_cpp_pr2.
  • Removed unused .ctors, .dtors, and .eh_frame in MIPS
    crt*_so.S.
  • Updated ndk-gdb so that it only takes the last line of output for
    ndk-build DUMP_XXXX. This change ensures that if Application.mk or
    Android.mk print something with $(info ...) syntax, it does not get
    injected into the result of DUMP_XXXX.
    (More info)
Other changes:
  • Removed arch-x86 and arch-mips headers from
    platforms/android-[3,4,5,8]. Those headers were incomplete, since both X86 and
    MIPS ABIs are only supported at API 9 or higher.
  • Simplified c++ include path in standalone packages, as shown below.
    (Issue 35279)

    <path>/arm-linux-androideabi/include/c++/4.6.x-google
      to:
    <path>/include/c++/4.6/
    
  • Fixed ndk-build to recognize more C++ file extensions by default:
    .cc .cp .cxx .cpp .CPP .c++ .C. You may still use LOCAL_CPP_EXTENSION to
    overwrite these extension settings.
  • Fixed an issue in samples/san-angeles that caused a black screen or freeze
    frame on re-launch.
  • Replaced deprecated APIs in NDK samples.
    (Issue 20017)

    • hello-gl2 from android-5 to android-7
    • native-activity from android-9 to android-10
    • native-audio from android-9 to android-10
    • native-plasma from android-9 to android-10
  • Added new branding for Android executables with a simpler scheme in section
    .note.android.ident (defined in crtbegin_static/dynamic.o) so that
    debugging tools can act accordingly. The structure member and values are defined as
    follows:

    static const struct {
      int32_t namesz;  /* = 8,  sizeof ("Android") */
      int32_t descsz;  /* = 1 * sizeof(int32_t) */
      int32_t type;    /* = 1, ABI_NOTETYPE */
      char name[sizeof "Android"];  /* = "Android" */
      int32_t android_api; /* = 3, 4, 5, 8, 9, 14 */
    }
    

    The previous branding options in section .note.ABI-tag are deprecated.

  • Added a new script run-tests-all.sh which calls run-tests.sh and
    standalone/run.sh with various conditions. The script run-tests.sh runs
    without the --abi option, and is enhanced to compile most of the tests for all
    supported ABIs and run on all attached devices

Android NDK, Revision 8b (July 2012)

The main features of this release are a new GNU Compiler Collection (GCC) 4.6 toolchain and
GNU Debugger (GDB) 7.3.x which adds debugging support for the Android 4.1 (API Level 16) system
image.

Important bug fixes:
  • Fixed LOCAL_SHORT_COMMANDS issues on Mac OS, Windows Cygwin environments for
    static libraries. List file generation is faster, and it is not regenerated to avoid repeated
    project rebuilds.
  • Fixed several issues in ndk-gdb:
    • Updated tool to pass flags -e, -d and -s to adb more
      consistently.
    • Updated tool to accept device serial names containing spaces.
    • Updated tool to retrieve /system/bin/link information, so gdb on
      the host can set a breakpoint in __dl_rtld_db_dlactivity and be aware of linker activity
      (e.g., rescan solib symbols when dlopen() is called).
  • Fixed ndk-build clean on Windows, which was failing to remove
    ./libs/*/lib*.so.
  • Fixed ndk-build.cmd to return a non-zero ERRORLEVEL when make
    fails.
  • Fixed libc.so to stop incorrectly exporting the __exidx_start and
    __exidx_end symbols.
  • Fixed SEGV when unwinding the stack past __libc_init for ARM and
    MIPS.
Important changes:
  • Added GCC 4.6 toolchain (binutils 2.21 with gold and GDB 7.3.x) to
    co-exist with the original GCC 4.4.3 toolchain (binutils 2.19 and GDB 6.6).

    • GCC 4.6 is now the default toolchain. You may set NDK_TOOLCHAIN_VERSION=4.4.3 in Application.mk to select the original one.
    • Support for the gold linker is only available for ARM and x86
      architectures on Linux and Mac OS hosts. This support is disabled by default. Add LOCAL_LDLIBS += -fuse-ld=gold in Android.mk to enable it.
    • Programs compiled with -fPIE require the new GDB for debugging,
      including binaries in Android 4.1 (API Level 16) system images.
    • The binutils 2.21 ld tool contains back-ported fixes from
      version 2.22:

      • Fixed ld --gc-sections, which incorrectly retains zombie references to
        external libraries. (more
        info).
      • Fixed ARM strip command to preserve the original p_align and
        p_flags in GNU_RELRO section if they are valid. Without this fix, programs
        built with -fPIE could not be debugged. (mor
        e info)
    • Disabled sincos() optimization for compatibility with older
      platforms.
  • Updated build options to enable the Never eXecute (NX) bit and relro/bind_now protections by default:
    • Added --noexecstack to assembler and -z noexecstack to linker
      that provides NX protection against buffer overflow attacks by enabling NX bit on stack and
      heap.
    • Added -z relro and -z now to linker for hardening of internal
      data sections after linking to guard against security vulnerabilities caused by memory corruption.
      (more info: 1,
      2)
    • These features can be disabled using the following options:
      1. Disable NX protection by setting the --execstack option for the
        assembler and -z execstack for the linker.
      2. Disable hardening of internal data by setting the -z norelro and
        -z lazy options for the linker.
      3. Disable these protections in the NDK jni/Android.mk by setting the
        following options:

        LOCAL_DISABLE_NO_EXECUTE=true  # disable "--noexecstack" and "-z noexecstack"
        DISABLE_RELRO=true             # disable "-z relro" and "-z now"
        

      See docs/ANDROID-MK.html for more details.

  • Added branding for Android executables with the .note.ABI-tag section (in
    crtbegin_static/dynamic.o) so that debugging tools can act accordingly. The structure
    member and values are defined as follows:

    static const struct {
      int32_t namesz;  /* = 4,  sizeof ("GNU") */
      int32_t descsz;  /* = 6 * sizeof(int32_t) */
      int32_t type;    /* = 1 */
      char  name[sizeof "GNU"];  /* = "GNU" */
      int32_t os;      /* = 0 */
      int32_t major;   /* = 2 */
      int32_t minor;   /* = 6 */
      int32_t teeny;   /* = 15 */
      int32_t os_variant;  /* = 1 */
      int32_t android_api; /* = 3, 4, 5, 8, 9, 14 */
    }
Other bug fixes:
  • Fixed mips-linux-gnu relocation truncated to fit R_MIPS_TLS_LDM issue.
    (more info)
  • Fixed ld tool segfaults when using --gc-sections.
    (more info)
  • Fixed MIPS GOT_PAGE counting issue.
    (more info)
  • Fixed follow warning symbol link for mips_elf_count_got_symbols.
  • Fixed follow warning symbol link for mips_elf_allocate_lazy_stub.
  • Moved MIPS .dynamic to the data segment, so that it is writable.
  • Replaced hard-coded values for symbols with correct segment sizes for MIPS.
  • Removed the -mno-shared option from the defaults in the MIPS toolchain.
    The default for Android toolchain is -fPIC (or -fpic if supported). If you do not
    explicitly specify -mshared, -fpic, -fPIC, -fpie, or -fPIE,
    the MIPS compiler adds -mno-shared that turns off PIC. Fixed compiler not to add
    -mno-shared in this case.
  • Fixed wrong package names in samples hello-jni and two-libs so that
    the tests project underneath it can compile.
Other Changes:
  • Changed locations of binaries:
    • Moved gdbserver from
      toolchain/<arch-os-ver>/prebuilt/gdbserver to
      prebuilt/android-<arch>/gdbserver/gdbserver.
    • Renamed x86 toolchain prefix from i686-android-linux- to
      i686-linux-android-.
    • Moved sources/cxx-stl/gnu-libstdc++/include and lib to
      sources/cxx-stl/gnu-libstdc++/4.6 when compiled with GCC 4.6, or
      sources/cxx-stl/gnu-libstdc++/4.4.3 when compiled with GCC 4.4.3.
    • Moved libbfd.a and libintl.a from lib/ to lib32/.
  • Added and improved various scripts in the rebuild and test NDK toolchain:
    • Added build-mingw64-toolchain.sh to generate a new Linux-hosted toolchain
      that generates Win32 and Win64 executables.
    • Improved speed of download-toolchain-sources.sh by using the clone command and only using checkout for the directories that are needed to build the NDK
      toolchain binaries.
    • Added build-host-gcc.sh and build-host-gdb.sh scripts.
    • Added tests/check-release.sh to check the content of a given NDK
      installation directory, or an existing NDK package.
    • Rewrote the tests/standalone/run.sh standalone tests .
  • Removed if_dl.h header from all platforms and architectures. The AF_LINK and sockaddr_dl elements it describes are specific to BSD (i.e., they don’t exist
    in Linux).

Android NDK, Revision 8 (May 2012)

This release of the NDK includes support for MIPS ABI and a few additional fixes.

New features:
  • Added support for the MIPS ABI, which allows you to generate machine code that runs on
    compatible MIPS-based Android devices. Major features for MIPS include MIPS-specific
    toolchains, system headers, libraries and debugging support. For more details regarding
    MIPS support, see docs/CPU-MIPS.html in the NDK package.

    By default, code is generated for ARM-based devices. You can add mips to
    your APP_ABI definition in your Application.mk file to build
    for MIPS platforms. For example, the following line instructs ndk-build
    to build your code for three distinct ABIs:

    APP_ABI := armeabi armeabi-v7a mips

    Unless you rely on architecture-specific assembly sources, such as ARM assembly
    code, you should not need to touch your Android.mk files to build MIPS
    machine code.

  • You can build a standalone MIPS toolchain using the --arch=mips
    option when calling make-standalone-toolchain.sh. See
    docs/STANDALONE-TOOLCHAIN.html for more details.

Note: To ensure that your applications are available
to users only if their devices are capable of running them, Google Play filters applications based
on the instruction set information included in your application ? no action is needed on your part
to enable the filtering. Additionally, the Android system itself also checks your application at
install time and allows the installation to continue only if the application provides a library that
is compiled for the device’s CPU architecture.

Important bug fixes:
  • Fixed a typo in GAbi++ implementation where the result of dynamic_cast<D>(b) of base class object b to derived class D is
    incorrectly adjusted in the opposite direction from the base class.
    (Issue 28721)
  • Fixed an issue in which make-standalone-toolchain.sh fails to copy
    libsupc++.*.
Other bug fixes:
  • Fixed ndk-build.cmd to ensure that ndk-build.cmd works correctly even
    if the user has redefined the SHELL environment variable, which may be changed
    when installing a variety of development tools in Windows environments.

Android NDK, Revision 7c (April 2012)

This release of the NDK includes an important fix for Tegra2-based devices, and a few
additional fixes and improvements:

Important bug fixes:
  • Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON
    devices. The files provided with NDK r7b were not configured properly,
    resulting in crashes on Tegra2-based devices and others when trying to use
    certain floating-point functions (e.g., cosf, sinf, expf).
Important changes:
  • Added support for custom output directories through the NDK_OUT
    environment variable. When defined, this variable is used to store all
    intermediate generated files, instead of $PROJECT_PATH/obj. The variable is
    also recognized by ndk-gdb.
  • Added support for building modules with hundreds or even thousands of source
    files by defining LOCAL_SHORT_COMMANDS to true in your Android.mk.

    This change forces the NDK build system to put most linker or archiver options
    into list files, as a work-around for command-line length limitations.
    See docs/ANDROID-MK.html for details.

Other bug fixes:
  • Fixed android_getCpuCount() implementation in the cpufeatures
    helper library. On certain devices, where cores are enabled dynamically by the system, the previous
    implementation would report the total number of active cores the first time the function
    was called, rather than the total number of physically available cores.

Android NDK, Revision 7b (February 2012)

This release of the NDK includes fixes for native Windows builds, Cygwin and many other
improvements:

Important bug fixes:
  • Updated sys/atomics.h to avoid correctness issues
    on some multi-core ARM-based devices. Rebuild your unmodified sources with this
    version of the NDK and this problem should be completely eliminated.
    For more details, read docs/ANDROID-ATOMICS.html.
  • Reverted to binutils 2.19 to fix debugging issues that
    appeared in NDK r7 (which switched to binutils 2.20.1).
  • Fixed ndk-build on 32-bit Linux. A packaging error put a 64-bit version
    of the awk executable under prebuilt/linux-x86/bin in NDK r7.
  • Fixed native Windows build (ndk-build.cmd). Other build modes were not
    affected. The fixes include:

    • Removed an infinite loop / stack overflow bug that happened when trying
      to call ndk-build.cmd from a directory that was not the top of
      your project path (e.g., in any sub-directory of it).
    • Fixed a problem where the auto-generated dependency files were ignored. This
      meant that updating a header didn’t trigger recompilation of sources that included
      it.
    • Fixed a problem where special characters in files or paths, other than spaces and
      quotes, were not correctly handled.
  • Fixed the standalone toolchain to generate proper binaries when using
    -lstdc++ (i.e., linking against the GNU libstdc++ C++ runtime). You
    should use -lgnustl_shared if you want to link against the shared library
    version or -lstdc++ for the static version.

    See docs/STANDALONE-TOOLCHAIN.html for more details about this fix.

  • Fixed gnustl_shared on Cygwin. The linker complained that it couldn’t find
    libsupc++.a even though the file was at the right location.
  • Fixed Cygwin C++ link when not using any specific C++ runtime through
    APP_STL.
Other changes:
  • When your application uses the GNU libstdc++ runtime, the compiler will
    no longer forcibly enable exceptions and RTTI. This change results in smaller code.

    If you need these features, you must do one of the following:

    • Enable exceptions and/or RTTI explicitly in your modules or
      Application.mk. (recommended)
    • Define APP_GNUSTL_FORCE_CPP_FEATURES to 'exceptions',
      'rtti' or both in your Application.mk. See
      docs/APPLICATION-MK.html for more details.
  • ndk-gdb now works properly when your application has private services
    running in independent processes. It debugs the main application process, instead of the
    first process listed by ps, which is usually a service process.
  • Fixed a rare bug where NDK r7 would fail to honor the LOCAL_ARM_MODE value
    and always compile certain source files (but not all) to 32-bit instructions.
  • STLport: Refresh the sources to match the Android platform version. This
    update fixes a few minor bugs:

    • Fixed instantiation of an incomplete type
    • Fixed minor «==» versus «=» typo
    • Used memmove instead of memcpy in string::assign
    • Added better handling of IsNANorINF, IsINF, IsNegNAN,
      etc.

    For complete details, see the commit log.

  • STLport: Removed 5 unnecessary static initializers from the library.
  • The GNU libstdc++ libraries for armeabi-v7a were mistakenly compiled for
    armeabi instead. This change had no impact on correctness, but using the right
    ABI should provide slightly better performance.
  • The cpu-features helper library was updated to report three optional
    x86 CPU features (SSSE3, MOVBE and POPCNT). See
    docs/CPU-FEATURES.html for more details.
  • docs/NDK-BUILD.html was updated to mention NDK_APPLICATION_MK instead
    of NDK_APP_APPLICATION_MK to select a custom Application.mk file.
  • Cygwin: ndk-build no longer creates an empty «NUL» file in the current
    directory when invoked.
  • Cygwin: Added better automatic dependency detection. In the previous version, it
    didn’t work properly in the following cases:

    • When the Cygwin drive prefix was not /cygdrive.
    • When using drive-less mounts, for example, when Cygwin would translate
      /home to \serversubdir instead of C:SomeDir.
  • Cygwin: ndk-build does not try to use the native Windows tools under
    $NDK/prebuilt/windows/bin with certain versions of Cygwin and/or GNU Make.

Android NDK, Revision 7 (November 2011)

This release of the NDK includes new features to support the Android 4.0 platform as well
as many other additions and improvements:

New features
  • Added official NDK APIs for Android 4.0 (API level 14), which adds the following
    native features to the platform:

    • Added native multimedia API based on the Khronos Group OpenMAX AL? 1.0.1
      standard. The new <OMXAL/OpenMAXAL.h> and
      <OMXAL/OpenMAXAL_Android.h> headers allow applications targeting
      API level 14 to perform multimedia output directly from native code by using a new
      Android-specific buffer queue interface. For more details, see
      docs/openmaxal/index.html and http://www.khronos.org/openmax/.
    • Updated the native audio API based on the Khronos Group OpenSL ES 1.0.1?
      standard. With API Level 14, you can now decode compressed audio (e.g. MP3, AAC,
      Vorbis) to PCM. For more details, see docs/opensles/index.html and
      http://www.khronos.org/opensles/.
  • Added CCache support. To speed up large rebuilds, define the
    NDK_CCACHE environment variable to ccache (or the path to
    your ccache binary). When declared, the NDK build system automatically
    uses CCache when compiling any source file. For example:

    export NDK_CCACHE=ccache
    

    Note: CCache is not included in the NDK release
    so you must have it installed prior to using it. For more information about CCache, see
    http://ccache.samba.org.

  • Added support for setting APP_ABI to all to indicate that
    you want to build your NDK modules for all the ABIs supported by your given NDK
    release. This means that either one of the following two lines in your
    Application.mk are equivalent with this release:

    APP_ABI := all
    APP_ABI := armeabi armeabi-v7a x86
    

    This also works if you define APP_ABI when calling
    ndk-build from the command-line, which is a quick way to check that your
    project builds for all supported ABIs without changing the project’s
    Application.mk file. For example:

    ndk-build APP_ABI=all
    
  • Added a LOCAL_CPP_FEATURES variable in Android.mk that
    allows you to declare which C++ features (RTTI or Exceptions) your module uses. This
    ensures that the final linking works correctly if you have prebuilt modules that depend
    on these features. See docs/ANDROID-MK.html and
    docs/CPLUSPLUS-SUPPORT.html for more details.
  • Shortened paths to source and object files that are used in build commands. When
    invoking $NDK/ndk-build from your project path, the paths to the source,
    object, and binary files that are passed to the build commands are significantly
    shorter now, because they are passed relative to the current directory. This is useful
    when building projects with a lot of source files, to avoid limits on the maximum
    command line length supported by your host operating system. The behavior is unchanged
    if you invoke ndk-build from a sub-directory of your project tree, or if
    you define NDK_PROJECT_PATH to point to a specific directory.
Experimental features
You can now build your NDK source files on Windows without Cygwin by calling the
ndk-build.cmd script from the command line from your project path. The
script takes exactly the same arguments as the original ndk-build script.
The Windows NDK package comes with its own prebuilt binaries for GNU Make, Awk and other
tools required by the build. You should not need to install anything else to get a
working build system.

Important: ndk-gdb does not work on
Windows, so you still need Cygwin to debug.

This feature is still experimental, so feel free to try it and report issues on the
public bug database or public forum. All samples and unit tests
shipped with the NDK succesfully compile with this feature.

Important bug fixes
  • Imported shared libraries are now installed by default to the target installation
    location (libs/<abi>) if APP_MODULES is not defined in
    your Application.mk. For example, if a top-level module foo
    imports a module bar, then both libfoo.so and
    libbar.so are copied to the install location. Previously, only
    libfoo.so was copied, unless you listed bar in your
    APP_MODULES too. If you define APP_MODULES explicitly, the
    behavior is unchanged.
  • ndk-gdb now works correctly for activities with multiple categories in
    their MAIN intent filters.
  • Static library imports are now properly transitive. For example, if a top-level
    module foo imports static library bar that imports static
    library zoo, the libfoo.so will now be linked against both
    libbar.a and libzoo.a.
Other changes
  • docs/NATIVE-ACTIVITY.HTML: Fixed typo. The minimum API level should be
    9, not 8 for native activities.
  • docs/STABLE-APIS.html: Added missing documentation listing EGL as a
    supported stable API, starting from API level 9.
  • download-toolchain-sources.sh: Updated to download the toolchain
    sources from android.googlesource.com,
    which is the new location for the AOSP servers.
  • Added a new C++ support runtime named gabi++. More details about it
    are available in the updated docs/CPLUSPLUS-SUPPORT.html.
  • Added a new C++ support runtime named gnustl_shared that corresponds
    to the shared library version of GNU libstdc++ v3 (GPLv3 license). See more info at
    docs/CPLUSPLUS-SUPPORT.html
  • Added support for RTTI in the STLport C++ runtimes (no support for
    exceptions).
  • Added support for multiple file extensions in LOCAL_CPP_EXTENSION. For
    example, to compile both foo.cpp and bar.cxx as C++ sources,
    declare the following:

    LOCAL_CPP_EXTENSION := .cpp .cxx
    
  • Removed many unwanted exported symbols from the link-time shared system libraries
    provided by the NDK. This ensures that code generated with the standalone toolchain
    doesn’t risk to accidentally depend on a non-stable ABI symbol (e.g. any libgcc.a
    symbol that changes each time the toolchain used to build the platform is changed)
  • Refreshed the EGL and OpenGLES Khronos headers to support more extensions. Note
    that this does not change the NDK ABIs for the corresponding libraries,
    because each extension must be probed at runtime by the client application.

    The extensions that are available depend on your actual device and GPU drivers,
    not the platform version the device runs on. The header changes simply add new
    constants and types to make it easier to use the extensions when they have been
    probed with eglGetProcAddress() or glGetProcAddress(). The
    following list describes the newly supported extensions:

    GLES 1.x
    • GL_OES_vertex_array_object
    • GL_OES_EGL_image_external
    • GL_APPLE_texture_2D_limited_npot
    • GL_EXT_blend_minmax
    • GL_EXT_discard_framebuffer
    • GL_EXT_multi_draw_arrays
    • GL_EXT_read_format_bgra
    • GL_EXT_texture_filter_anisotropic
    • GL_EXT_texture_format_BGRA8888
    • GL_EXT_texture_lod_bias
    • GL_IMG_read_format
    • GL_IMG_texture_compression_pvrtc
    • GL_IMG_texture_env_enhanced_fixed_function
    • GL_IMG_user_clip_plane
    • GL_IMG_multisampled_render_to_texture
    • GL_NV_fence
    • GL_QCOM_driver_control
    • GL_QCOM_extended_get
    • GL_QCOM_extended_get2
    • GL_QCOM_perfmon_global_mode
    • GL_QCOM_writeonly_rendering
    • GL_QCOM_tiled_rendering
    GLES 2.0
    • GL_OES_element_index_uint
    • GL_OES_get_program_binary
    • GL_OES_mapbuffer
    • GL_OES_packed_depth_stencil
    • GL_OES_texture_3D
    • GL_OES_texture_float
    • GL_OES_texture_float_linear
    • GL_OES_texture_half_float_linear
    • GL_OES_texture_npot
    • GL_OES_vertex_array_object
    • GL_OES_EGL_image_external
    • GL_AMD_program_binary_Z400
    • GL_EXT_blend_minmax
    • GL_EXT_discard_framebuffer
    • GL_EXT_multi_draw_arrays
    • GL_EXT_read_format_bgra
    • GL_EXT_texture_format_BGRA8888
    • GL_EXT_texture_compression_dxt1
    • GL_IMG_program_binary
    • GL_IMG_read_format
    • GL_IMG_shader_binary
    • GL_IMG_texture_compression_pvrtc
    • GL_IMG_multisampled_render_to_texture
    • GL_NV_coverage_sample
    • GL_NV_depth_nonlinear
    • GL_QCOM_extended_get
    • GL_QCOM_extended_get2
    • GL_QCOM_writeonly_rendering
    • GL_QCOM_tiled_rendering
    EGL
    • EGL_ANDROID_recordable
    • EGL_NV_system_time

Android NDK, Revision 6b (August 2011)

This release of the NDK does not include any new features compared to r6. The r6b release
addresses the following issues in the r6 release:

Important bug fixes
  • Fixed the build when APP_ABI="armeabi x86" is used for
    multi-architecture builds.
  • Fixed the location of prebuilt STLport binaries in the NDK release package.
    A bug in the packaging script placed them in the wrong location.
  • Fixed atexit() usage in shared libraries with the x86standalone
    toolchain.
  • Fixed make-standalone-toolchain.sh --arch=x86. It used to fail
    to copy the proper GNU libstdc++ binaries to the right location.
  • Fixed the standalone toolchain linker warnings about missing the definition and
    size for the __dso_handle symbol (ARM only).
  • Fixed the inclusion order of $(SYSROOT)/usr/include for x86 builds.
    See the bug for
    more information.
  • Fixed the definitions of ptrdiff_t and size_t in
    x86-specific systems when they are used with the x86 standalone toolchain.

Android NDK, Revision 6 (July 2011)

This release of the NDK includes support for the x86 ABI and other minor changes.
For detailed information describing the changes in this release, read the
CHANGES.HTML document included in the NDK package.

General notes:
  • Adds support for the x86 ABI, which allows you to generate machine code
    that runs on compatible x86-based Android devices. Major features for x86
    include x86-specific toolchains, system headers, libraries and
    debugging support. For all of the details regarding x86 support,
    see docs/CPU-X86.html in the NDK package.

    By default, code is generated for ARM-based devices, but you can add x86 to your
    APP_ABI definition in your Application.mk file to build
    for x86 platforms. For example, the following line instructs ndk-build
    to build your code for three distinct ABIs:

    APP_ABI := armeabi armeabi-v7a x86

    Unless you rely on ARM-based assembly sources, you shouldn’t need to touch
    your Android.mk files to build x86 machine code.

  • You can build a standalone x86 toolchain using the
    --toolchain=x86-4.4.3
    option when calling make-standalone-toolchain.sh. See
    docs/STANDALONE-TOOLCHAIN.html for more details.
  • The new ndk-stack tool lets you translate stack traces in
    logcat that are generated by native code. The tool translates
    instruction addresses into a readable format that contains things such
    as the function, source file, and line number corresponding to each stack frame.
    For more information and a usage example, see docs/NDK-STACK.html.
Other changes:
arm-eabi-4.4.0, which had been deprecated since NDK r5, has been
removed from the NDK distribution.

Android NDK, Revision 5c (June 2011)

This release of the NDK does not include any new features compared to r5b. The r5c release
addresses the following problems in the r5b release:

Important bug fixes:
  • ndk-build: Fixed a rare bug that appeared when trying to perform parallel
    builds of debuggable projects.
  • Fixed a typo that prevented LOCAL_WHOLE_STATIC_LIBRARIES to work
    correctly with the new toolchain and added documentation for this in
    docs/ANDROID-MK.html.
  • Fixed a bug where code linked against gnustl_static crashed when run on
    platform releases older than API level 8 (Android 2.2).
  • ndk-gdb: Fixed a bug that caused a segmentation fault when debugging
    Android 3.0
    or newer devices.
  • <android/input.h>: Two functions that were introduced in API level
    9 (Android 2.3) were incorrect and are fixed. While this breaks the source API, the
    binary interface to the system is unchanged. The incorrect functions were missing a
    history_index parameter, and the correct definitions are shown below:

    float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event,
                                               size_t pointer_index,
                                               size_t history_index);
    
    float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event,
                                               size_t pointer_index,
                                               size_t history_index);
    
  • Updated the C library ARM binary for API level 9 (Android 2.3) to correctly expose at
    link time new functions that were added in that API level (for example,
    pthread_rwlock_init).
Minor improvements and fixes:
  • Object files are now always linked in the order they appear in
    LOCAL_SRC_FILES. This was not the case previously because the files were
    grouped by source extensions instead.
  • When import-module fails, it now prints the list of directories that
    were searched. This is useful to check that the NDK_MODULE_PATH definition
    used by the build system is correct.
  • When import-module succeeds, it now prints the directory where the
    module was found to the log (visible with NDK_LOG=1).
  • Increased the build speed of debuggable applications when there is a very large number
    of include directories in the project.
  • ndk-gdb: Better detection of adb shell failures and improved
    error messages.
  • <pthread.h>: Fixed the definition of
    PTHREAD_RWLOCK_INITIALIZER for API level 9 (Android 2.3) and higher.
  • Fixed an issue where a module could import itself, resulting in an infinite loop in
    GNU Make.
  • Fixed a bug that caused the build to fail if LOCAL_ARM_NEON was set to
    true (typo in build/core/build-binary.mk).
  • Fixed a bug that prevented the compilation of .s assembly files
    (.S files were okay).

Android NDK, Revision 5b (January 2011)

This release of the NDK does not include any new features compared to r5. The r5b release
addresses the
following problems in the r5 release:

  • The r5 binaries required glibc 2.11, but the r5b binaries are generated with a special
    toolchain that targets glibc 2.7 or higher instead. The Linux toolchain binaries now run on
    Ubuntu 8.04 or higher.
  • Fixes a compiler bug in the arm-linux-androideabi-4.4.3 toolchain.
    The previous binary generated invalid thumb instruction sequences when
    dealing with signed chars.
  • Adds missing documentation for the
    «gnustl_static» value for APP_STL, that allows you to link against
    a static library version of GNU libstdc++.
  • the

  • Fixed the following ndk-build issues:
    • A bug that created inconsistent dependency files when a
      compilation error occured on Windows. This prevented a proper build after
      the error was fixed in the source code.
    • A Cygwin-specific bug where using very short paths for
      the Android NDK installation or the project path led to the
      generation of invalid dependency files. This made incremental builds
      impossible.
    • A typo that prevented the cpufeatures library from working correctly
      with the new NDK toolchain.
    • Builds in Cygwin are faster by avoiding calls to cygpath -m
      from GNU Make for every source or object file, which caused problems
      with very large source trees. In case this doesn’t work properly, define
      NDK_USE_CYGPATH=1 in your
      environment to use cygpath -m again.
    • The Cygwin installation now notifies the user of invalid installation paths that
      contain spaces. Previously, an invalid path
      would output an error that complained about an incorrect version of GNU Make, even if the
      right one was installed.
  • Fixed a typo that prevented the NDK_MODULE_PATH environment variable from
    working properly when
    it contained multiple directories separated with a colon.
  • The prebuilt-common.sh script contains fixes to check the compiler for 64-bit
    generated machine code, instead of relying on the host tag, which
    allows the 32-bit toolchain to rebuild properly on Snow Leopard. The toolchain rebuild scripts
    now also support
    using a 32-bit host toolchain.
  • A missing declaration for INET_ADDRSTRLEN was added to
    <netinet/in.h>.
  • Missing declarations for IN6_IS_ADDR_MC_NODELOCAL and
    IN6_IS_ADDR_MC_GLOBAL were added to <netinet/in6.h>.
  • ‘asm’ was replaced with ‘__asm__’ in <asm/byteorder.h> to allow
    compilation with -std=c99.

Android NDK, Revision 5 (December 2010)

This release of the NDK includes many new APIs, most of which are introduced to
support the development of games and similar applications that make extensive use
of native code. Using the APIs, developers have direct native access to events, audio,
graphics and window management, assets, and storage. Developers can also implement the
Android application lifecycle in native code with help from the new
NativeActivity class. For detailed information describing the changes
in this
release, read the CHANGES.HTML document included in the downloaded NDK
package.

General notes:
  • Adds support for native activities, which allows you to implement the
    Android application lifecycle in native code.
  • Adds native support for the following:
    • Input subsystem (such as the keyboard and touch screen)
    • Access to sensor data (accelerometer, compass, gyroscope, etc).
    • Event loop APIs to wait for things such as input and sensor events.
    • Window and surface subsystem
    • Audio APIs based on the OpenSL ES standard that support playback and recording
      as well as control over platform audio effects
    • Access to assets packaged in an .apk file.
  • Includes a new toolchain (based on GCC 4.4.3), which generates better code, and can
    also now
    be used as a standalone cross-compiler, for people who want to build their stuff with
    ./configure && make. See
    docs/STANDALONE-TOOLCHAIN.html for the details. The binaries for GCC 4.4.0 are still
    provided,
    but the 4.2.1 binaries were removed.
  • Adds support for prebuilt static and shared libraries (docs/PREBUILTS.html) and
    module
    exports and imports to make sharing and reuse of third-party modules much easier
    (docs/IMPORT-MODULE.html explains why).
  • Provides a default C++ STL implementation (based on STLport) as a helper module. It
    can be used either
    as a static or shared library (details and usage examples are in
    sources/android/stlport/README). Prebuilt
    binaries for STLport (static or shared) and GNU libstdc++ (static only) are also
    provided if you choose to
    compile against those libraries instead of the default C++ STL implementation.
    C++ Exceptions and RTTI are not supported in the default STL implementation. For more
    information, see
    docs/CPLUSPLUS-SUPPORT.HTML.
  • Includes improvements to the cpufeatures helper library that improves
    reporting
    of the CPU type (some devices previously reported ARMv7 CPU when the device really was
    an ARMv6). We
    recommend developers that use this library to rebuild their applications then
    upload to Google Play to benefit from the improvements.
  • Adds an EGL library that lets you create and manage OpenGL ES textures and
    services.
  • Adds new sample applications, native-plasma and
    native-activity,
    to demonstrate how to write a native activity.
  • Includes many bugfixes and other small improvements; see docs/CHANGES.html for a
    more
    detailed list of changes.

Android NDK, Revision 4b (June 2010)

NDK r4b notes:

Includes fixes for several issues in the NDK build and debugging scripts — if
you are using NDK r4, we recommend downloading the NDK r4b build. For detailed
information describing the changes in this release, read the CHANGES.TXT document
included in the downloaded NDK package.

General notes:
  • Provides a simplified build system through the new ndk-build build
    command.
  • Adds support for easy native debugging of generated machine code on production
    devices through the new ndk-gdb command.
  • Adds a new Android-specific ABI for ARM-based CPU architectures,
    armeabi-v7a. The new ABI extends the existing armeabi ABI to
    include these CPU instruction set extensions:

    • Thumb-2 instructions
    • VFP hardware FPU instructions (VFPv3-D16)
    • Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32.
      Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and
      others.
  • Adds a new cpufeatures static library (with sources) that lets your
    app detect the host device’s CPU features at runtime. Specifically, applications can
    check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate
    code paths as needed.
  • Adds a sample application, hello-neon, that illustrates how to use the
    cpufeatures library to check CPU features and then provide an optimized
    code path using NEON instrinsics, if supported by the CPU.
  • Lets you generate machine code for either or both of the instruction sets supported
    by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the
    same time and have everything stored to your application’s final
    .apk.
  • To ensure that your applications are available to users only if their devices are
    capable of running them, Google Play now filters applications based on the
    instruction set information included in your application — no action is needed on
    your part to enable the filtering. Additionally, the Android system itself also checks
    your application at install time and allows the installation to continue only if the
    application provides a library that is compiled for the device’s CPU architecture.
  • Adds support for Android 2.2, including a new stable API for accessing the pixel
    buffers of Bitmap objects from native code.

Android NDK, Revision 3 (March 2010)

General notes:
  • Adds OpenGL ES 2.0 native library support.
  • Adds a sample application,hello-gl2, that illustrates the use of
    OpenGL ES 2.0 vertex and fragment shaders.
  • The toolchain binaries have been refreshed for this release with GCC 4.4.0, which
    should generate slightly more compact and efficient machine code than the previous one
    (4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use
    to build your machine code.

Android NDK, Revision 2 (September 2009)

Originally released as «Android 1.6 NDK, Release 1».

General notes:
  • Adds OpenGL ES 1.1 native library support.
  • Adds a sample application, san-angeles, that renders 3D graphics
    through the native OpenGL ES APIs, while managing activity lifecycle with a GLSurfaceView object.

Android NDK, Revision 1 (June 2009)

Originally released as «Android 1.5 NDK, Release 1».

General notes:
  • Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1
    instructions.
  • Includes system headers for stable native APIs, documentation, and sample
    applications.

System and Software Requirements

The sections below describe the system and software requirements for using the Android NDK, as
well as platform compatibility considerations that affect appplications using libraries produced
with the NDK.

The Android SDK

  • A complete Android SDK installation (including all dependencies) is required.
  • Android 1.5 SDK or later version is required.

Supported operating systems

  • Windows XP (32-bit) or Vista (32- or 64-bit)
  • Mac OS X 10.4.8 or later (x86 only)
  • Linux (32 or 64-bit; Ubuntu 8.04, or other Linux distributions using GLibc 2.7 or
    later)

Required development tools

  • For all development platforms, GNU Make 3.81 or later is required. Earlier versions of GNU
    Make might work but have not been tested.
  • A recent version of awk (either GNU Awk or Nawk) is also required.
  • For Windows, Cygwin 1.7 or higher is required. The NDK
    will not work with Cygwin 1.5 installations.

Android platform compatibility

  • The native libraries created by the Android NDK can only be used on devices running
    specific minimum Android platform versions. The minimum required platform version depends on
    the CPU architecture of the devices you are targeting. The following table details which
    Android platform versions are compatible with native code developed for specific CPU
    architectures.

    Native Code CPU Architecture Used Compatible Android Platform(s)
    ARM, ARM-NEON Android 1.5 (API Level 3) and higher
    x86 Android 2.3 (API Level 9) and higher
    MIPS Android 2.3 (API Level 9) and higher

    These requirements mean you can use native libraries produced with the NDK in
    applications that are deployable to ARM-based devices running Android 1.5 or later. If you are
    deploying native libraries to x86 and MIPS-based devices, your application must target Android
    2.3 or later.

  • To ensure compatibility, an application using a native library produced with the NDK
    must declare a
    <uses-sdk>
    element in its manifest file, with an
    android:minSdkVersion attribute value of «3» or higher. For example:

    <manifest>
      <uses-sdk android:minSdkVersion="3" />
      ...
    </manifest>
    
  • If you use this NDK to create a native library that uses the OpenGL ES APIs, the
    application containing the library can be deployed only to devices running the minimum platform
    versions described in the table below. To ensure compatibility, make sure that your application
    declares the proper android:minSdkVersion attribute value, as shown in the
    following table.
  • OpenGL ES Version Used Compatible Android Platform(s) Required uses-sdk Attribute
    OpenGL ES 1.1 Android 1.6 (API Level 4) and higher android:minSdkVersion="4"
    OpenGL ES 2.0 Android 2.0 (API Level 5) and higher android:minSdkVersion="5"

    For more information about API Level and its relationship to Android platform versions,
    see Android API
    Levels.

  • Additionally, an application using the OpenGL ES APIs should declare a
    <uses-feature> element in its manifest, with an
    android:glEsVersion attribute that specifies the minimum OpenGl ES version
    required by the application. This ensures that Google Play will show your application only
    to users whose devices are capable of supporting your application. For example:

    <manifest>
    
      <uses-feature android:glEsVersion="0x00020000" />
      ...
    </manifest>
    

    For more information, see the <uses-feature>
    documentation.

  • If you use this NDK to create a native library that uses the API to access Android Bitmap pixel buffers or utilizes native activities, the application
    containing the library can be deployed only to devices running Android 2.2 (API level 8) or
    higher. To ensure compatibility, make sure that your application declares <uses-sdk
    android:minSdkVersion="8" />
    attribute value in its manifest.

Installing the NDK

Installing the NDK on your development computer is straightforward and involves extracting the
NDK from its download package.

Before you get started make sure that you have downloaded the latest Android SDK and upgraded your applications and environment as
needed. The NDK is compatible with older platform versions but not older versions of the SDK
tools.
Also, take a moment to review the System and
Software Requirements
for the NDK, if you haven’t already.

To install the NDK, first download the appropriate package from the table at the top of this
page. Then, follow the procedure for your development platform:

  • On Linux and Mac OS X (Darwin):
      1. Download the appropriate package from this page.
      2. Open a terminal window.
      3. Go to the directory to which you downloaded the package.
      4. Run chmod a+x on the downloaded package.
      5. Execute the package. For example:
      6. ndk$ chmod a+x android-ndk-r10c-darwin-x86_64.bin
        ndk$ ./android-ndk-r10c-darwin-x86_64.bin
                  

        The folder containing the NDK extracts itself.

        Note that you can also use a program like 7z to extract the package.

  • On Windows:
      1. Download the appropriate package from this page.
      2. Navigate to the folder to which you downloaded the package.
      3. Double-click the downloaded file. The folder containing the NDK extracts itself.

When uncompressed, the NDK files are contained in a directory called
android-ndk-<version>. You can rename the NDK directory if necessary and you
can move it to any location on your computer. This documentation refers to the NDK directory as
<ndk>.

You are now ready to start working with the NDK.

Getting Started with the NDK

Once you’ve installed the NDK successfully, take a few minutes to read the documentation
included in the NDK. You can find the documentation in the <ndk>/docs/
directory. In particular, please read the OVERVIEW.HTML document completely, so that you
understand the intent of the NDK and how to use it.

If you used a previous version of the NDK, take a moment to review the list of NDK changes in
the CHANGES.HTML document.

Here’s the general outline of how you work with the NDK tools:

  1. Place your native sources under <project>/jni/...
  2. Create <project>/jni/Android.mk to describe your native sources to the
    NDK build system
  3. Optional: Create <project>/jni/Application.mk.
  4. Build your native code by running the ‘ndk-build’ script from your project’s directory. It
    is located in the top-level NDK directory:

    cd <project>
    <ndk>/ndk-build
    

    The build tools copy the stripped, shared libraries needed by your application to the
    proper location in the application’s project directory.

  5. Finally, compile your application using the SDK tools in the usual way. The SDK build tools
    will package the shared libraries in the application’s deployable .apk file.

For complete information on all of the steps listed above, please see the documentation
included with the NDK package.

Using the NDK

The Android framework provides two ways to use native code:

  • Write your application using the Android framework and use JNI to access the APIs provided
    by the Android NDK. This technique allows you to take advantage of the convenience of the
    Android framework, but still allows you to write native code when necessary. If you use this
    approach, your application must target specific, minimum Android platform levels, see Android platform compatibility for more information.
  • Write a native activity, which allows you to implement the lifecycle callbacks in native
    code. The Android SDK provides the NativeActivity class, which is a
    convenience class that notifies your
    native code of any activity lifecycle callbacks (onCreate(),
    onPause(),
    onResume(), etc). You can implement the callbacks in your native code to handle
    these events when they occur. Applications that use native activities must be run on Android
    2.3 (API Level 9) or later.

    You cannot access features such as Services and Content Providers natively, so if you want
    to use them or any other framework API, you can still write JNI code to do so.

Contents of the NDK

The NDK contains the APIs, documentation, and sample
applications that help you write your native code. Specifically:

  • A set of tools and build files used to generate native code libraries from C and C++
    sources
  • A way to embed the corresponding native libraries into an application package file
    (.apk) that can be deployed on Android devices
  • A set of native system headers and libraries that will be supported in all future versions
    of the Android platform, starting from Android 1.5. Applications that use native activities
    must be run on Android 2.3 or later.
  • Documentation, samples, and tutorials

The latest release of the NDK supports the following instruction sets:

  • ARMv5TE, including Thumb-1 instructions (see docs/CPU-ARCH-ABIS.html for more
    information)
  • ARMv7-A, including Thumb-2 and VFPv3-D16 instructions, with optional support for
    NEON/VFPv3-D32 instructions (see docs/CPU-ARM-NEON.html for more information)
  • x86 instructions (see docs/CPU-X86.html for more information)
  • MIPS instructions (see docs/CPU-MIPS.html for more information)

ARMv5TE machine code will run on all ARM-based Android devices. ARMv7-A will run only on
devices such as the Verizon Droid or Google Nexus One that have a compatible CPU. The main
difference between the two instruction sets is that ARMv7-A supports hardware FPU, Thumb-2, and
NEON instructions. You can target either or both of the instruction sets — ARMv5TE is the
default, but switching to ARMv7-A is as easy as adding a single line to the application’s
Application.mk file, without needing to change anything else in the file. You can
also build for
both architectures at the same time and have everything stored in the final .apk.
Complete information is provided in the CPU-ARCH-ABIS.HTML in the NDK package.

The NDK provides stable headers for libc (the C library), libm (the Math library), OpenGL ES
(3D graphics library), the JNI interface, and other libraries, as listed in the Development tools section.

Development tools

The NDK includes a set of cross-toolchains (compilers, linkers, etc.) that can generate
native ARM binaries on Linux, OS X, and Windows (with Cygwin) platforms.

It provides a set of system headers for stable native APIs that are guaranteed to be supported
in all later releases of the platform:

  • libc (C library) headers
  • libm (math library) headers
  • JNI interface headers
  • libz (Zlib compression) headers
  • liblog (Android logging) header
  • OpenGL ES 1.1 and OpenGL ES 2.0 (3D graphics libraries) headers
  • libjnigraphics (Pixel buffer access) header (for Android 2.2 and above).
  • A Minimal set of headers for C++ support
  • OpenSL ES native audio libraries
  • Android native application APIS

The NDK also provides a build system that lets you work efficiently with your sources, without
having to handle the toolchain/platform/CPU/ABI details. You create very short build files to
describe which sources to compile and which Android application will use them — the build
system compiles the sources and places the shared libraries directly in your application
project.

Important: With the exception of the libraries listed above,
native system libraries in the Android platform are not stable and may change in future
platform versions. Your applications should only make use of the stable native system
libraries provided in this NDK.

Documentation

The NDK package includes a set of documentation that describes the capabilities of the NDK and
how to use it to create shared libraries for your Android applications. In this release, the
documentation is provided only in the downloadable NDK package. You can find the documentation in
the <ndk>/docs/ directory. Included are these files (partial listing):

  • INSTALL.HTML — describes how to install the NDK and configure it for your host
    system
  • OVERVIEW.HTML — provides an overview of the NDK capabilities and usage
  • ANDROID-MK.HTML — describes the use of the Android.mk file, which defines the native
    sources you want to compile
  • APPLICATION-MK.HTML — describes the use of the Application.mk file, which describes
    the native sources required by your Android application
  • CPLUSPLUS-SUPPORT.HTML — describes the C++ support provided in the Android NDK
  • CPU-ARCH-ABIS.HTML — a description of supported CPU architectures and how to target
    them.
  • CPU-FEATURES.HTML — a description of the cpufeatures static library that
    lets your application code detect the target device’s CPU family and the optional features at
    runtime.
  • CHANGES.HTML — a complete list of changes to the NDK across all releases.
  • DEVELOPMENT.HTML — describes how to modify the NDK and generate release packages for
    it
  • HOWTO.HTML — information about common tasks associated with NDK development
  • IMPORT-MODULE.HTML — describes how to share and reuse modules
  • LICENSES.HTML — information about the various open source licenses that govern the
    Android NDK
  • NATIVE-ACTIVITY.HTML — describes how to implement native activities
  • NDK-BUILD.HTML — describes the usage of the ndk-build script
  • NDK-GDB.HTML — describes how to use the native code debugger
  • PREBUILTS.HTML — information about how shared and static prebuilt libraries work
  • STANDALONE-TOOLCHAIN.HTML — describes how to use Android NDK toolchain as a standalone
    compiler (still in beta).
  • SYSTEM-ISSUES.HTML — known issues in the Android system images that you should be
    aware of, if you are developing using the NDK.
  • STABLE-APIS.HTML — a complete list of the stable APIs exposed by headers in the
    NDK.

Additionally, the package includes detailed information about the «bionic» C library provided
with the Android platform that you should be aware of, if you are developing using the NDK. You
can find the documentation in the <ndk>/docs/system/libc/ directory:

  • OVERVIEW.HTML — provides an overview of the «bionic» C library and the features it
    offers.

Sample apps

The NDK includes sample applications that illustrate how to use native code in your Android
applications:

  • hello-jni — a simple application that loads a string from a native
    method implemented in a shared library and then displays it in the application UI.
  • two-libs — a simple application that loads a shared library dynamically
    and calls a native method provided by the library. In this case, the method is implemented in a
    static library imported by the shared library.
  • san-angeles — a simple application that renders 3D graphics through the
    native OpenGL ES APIs, while managing activity lifecycle with a GLSurfaceView object.
  • hello-gl2 — a simple application that renders a triangle using OpenGL ES
    2.0 vertex and fragment shaders.
  • hello-neon — a simple application that shows how to use the
    cpufeatures library to check CPU capabilities at runtime, then use NEON intrinsics
    if supported by the CPU. Specifically, the application implements two versions of a tiny
    benchmark for a FIR filter loop, a C version and a NEON-optimized version for devices that
    support it.
  • bitmap-plasma — a simple application that demonstrates how to access the
    pixel buffers of Android Bitmap objects from native code, and uses
    this to generate an old-school «plasma» effect.
  • native-activity — a simple application that demonstrates how to use the
    native-app-glue static library to create a native activity
  • native-plasma — a version of bitmap-plasma implemented with a native
    activity.

For each sample, the NDK includes the corresponding C source code and the necessary Android.mk
and Application.mk files. There are located under <ndk>/samples/<name>/
and their source code can be found under <ndk>/samples/<name>/jni/.

You can build the shared libraries for the sample apps by going into
<ndk>/samples/<name>/ then calling the ndk-build command.
The generated shared libraries will be located under
<ndk>/samples/<name>/libs/armeabi/ for (ARMv5TE machine code) and/or
<ndk>/samples/<name>/libs/armeabi-v7a/ for (ARMv7 machine code).

Next, build the sample Android applications that use the shared libraries:

  • If you are developing in Eclipse with ADT, use the New Project Wizard to create a new
    Android project for each sample, using the «Import from Existing Source» option and importing
    the source from <ndk>/samples/<name>/. Then, set up an AVD,
    if necessary, and build/run the application in the emulator.
  • If you are developing with Ant, use the android tool to create the build file
    for each of the sample projects at <ndk>/samples/<name>/.
    Then set up an AVD, if necessary, build your project in the usual way, and run it in the
    emulator.

For more information about developing with the Android SDK tools and what
you need to do to create, build, and run your applications, see
the Overview
section for developing on Android.

Exploring the hello-jni Sample

The hello-jni sample is a simple demonstration on how to use JNI from an Android application.
The HelloJni activity receives a string from a simple C function and displays it in a
TextView.

The main components of the sample include:

  • The familiar basic structure of an Android application (an AndroidManifest.xml
    file, a src/ and res directories, and a main activity)
  • A jni/ directory that includes the implemented source file for the native code
    as well as the Android.mk file
  • A tests/ directory that contains unit test code.
  1. Create a new project in Eclipse from the existing sample source or use the
    android tool to update the project so it generates a build.xml file that you can
    use to build the sample.

    • In Eclipse:
      1. Click File > New Android Project…
      2. Select the Create project from existing source radio button.
      3. Select any API level above Android 1.5.
      4. In the Location field, click Browse… and select
        the <ndk-root>/samples/hello-jni directory.
      5. Click Finish.
    • On the command line:
      1. Change to the <ndk-root>/samples/hello-jni directory.
      2. Run the following command to generate a build.xml file:
        android update project -p . -s
  2. Compile the native code using the ndk-build command.
    cd <ndk-root>/samples/hello-jni
    <ndk_root>/ndk-build
    
  3. Build and install the application as you would a normal Android application. If you are
    using Eclipse, run the application to build and install it on a device. If you are using Ant,
    run the following commands from the project directory:

    ant debug
    adb install bin/HelloJni-debug.apk
    

When you run the application on the device, the string Hello JNI should appear on
your device. You can explore the rest of the samples that are located in the
<ndk-root>/samples directory for more examples on how to use the JNI.

Exploring the native-activity Sample Application

The native-activity sample provided with the Android NDK demonstrates how to use the
android_native_app_glue static library. This static library makes creating a native activity
easier by providing you with an implementation that handles your callbacks in another thread, so
you do not have to worry about them blocking your main UI thread. The main parts of the sample
are described below:

  • The familiar basic structure of an Android application (an AndroidManifest.xml
    file, a src/ and res directories). The AndroidManifest.xml declares
    that the application is native and specifies the .so file of the native activity. See NativeActivity for the source or see the
    <ndk_root>/platforms/samples/native-activity/AndroidManifest.xml file.
  • A jni/ directory contains the native activity, main.c, which uses the
    android_native_app_glue.h interface to implement the activity. The Android.mk that
    describes the native module to the build system also exists here.

To build this sample application:

  1. Create a new project in Eclipse from the existing sample source or use the
    android tool to update the project so it generates a build.xml file that you can
    use to build the sample.

    • In Eclipse:
      1. Click File > New Android Project…
      2. Select the Create project from existing source radio button.
      3. Select any API level above Android 2.3.
      4. In the Location field, click Browse… and select
        the <ndk-root>/samples/native-activity directory.
      5. Click Finish.
    • On the command line:
      1. Change to the <ndk-root>/samples/native-activity directory.
      2. Run the following command to generate a build.xml file:
        android update project -p . -s
        
  2. Compile the native code using the ndk-build command.
    cd <ndk-root>/platforms/samples/android-9/samples/native-activity
    <ndk_root>/ndk-build
    
  3. Build and install the application as you would a normal Android application. If you are
    using Eclipse, run the application to build and install it on a device. If you are using Ant,
    run the following commands in the project directory, then run the application on the device:

    ant debug
    adb install bin/NativeActivity-debug.apk
    

Each software is released under license type that can be found on program pages as well as on search or category pages. Here are the most common license types:

Freeware

Freeware programs can be downloaded used free of charge and without any time limitations. Freeware products can be used free of charge for both personal and professional (commercial use).

Open Source

Open Source software is software with source code that anyone can inspect, modify or enhance. Programs released under this license can be used at no cost for both personal and commercial purposes. There are many different open source licenses but they all must comply with the Open Source Definition — in brief: the software can be freely used, modified and shared.

Free to Play

This license is commonly used for video games and it allows users to download and play the game for free. Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game. In some cases, ads may be show to the users.

Demo

Demo programs have a limited functionality for free, but charge for an advanced set of features or for the removal of advertisements from the program’s interfaces. In some cases, all the functionality is disabled until the license is purchased. Demos are usually not time-limited (like Trial software) but the functionality is limited.

Trial

Trial software allows the user to evaluate the software for a limited amount of time. After that trial period (usually 15 to 90 days) the user can decide whether to buy the software or not. Even though, most trial software products are only time-limited some also have feature limitations.

Paid

Usually commercial software or games are produced for sale or to serve a commercial purpose.

Tool for Android and Java programmers»

Most of the modern and current smartphones are built on Android phone technology. That means that if you want to have a tool uploaded on this technology then you must use compatible tools to develop and create the apps. This is one such application that comes in handy to make sure you are able to use various programming languages to develop the app. This is a tool that codes the text details using the command line prompt to handle this tool. In fact, without this, you will not even start the process of handling the tool.

This SDK is helpful for Android developers. Although you can also get scripts for both Java and C programming language. The synchronization settings of this tool are such that you can deal with both the Android and other phone technology. The fact that you use native codes in designing the projects then you are sure that you can handle both the single and multiple scripts. In short, you can say that this is a native development toolkit or an Android development kit and also a toolchain.

Android NDK is licensed as freeware for PC or laptop with Windows 32 bit and 64 bit operating system. It is in sdk category and is available to all software users as a free download.

Share
Give a rating

1 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 51 vote, average: 4.00 out of 5 (1 votes, average: 4.00 out of 5)
login to vote

Loading…

Author
Google


Last Updated On
January 10, 2019
Runs on
Windows 10 / Windows 8 / Windows 7 / Windows Vista / XP
Total downloads
1,729
License

Free

File size
498,28 MB
Filename

android-ndk-r18b-windows-x86.zip

android-ndk-r18b-windows-x86_64.zip

@usr~
cd $ANDROID_SDK_ROOT1
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta4-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.A linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta4-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.B macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta4-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.C macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta4-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.D windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta3-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.E macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta3-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.F macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta3-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.G linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta3-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.H windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta2-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.I macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta2-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.J macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta2-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.K linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta2-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.L windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta1-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.M linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta1-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.N macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta1-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.O macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r23-beta1-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.P windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22b-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.Q macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22b-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.R macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22b-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.S linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22b-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.T windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.U macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.V macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.W linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.X windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22-beta1-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.Y linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22-beta1-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.Z macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22-beta1-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AA macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r22-beta1-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AB windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21e-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AC macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21e-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AD macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21e-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AE linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21e-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AF windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21d-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AG macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21d-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AH macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21d-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AI linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21d-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AJ windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21c-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AK linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21c-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AL macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21c-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AM macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21c-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AN windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta3-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AO macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta3-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AP windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta3-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AQ macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta3-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AR linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AS windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AT macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AU macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AV linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta2-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AW linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta2-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AX macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta2-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AY macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta2-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.AZ windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta1-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BA macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta1-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BB linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21b-beta1-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BC windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BD windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BE linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BF macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21-beta2-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BG macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21-beta2-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BH linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r21-beta2-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BI windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20b-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BJ linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20b-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BK macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20b-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BL macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20b-windows-x86.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BM windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20b-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BN windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BO macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BP macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BQ linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20-windows-x86.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BR windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r20-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BS windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r19c-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BT linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r19c-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BU macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r19c-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BV macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r19c-windows-x86.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BW windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r19c-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BX windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r18b-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BY macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r18b-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.BZ macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r18b-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CA linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r18b-windows-x86.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CB windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r18b-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CC windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r17c-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CD macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r17c-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CE macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r17c-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CF linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r17c-windows-x86.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CG windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r17c-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CH windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r16b-linux-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CI linux)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r16b-darwin-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CJ macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r16b-darwin-aarch64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CK macosx)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r16b-windows-x86.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CL windows)
@usr$ANDROID/SDK/ROOT
rm -rf ndk-bundle && unzip path/to/android-ndk-r16b-windows-x86_64.zip -d ndk-bundle && mv android-ndk-*/* . && rm -rf android-ndk-*(2.CM windows)

Does anyone know where I can find older versions of the Android NDK? Our code doesn’t build with r6. Surely there must be archived versions somewhere.

Alex Bitek's user avatar

Alex Bitek

6,4815 gold badges46 silver badges77 bronze badges

asked Jul 27, 2011 at 19:18

lest's user avatar

8

Here are the links for Windows, Mac and Linux. Latest revision of 18.x, 17.x, 16.x, 15.x, 14.x, 13.x, 12.x, 11.x, 10.x, 9.x, 8.x and 7.x versions.

Update: Download Latest and Old NDK releases from Android official site.

Android NDK, Revision 18b (January 2019)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK, Revision 17c (June 2018)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK, Revision 16b (December 2017)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK, Revision 15c (July 2017)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK, Revision 14b (March 2017)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK, Revision 13b (October 2016)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK, Revision 12b (June 2016)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK, Revision 11c (March 2016)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK, Revision 10e (May 2015)

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK r9d

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK r8e

Windows 32-bit | Windows 64-bit | Mac OS X 64-bit | Linux 64-bit

Android NDK r7c

Windows 32-bit | Mac OS X 64-bit | Linux 64-bit

answered Jan 22, 2015 at 11:58

Madan Sapkota's user avatar

Madan SapkotaMadan Sapkota

24.4k11 gold badges112 silver badges117 bronze badges

11

Looks like you can construct the link to the NDK that you want and download it from dl.google.com:

Linux example:
http://dl.google.com/android/ndk/android-ndk-r9b-linux-x86.tar.bz2
http://dl.google.com/android/ndk/android-ndk-r9b-linux-x86_64.tar.bz2

OS X example:
http://dl.google.com/android/ndk/android-ndk-r9b-darwin-x86.tar.bz2
http://dl.google.com/android/ndk/android-ndk-r9b-darwin-x86_64.tar.bz2

Windows example:
http://dl.google.com/android/ndk/android-ndk-r9b-windows.zip

Extensions up to r10b:
.tar.bz2 for linux / os x and .zip for windows.

Since r10c the extensions have changed to:
.bin for linux / os x and .exe for windows

Since r11:

.zip for linux and OS X as well, a new URL base, and no 32 bit versions for OS X and linux.

https://dl.google.com/android/repository/android-ndk-r11-linux-x86_64.zip

mstorsjo's user avatar

mstorsjo

12.8k2 gold badges38 silver badges61 bronze badges

answered Feb 2, 2012 at 20:50

Keith Johnston's user avatar

Keith JohnstonKeith Johnston

2,1511 gold badge13 silver badges14 bronze badges

7

A way to find out old download links is to use internet archive tools like «Way back machine», https://archive.org/web/. You can browse older web pages versions and get the links you want.

For example, I needed to download the NDK rev 9, so I used this tool to access the NDK download page (https://developer.android.com/tools/sdk/ndk/) from March and the download link in March pointed to NDK rev 9.

Alex Bitek's user avatar

Alex Bitek

6,4815 gold badges46 silver badges77 bronze badges

answered Jul 30, 2014 at 15:20

user3486832's user avatar

user3486832user3486832

5275 silver badges8 bronze badges

1

I came across this just now doing the same search, and found the other answers are far too specific. I also google searched for downloading android-ndk-r8 and found next to nothing. To get the correct version, I instead went here:

https://developer.android.com/ndk/downloads/index.html

And copied the link to the download I needed, and pasted it into the URL bar. There, I edited the version to reflect what I wanted (for example, I changed r8b to r8). Then I pressed enter, and the correct download began.

As long as the naming conventions remain the same, this should work across all versions.


Edit: This convention did change. Some older versions are now available in the archives. For even older versions, refer to the links provided by the answer above.

Community's user avatar

answered Oct 26, 2012 at 18:47

Phil's user avatar

PhilPhil

35.6k23 gold badges123 silver badges164 bronze badges

3

answered Aug 5, 2014 at 20:44

Randy's user avatar

RandyRandy

9359 silver badges16 bronze badges

1

Google has moved NDK releases to GitHub. Now, the Wiki page contains links to the current stable release, to available betas, and to selected older releases.

answered Jun 21, 2016 at 9:44

Alex Cohn's user avatar

Alex CohnAlex Cohn

55.4k9 gold badges109 silver badges296 bronze badges

If you search Google for the version you want, you should be able to find a download link. For example, Android NDK r5b is available at http://androgeek.info/?p=296

On another note, it might be a good idea to look at why your code doesn’t compile against the latest version and fix it.

answered Aug 12, 2011 at 15:38

epochengine's user avatar

epochengineepochengine

2,06217 silver badges21 bronze badges

Create an account to follow your favorite communities and start taking part in conversations.

r/Unity3D

If it doesn’t exists.
Unity requires «NDK r21d 21.3.6528147»

r/Unity3D - Where to download NDK r21d?

r/Unity3D - Where to download NDK r21d?

level 2

Thx man. This is what heroes do

level 1

Latest (LTS) version is r21e.

level 1

I am facing with same problem did you get any solution

level 2

Type exact version and google and find some archieve

level 1

For everyone still wondering about this, just follow this brief video on how to download any NDK version from inside Android Studio:

Summary:

  1. Open Android Studio

  2. Go to Settings > Appearance and Behavior > System Settings > Android SDK

  3. Click SDK Tools tab

  4. Check “Show Package Details” at bottom of window

  5. Choose any NDK version

level 2

Excellent, this is what I did. I don’t want to use Unity to install a whole bunch of garbage that Android Studio has already installed. So I wanted to find JUST the NDK and this worked for me, there’s the exact 21.3.65 version that Unity requires.

level 1

did you find any solution???????

level 1

I find unity in this point so stupid how they couldnt support newer version?
Is there a logical explanation to this I wonder

level 1

What is your unity version? I wanna update to NDK r21, but mine is required ndk r19 in unity 2020.3

About Community

Subreddit Icon

News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.



Platform Package Size MD5 Checksum
Windows android-ndk-r8-windows.zip 109928336 bytes 37b1a2576f28752fcc09e1b9c07e3f14
Mac OS X (intel) android-ndk-r8-darwin-x86.tar.bz2 96650992 bytes 81ce5de731f945692123b377afe0bad9
Linux 32/64-bit (x86) android-ndk-r8-linux-x86.tar.bz2 88310791 bytes 5c9afc9695ad67c61f82fbf896803c05

In this document

  1. Downloads
  2. Revisions
  3. System and Software Requirements
  4. Installing the NDK
  5. Getting Started with the NDK
    1. Using the NDK
  6. Contents of the NDK
    1. Development tools
    2. Documentation
    3. Sample apps

The NDK is a toolset that allows you to implement parts
of your app using native-code languages such as C and C++. For certain types of apps,
this can be helpful so that you may reuse existing code libraries written in these
languages and possibly increased performance.

Before downloading the NDK, you should understand that the NDK
will not benefit most apps
. As a developer, you need to balance its benefits
against its drawbacks. Notably, using native code on Android
generally does not result in a noticable performance improvement,
but it always increases your app complexity. In general, you should only use the NDK
if it is essential to your app—never because you simply prefer to program in C/C++.

Typical good candidates for the NDK are self-contained, CPU-intensive operations that don’t
allocate much memory, such as signal processing, physics simulation, and so on. When examining
whether or not you should develop in native code, think about your requirements and see if the
Android framework APIs provide the functionality that you need.

Downloads

Revisions

The sections below provide information and notes about successive releases of
the NDK, as denoted by revision number.


Android NDK, Revision 8 (May 2012)

This release of the NDK includes support for MIPS ABI and a few additional fixes.

New features:
  • Added support for the MIPS ABI, which allows you to generate machine code that runs on
    compatible MIPS-based Android devices. Major features for MIPS include MIPS-specific
    toolchains, system headers, libraries and debugging support. For more details regarding
    MIPS support, see docs/CPU-MIPS.html in the NDK package.

    By default, code is generated for ARM-based devices. You can add mips to
    your APP_ABI definition in your Application.mk file to build
    for MIPS platforms. For example, the following line instructs ndk-build
    to build your code for three distinct ABIs:

    APP_ABI := armeabi armeabi-v7a mips

    Unless you rely on architecture-specific assembly sources, such as ARM assembly
    code, you should not need to touch your Android.mk files to build MIPS
    machine code.

  • You can build a standalone MIPS toolchain using the --arch=mips
    option when calling make-standalone-toolchain.sh. See
    docs/STANDALONE-TOOLCHAIN.html for more details.

Note: To ensure that your applications are available
to users only if their devices are capable of running them, Google Play filters applications based
on the instruction set information included in your application ? no action is needed on your part
to enable the filtering. Additionally, the Android system itself also checks your application at
install time and allows the installation to continue only if the application provides a library that
is compiled for the device’s CPU architecture.

Important bug fixes:
  • Fixed a typo in GAbi++ implementation where the result of dynamic_cast<D>(b) of base class object b to derived class D is
    incorrectly adjusted in the opposite direction from the base class.
    (Issue 28721)
  • Fixed an issue in which make-standalone-toolchain.sh fails to copy
    libsupc++.*.
Other bug fixes:
  • Fixed ndk-build.cmd to ensure that ndk-build.cmd works correctly even
    if the user has redefined the SHELL environment variable, which may be changed
    when installing a variety of development tools in Windows environments.


Android NDK, Revision 7c (April 2012)

This release of the NDK includes an important fix for Tegra2-based devices, and a few
additional fixes and improvements:

Important bug fixes:
  • Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON
    devices. The files provided with NDK r7b were not configured properly,
    resulting in crashes on Tegra2-based devices and others when trying to use
    certain floating-point functions (e.g., cosf, sinf, expf).
Important changes:
  • Added support for custom output directories through the NDK_OUT
    environment variable. When defined, this variable is used to store all
    intermediate generated files, instead of $PROJECT_PATH/obj. The variable is
    also recognized by ndk-gdb.
  • Added support for building modules with hundreds or even thousands of source
    files by defining LOCAL_SHORT_COMMANDS to true in your Android.mk.

    This change forces the NDK build system to put most linker or archiver options
    into list files, as a work-around for command-line length limitations.
    See docs/ANDROID-MK.html for details.

Other bug fixes:
  • Fixed android_getCpuCount() implementation in the cpufeatures
    helper library. On certain devices, where cores are enabled dynamically by the system, the previous
    implementation would report the total number of active cores the first time the function
    was called, rather than the total number of physically available cores.


Android NDK, Revision 7b (February 2012)

This release of the NDK includes fixes for native Windows builds, Cygwin and many other
improvements:

Important bug fixes:
  • Updated sys/atomics.h to avoid correctness issues
    on some multi-core ARM-based devices. Rebuild your unmodified sources with this
    version of the NDK and this problem should be completely eliminated.
    For more details, read docs/ANDROID-ATOMICS.html.
  • Reverted to binutils 2.19 to fix debugging issues that
    appeared in NDK r7 (which switched to binutils 2.20.1).
  • Fixed ndk-build on 32-bit Linux. A packaging error put a 64-bit version
    of the awk executable under prebuilt/linux-x86/bin in NDK r7.
  • Fixed native Windows build (ndk-build.cmd). Other build modes were not
    affected. The fixes include:

    • Removed an infinite loop / stack overflow bug that happened when trying
      to call ndk-build.cmd from a directory that was not the top of
      your project path (e.g., in any sub-directory of it).
    • Fixed a problem where the auto-generated dependency files were ignored. This
      meant that updating a header didn’t trigger recompilation of sources that included
      it.
    • Fixed a problem where special characters in files or paths, other than spaces and
      quotes, were not correctly handled.
  • Fixed the standalone toolchain to generate proper binaries when using
    -lstdc++ (i.e., linking against the GNU libstdc++ C++ runtime). You
    should use -lgnustl_shared if you want to link against the shared library
    version or -lstdc++ for the static version.

    See docs/STANDALONE-TOOLCHAIN.html for more details about this fix.

  • Fixed gnustl_shared on Cygwin. The linker complained that it couldn’t find
    libsupc++.a even though the file was at the right location.
  • Fixed Cygwin C++ link when not using any specific C++ runtime through
    APP_STL.
Other changes:
  • When your application uses the GNU libstdc++ runtime, the compiler will
    no longer forcibly enable exceptions and RTTI. This change results in smaller code.

    If you need these features, you must do one of the following:

    • Enable exceptions and/or RTTI explicitly in your modules or
      Application.mk. (recommended)
    • Define APP_GNUSTL_FORCE_CPP_FEATURES to 'exceptions',
      'rtti' or both in your Application.mk. See
      docs/APPLICATION-MK.html for more details.
  • ndk-gdb now works properly when your application has private services
    running in independent processes. It debugs the main application process, instead of the
    first process listed by ps, which is usually a service process.
  • Fixed a rare bug where NDK r7 would fail to honor the LOCAL_ARM_MODE value
    and always compile certain source files (but not all) to 32-bit instructions.
  • stlport: Refresh the sources to match the Android platform version. This
    update fixes a few minor bugs:

    • Fixed instantiation of an incomplete type
    • Fixed minor «==» versus «=» typo
    • Used memmove instead of memcpy in string::assign
    • Added better handling of IsNANorINF, IsINF, IsNegNAN,
      etc.

    For complete details, see the commit log.

  • stlport: Removed 5 unnecessary static initializers from the library.
  • The GNU libstdc++ libraries for armeabi-v7a were mistakenly compiled for
    armeabi instead. This change had no impact on correctness, but using the right
    ABI should provide slightly better performance.
  • The cpu-features helper library was updated to report three optional
    x86 CPU features (SSSE3, MOVBE and POPCNT). See
    docs/CPU-FEATURES.html for more details.
  • docs/NDK-BUILD.html was updated to mention NDK_APPLICATION_MK instead
    of NDK_APP_APPLICATION_MK to select a custom Application.mk file.
  • Cygwin: ndk-build no longer creates an empty «NUL» file in the current
    directory when invoked.
  • Cygwin: Added better automatic dependency detection. In the previous version, it
    didn’t work properly in the following cases:

    • When the Cygwin drive prefix was not /cygdrive.
    • When using drive-less mounts, for example, when Cygwin would translate
      /home to \serversubdir instead of C:SomeDir.
  • Cygwin: ndk-build does not try to use the native Windows tools under
    $NDK/prebuilt/windows/bin with certain versions of Cygwin and/or GNU Make.


Android NDK, Revision 7 (November 2011)

This release of the NDK includes new features to support the Android 4.0 platform as well
as many other additions and improvements:

New features
  • Added official NDK APIs for Android 4.0 (API level 14), which adds the following
    native features to the platform:

    • Added native multimedia API based on the Khronos Group OpenMAX AL? 1.0.1
      standard. The new <OMXAL/OpenMAXAL.h> and
      <OMXAL/OpenMAXAL_Android.h> headers allow applications targeting
      API level 14 to perform multimedia output directly from native code by using a new
      Android-specific buffer queue interface. For more details, see
      docs/openmaxal/index.html and http://www.khronos.org/openmax/.
    • Updated the native audio API based on the Khronos Group OpenSL ES 1.0.1?
      standard. With API Level 14, you can now decode compressed audio (e.g. MP3, AAC,
      Vorbis) to PCM. For more details, see docs/opensles/index.html and
      http://www.khronos.org/opensles/.
  • Added CCache support. To speed up large rebuilds, define the
    NDK_CCACHE environment variable to ccache (or the path to
    your ccache binary). When declared, the NDK build system automatically
    uses CCache when compiling any source file. For example:

    export NDK_CCACHE=ccache
    

    Note: CCache is not included in the NDK release
    so you must have it installed prior to using it. For more information about CCache, see
    http://ccache.samba.org.

  • Added support for setting APP_ABI to all to indicate that
    you want to build your NDK modules for all the ABIs supported by your given NDK
    release. This means that either one of the following two lines in your
    Application.mk are equivalent with this release:

    APP_ABI := all
    APP_ABI := armeabi armeabi-v7a x86
    

    This also works if you define APP_ABI when calling
    ndk-build from the command-line, which is a quick way to check that your
    project builds for all supported ABIs without changing the project’s
    Application.mk file. For example:

    ndk-build APP_ABI=all
    
  • Added a LOCAL_CPP_FEATURES variable in Android.mk that
    allows you to declare which C++ features (RTTI or Exceptions) your module uses. This
    ensures that the final linking works correctly if you have prebuilt modules that depend
    on these features. See docs/ANDROID-MK.html and
    docs/CPLUSPLUS-SUPPORT.html for more details.
  • Shortened paths to source and object files that are used in build commands. When
    invoking $NDK/ndk-build from your project path, the paths to the source,
    object, and binary files that are passed to the build commands are significantly
    shorter now, because they are passed relative to the current directory. This is useful
    when building projects with a lot of source files, to avoid limits on the maximum
    command line length supported by your host operating system. The behavior is unchanged
    if you invoke ndk-build from a sub-directory of your project tree, or if
    you define NDK_PROJECT_PATH to point to a specific directory.
Experimental features
You can now build your NDK source files on Windows without Cygwin by calling the
ndk-build.cmd script from the command line from your project path. The
script takes exactly the same arguments as the original ndk-build script.
The Windows NDK package comes with its own prebuilt binaries for GNU Make, Awk and other
tools required by the build. You should not need to install anything else to get a
working build system.

Important: ndk-gdb does not work on
Windows, so you still need Cygwin to debug.

This feature is still experimental, so feel free to try it and report issues on the
public bug database or public forum. All samples and unit tests
shipped with the NDK succesfully compile with this feature.

Important bug fixes
  • Imported shared libraries are now installed by default to the target installation
    location (libs/<abi>) if APP_MODULES is not defined in
    your Application.mk. For example, if a top-level module foo
    imports a module bar, then both libfoo.so and
    libbar.so are copied to the install location. Previously, only
    libfoo.so was copied, unless you listed bar in your
    APP_MODULES too. If you define APP_MODULES explicitly, the
    behavior is unchanged.
  • ndk-gdb now works correctly for activities with multiple categories in
    their MAIN intent filters.
  • Static library imports are now properly transitive. For example, if a top-level
    module foo imports static library bar that imports static
    library zoo, the libfoo.so will now be linked against both
    libbar.a and libzoo.a.
Other changes
  • docs/NATIVE-ACTIVITY.HTML: Fixed typo. The minimum API level should be
    9, not 8 for native activities.
  • docs/STABLE-APIS.html: Added missing documentation listing EGL as a
    supported stable API, starting from API level 9.
  • download-toolchain-sources.sh: Updated to download the toolchain
    sources from android.googlesource.com,
    which is the new location for the AOSP servers.
  • Added a new C++ support runtime named gabi++. More details about it
    are available in the updated docs/CPLUSPLUS-SUPPORT.html.
  • Added a new C++ support runtime named gnustl_shared that corresponds
    to the shared library version of GNU libstdc++ v3 (GPLv3 license). See more info at
    docs/CPLUSPLUS-SUPPORT.html
  • Added support for RTTI in the STLport C++ runtimes (no support for
    exceptions).
  • Added support for multiple file extensions in LOCAL_CPP_EXTENSION. For
    example, to compile both foo.cpp and bar.cxx as C++ sources,
    declare the following:

    LOCAL_CPP_EXTENSION := .cpp .cxx
    
  • Removed many unwanted exported symbols from the link-time shared system libraries
    provided by the NDK. This ensures that code generated with the standalone toolchain
    doesn’t risk to accidentally depend on a non-stable ABI symbol (e.g. any libgcc.a
    symbol that changes each time the toolchain used to build the platform is changed)
  • Refreshed the EGL and OpenGLES Khronos headers to support more extensions. Note
    that this does not change the NDK ABIs for the corresponding libraries,
    because each extension must be probed at runtime by the client application.

    The extensions that are available depend on your actual device and GPU drivers,
    not the platform version the device runs on. The header changes simply add new
    constants and types to make it easier to use the extensions when they have been
    probed with eglGetProcAddress() or glGetProcAddress(). The
    following list describes the newly supported extensions:

    GLES 1.x
    • GL_OES_vertex_array_object
    • GL_OES_EGL_image_external
    • GL_APPLE_texture_2D_limited_npot
    • GL_EXT_blend_minmax
    • GL_EXT_discard_framebuffer
    • GL_EXT_multi_draw_arrays
    • GL_EXT_read_format_bgra
    • GL_EXT_texture_filter_anisotropic
    • GL_EXT_texture_format_BGRA8888
    • GL_EXT_texture_lod_bias
    • GL_IMG_read_format
    • GL_IMG_texture_compression_pvrtc
    • GL_IMG_texture_env_enhanced_fixed_function
    • GL_IMG_user_clip_plane
    • GL_IMG_multisampled_render_to_texture
    • GL_NV_fence
    • GL_QCOM_driver_control
    • GL_QCOM_extended_get
    • GL_QCOM_extended_get2
    • GL_QCOM_perfmon_global_mode
    • GL_QCOM_writeonly_rendering
    • GL_QCOM_tiled_rendering
    GLES 2.0
    • GL_OES_element_index_uint
    • GL_OES_get_program_binary
    • GL_OES_mapbuffer
    • GL_OES_packed_depth_stencil
    • GL_OES_texture_3D
    • GL_OES_texture_float
    • GL_OES_texture_float_linear
    • GL_OES_texture_half_float_linear
    • GL_OES_texture_npot
    • GL_OES_vertex_array_object
    • GL_OES_EGL_image_external
    • GL_AMD_program_binary_Z400
    • GL_EXT_blend_minmax
    • GL_EXT_discard_framebuffer
    • GL_EXT_multi_draw_arrays
    • GL_EXT_read_format_bgra
    • GL_EXT_texture_format_BGRA8888
    • GL_EXT_texture_compression_dxt1
    • GL_IMG_program_binary
    • GL_IMG_read_format
    • GL_IMG_shader_binary
    • GL_IMG_texture_compression_pvrtc
    • GL_IMG_multisampled_render_to_texture
    • GL_NV_coverage_sample
    • GL_NV_depth_nonlinear
    • GL_QCOM_extended_get
    • GL_QCOM_extended_get2
    • GL_QCOM_writeonly_rendering
    • GL_QCOM_tiled_rendering
    EGL
    • EGL_ANDROID_recordable
    • EGL_NV_system_time


Android NDK, Revision 6b (August 2011)

This release of the NDK does not include any new features compared to r6. The r6b release
addresses the following issues in the r6 release:

Important bug fixes
  • Fixed the build when APP_ABI="armeabi x86" is used for
    multi-architecture builds.
  • Fixed the location of prebuilt STLport binaries in the NDK release package.
    A bug in the packaging script placed them in the wrong location.
  • Fixed atexit() usage in shared libraries with the x86standalone
    toolchain.
  • Fixed make-standalone-toolchain.sh --arch=x86. It used to fail
    to copy the proper GNU libstdc++ binaries to the right location.
  • Fixed the standalone toolchain linker warnings about missing the definition and
    size for the __dso_handle symbol (ARM only).
  • Fixed the inclusion order of $(SYSROOT)/usr/include for x86 builds.
    See the bug for
    more information.
  • Fixed the definitions of ptrdiff_t and size_t in
    x86-specific systems when they are used with the x86 standalone toolchain.


Android NDK, Revision 6 (July 2011)

This release of the NDK includes support for the x86 ABI and other minor changes.
For detailed information describing the changes in this release, read the
CHANGES.HTML document included in the NDK package.

General notes:
  • Adds support for the x86 ABI, which allows you to generate machine code
    that runs on compatible x86-based Android devices. Major features for x86
    include x86-specific toolchains, system headers, libraries and
    debugging support. For all of the details regarding x86 support,
    see docs/CPU-X86.html in the NDK package.

    By default, code is generated for ARM-based devices, but you can add x86 to your
    APP_ABI definition in your Application.mk file to build
    for x86 platforms. For example, the following line instructs ndk-build
    to build your code for three distinct ABIs:

    APP_ABI := armeabi armeabi-v7a x86

    Unless you rely on ARM-based assembly sources, you shouldn’t need to touch
    your Android.mk files to build x86 machine code.

  • You can build a standalone x86 toolchain using the --toolchain=x86-4.4.3
    option when calling make-standalone-toolchain.sh. See
    docs/STANDALONE-TOOLCHAIN.html for more details.
  • The new ndk-stack tool lets you translate stack traces in
    logcat that are generated by native code. The tool translates
    instruction addresses into a readable format that contains things such
    as the function, source file, and line number corresponding to each stack frame.
    For more information and a usage example, see docs/NDK-STACK.html.
Other changes:
arm-eabi-4.4.0, which had been deprecated since NDK r5, has been
removed from the NDK distribution.


Android NDK, Revision 5c (June 2011)

This release of the NDK does not include any new features compared to r5b. The r5c release
addresses the following problems in the r5b release:

Important bug fixes:
  • ndk-build: Fixed a rare bug that appeared when trying to perform parallel
    builds of debuggable projects.
  • Fixed a typo that prevented LOCAL_WHOLE_STATIC_LIBRARIES to work
    correctly with the new toolchain and added documentation for this in
    docs/ANDROID-MK.html.
  • Fixed a bug where code linked against gnustl_static crashed when run on
    platform releases older than API level 8 (Android 2.2).
  • ndk-gdb: Fixed a bug that caused a segmentation fault when debugging Android 3.0
    or newer devices.
  • <android/input.h>: Two functions that were introduced in API level
    9 (Android 2.3) were incorrect and are fixed. While this breaks the source API, the
    binary interface to the system is unchanged. The incorrect functions were missing a
    history_index parameter, and the correct definitions are shown below:

    float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event,
                                               size_t pointer_index,
                                               size_t history_index);
    
    float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event,
                                               size_t pointer_index,
                                               size_t history_index);
    
  • Updated the C library ARM binary for API level 9 (Android 2.3) to correctly expose at
    link time new functions that were added in that API level (for example,
    pthread_rwlock_init).
Minor improvements and fixes:
  • Object files are now always linked in the order they appear in
    LOCAL_SRC_FILES. This was not the case previously because the files were
    grouped by source extensions instead.
  • When import-module fails, it now prints the list of directories that
    were searched. This is useful to check that the NDK_MODULE_PATH definition
    used by the build system is correct.
  • When import-module succeeds, it now prints the directory where the
    module was found to the log (visible with NDK_LOG=1).
  • Increased the build speed of debuggable applications when there is a very large number
    of include directories in the project.
  • ndk-gdb: Better detection of adb shell failures and improved
    error messages.
  • <pthread.h>: Fixed the definition of
    PTHREAD_RWLOCK_INITIALIZER for API level 9 (Android 2.3) and higher.
  • Fixed an issue where a module could import itself, resulting in an infinite loop in
    GNU Make.
  • Fixed a bug that caused the build to fail if LOCAL_ARM_NEON was set to
    true (typo in build/core/build-binary.mk).
  • Fixed a bug that prevented the compilation of .s assembly files
    (.S files were okay).

Android NDK, Revision 5b (January 2011)

This release of the NDK does not include any new features compared to r5. The r5b release addresses the
following problems in the r5 release:

  • The r5 binaries required glibc 2.11, but the r5b binaries are generated with a special
    toolchain that targets glibc 2.7 or higher instead. The Linux toolchain binaries now run on Ubuntu 8.04 or higher.
  • Fixes a compiler bug in the arm-linux-androideabi-4.4.3 toolchain.
    The previous binary generated invalid thumb instruction sequences when
    dealing with signed chars.
  • Adds missing documentation for the
    «gnustl_static» value for APP_STL, that allows you to link against
    a static library version of GNU libstdc++.
  • The following ndk-build issues are fixed:
    • A bug that created inconsistent dependency files when a
      compilation error occured on Windows. This prevented a proper build after
      the error was fixed in the source code.
    • A Cygwin-specific bug where using very short paths for
      the Android NDK installation or the project path led to the
      generation of invalid dependency files. This made incremental builds
      impossible.
    • A typo that prevented the cpufeatures library from working correctly
      with the new NDK toolchain.
    • Builds in Cygwin are faster by avoiding calls to cygpath -m
      from GNU Make for every source or object file, which caused problems
      with very large source trees. In case this doesn’t work properly, define NDK_USE_CYGPATH=1 in your
      environment to use cygpath -m again.
    • The Cygwin installation now notifies the user of invalid installation paths that contain spaces. Previously, an invalid path
      would output an error that complained about an incorrect version of GNU Make, even if the right one was installed.
  • Fixed a typo that prevented the NDK_MODULE_PATH environment variable from working properly when
    it contained multiple directories separated with a colon.
  • The prebuilt-common.sh script contains fixes to check the compiler for 64-bit
    generated machine code, instead of relying on the host tag, which
    allows the 32-bit toolchain to rebuild properly on Snow Leopard. The toolchain rebuild scripts now also support
    using a 32-bit host toolchain.
  • A missing declaration for INET_ADDRSTRLEN was added to <netinet/in.h>.
  • Missing declarations for IN6_IS_ADDR_MC_NODELOCAL and IN6_IS_ADDR_MC_GLOBAL were added to <netinet/in6.h>.
  • ‘asm’ was replaced with ‘__asm__’ in <asm/byteorder.h> to allow compilation with -std=c99.

Android NDK, Revision 5 (December 2010)

This release of the NDK includes many new APIs, most of which are introduced to
support the development of games and similar applications that make extensive use
of native code. Using the APIs, developers have direct native access to events, audio,
graphics and window management, assets, and storage. Developers can also implement the
Android application lifecycle in native code with help from the new
NativeActivity class. For detailed information describing the changes in this
release, read the CHANGES.HTML document included in the downloaded NDK package.

General notes:
  • Adds support for native activities, which allows you to implement the
    Android application lifecycle in native code.
  • Adds native support for the following:
    • Input subsystem (such as the keyboard and touch screen)
    • Access to sensor data (accelerometer, compass, gyroscope, etc).
    • Event loop APIs to wait for things such as input and sensor events.
    • Window and surface subsystem
    • Audio APIs based on the OpenSL ES standard that support playback and recording
      as well as control over platform audio effects
    • Access to assets packaged in an .apk file.
  • Includes a new toolchain (based on GCC 4.4.3), which generates better code, and can also now
    be used as a standalone cross-compiler, for people who want to build their stuff with
    ./configure && make. See
    docs/STANDALONE-TOOLCHAIN.html for the details. The binaries for GCC 4.4.0 are still provided,
    but the 4.2.1 binaries were removed.
  • Adds support for prebuilt static and shared libraries (docs/PREBUILTS.html) and module
    exports and imports to make sharing and reuse of third-party modules much easier
    (docs/IMPORT-MODULE.html explains why).
  • Provides a default C++ STL implementation (based on STLport) as a helper module. It can be used either
    as a static or shared library (details and usage examples are in sources/android/stlport/README). Prebuilt
    binaries for STLport (static or shared) and GNU libstdc++ (static only) are also provided if you choose to
    compile against those libraries instead of the default C++ STL implementation.
    C++ Exceptions and RTTI are not supported in the default STL implementation. For more information, see
    docs/CPLUSPLUS-SUPPORT.HTML.
  • Includes improvements to the cpufeatures helper library that improves reporting
    of the CPU type (some devices previously reported ARMv7 CPU when the device really was an ARMv6). We
    recommend developers that use this library to rebuild their applications then
    upload to Google Play to benefit from the improvements.
  • Adds an EGL library that lets you create and manage OpenGL ES textures and
    services.
  • Adds new sample applications, native-plasma and native-activity,
    to demonstrate how to write a native activity.
  • Includes many bugfixes and other small improvements; see docs/CHANGES.html for a more
    detailed list of changes.

Android NDK, Revision 4b (June 2010)

NDK r4b notes:

Includes fixes for several issues in the NDK build and debugging scripts — if
you are using NDK r4, we recommend downloading the NDK r4b build. For detailed
information describing the changes in this release, read the CHANGES.TXT document
included in the downloaded NDK package.

General notes:
  • Provides a simplified build system through the new ndk-build build
    command.
  • Adds support for easy native debugging of generated machine code on production
    devices through the new ndk-gdb command.
  • Adds a new Android-specific ABI for ARM-based CPU architectures,
    armeabi-v7a. The new ABI extends the existing armeabi ABI to
    include these CPU instruction set extensions:

    • Thumb-2 instructions
    • VFP hardware FPU instructions (VFPv3-D16)
    • Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32.
      Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and
      others.
  • Adds a new cpufeatures static library (with sources) that lets your
    app detect the host device’s CPU features at runtime. Specifically, applications can
    check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate
    code paths as needed.
  • Adds a sample application, hello-neon, that illustrates how to use the
    cpufeatures library to check CPU features and then provide an optimized
    code path using NEON instrinsics, if supported by the CPU.
  • Lets you generate machine code for either or both of the instruction sets supported
    by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the
    same time and have everything stored to your application’s final
    .apk.
  • To ensure that your applications are available to users only if their devices are
    capable of running them, Google Play now filters applications based on the
    instruction set information included in your application — no action is needed on
    your part to enable the filtering. Additionally, the Android system itself also checks
    your application at install time and allows the installation to continue only if the
    application provides a library that is compiled for the device’s CPU architecture.
  • Adds support for Android 2.2, including a new stable API for accessing the pixel
    buffers of Bitmap objects from native code.

Android NDK, Revision 3 (March 2010)

General notes:
  • Adds OpenGL ES 2.0 native library support.
  • Adds a sample application,hello-gl2, that illustrates the use of
    OpenGL ES 2.0 vertex and fragment shaders.
  • The toolchain binaries have been refreshed for this release with GCC 4.4.0, which
    should generate slightly more compact and efficient machine code than the previous one
    (4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use
    to build your machine code.

Android NDK, Revision 2 (September 2009)

Originally released as «Android 1.6 NDK, Release 1».

General notes:
  • Adds OpenGL ES 1.1 native library support.
  • Adds a sample application, san-angeles, that renders 3D graphics
    through the native OpenGL ES APIs, while managing activity lifecycle with a GLSurfaceView object.

Android NDK, Revision 1 (June 2009)

Originally released as «Android 1.5 NDK, Release 1».

General notes:
  • Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1
    instructions.
  • Includes system headers for stable native APIs, documentation, and sample
    applications.

System and Software Requirements

The sections below describe the system and software requirements for using the Android NDK, as
well as platform compatibility considerations that affect appplications using libraries produced
with the NDK.

The Android SDK

  • A complete Android SDK installation (including all dependencies) is required.
  • Android 1.5 SDK or later version is required.

Supported operating systems

  • Windows XP (32-bit) or Vista (32- or 64-bit)
  • Mac OS X 10.4.8 or later (x86 only)
  • Linux (32 or 64-bit; Ubuntu 8.04, or other Linux distributions using GLibc 2.7 or
    later)

Required development tools

  • For all development platforms, GNU Make 3.81 or later is required. Earlier versions of GNU
    Make might work but have not been tested.
  • A recent version of awk (either GNU Awk or Nawk) is also required.
  • For Windows, Cygwin 1.7 or higher is required. The NDK
    will not work with Cygwin 1.5 installations.

Android platform compatibility

  • The native libraries created by the Android NDK can only be used on devices running
    specific minimum Android platform versions. The minimum required platform version depends on
    the CPU architecture of the devices you are targeting. The following table details which
    Android platform versions are compatible with native code developed for specific CPU
    architectures.

    Native Code CPU Architecture Used Compatible Android Platform(s)
    ARM, ARM-NEON Android 1.5 (API Level 3) and higher
    x86 Android 2.3 (API Level 9) and higher
    MIPS Android 2.3 (API Level 9) and higher

    These requirements mean you can use native libraries produced with the NDK in
    applications that are deployable to ARM-based devices running Android 1.5 or later. If you are
    deploying native libraries to x86 and MIPS-based devices, your application must target Android
    2.3 or later.

  • To ensure compatibility, an application using a native library produced with the NDK
    must declare a
    <uses-sdk>
    element in its manifest file, with an
    android:minSdkVersion attribute value of «3» or higher. For example:

    <manifest>
      <uses-sdk android:minSdkVersion="3" />
      ...
    </manifest>
    
  • If you use this NDK to create a native library that uses the OpenGL ES APIs, the
    application containing the library can be deployed only to devices running the minimum platform
    versions described in the table below. To ensure compatibility, make sure that your application
    declares the proper android:minSdkVersion attribute value, as shown in the
    following table.
  • OpenGL ES Version Used Compatible Android Platform(s) Required uses-sdk Attribute
    OpenGL ES 1.1 Android 1.6 (API Level 4) and higher android:minSdkVersion="4"
    OpenGL ES 2.0 Android 2.0 (API Level 5) and higher android:minSdkVersion="5"

    For more information about API Level and its relationship to Android platform versions,
    see Android API Levels.

  • Additionally, an application using the OpenGL ES APIs should declare a
    <uses-feature> element in its manifest, with an
    android:glEsVersion attribute that specifies the minimum OpenGl ES version
    required by the application. This ensures that Google Play will show your application only
    to users whose devices are capable of supporting your application. For example:

    <manifest>
    
      <uses-feature android:glEsVersion="0x00020000" />
      ...
    </manifest>
    

    For more information, see the <uses-feature>
    documentation.

  • If you use this NDK to create a native library that uses the API to access Android Bitmap pixel buffers or utilizes native activities, the application
    containing the library can be deployed only to devices running Android 2.2 (API level 8) or
    higher. To ensure compatibility, make sure that your application declares <uses-sdk
    android:minSdkVersion="8" />
    attribute value in its manifest.

Installing the NDK

Installing the NDK on your development computer is straightforward and involves extracting the
NDK from its download package.

Before you get started make sure that you have downloaded the latest Android SDK and upgraded your applications and environment as
needed. The NDK is compatible with older platform versions but not older versions of the SDK tools.
Also, take a moment to review the System and
Software Requirements
for the NDK, if you haven’t already.

To install the NDK, follow these steps:

  1. From the table at the top of this page, select the NDK package that is appropriate for your
    development computer and download the package.
  2. Uncompress the NDK download package using tools available on your computer. When
    uncompressed, the NDK files are contained in a directory called
    android-ndk-<version>. You can rename the NDK directory if necessary and you
    can move it to any location on your computer. This documentation refers to the NDK directory as
    <ndk>.

You are now ready to start working with the NDK.

Getting Started with the NDK

Once you’ve installed the NDK successfully, take a few minutes to read the documentation
included in the NDK. You can find the documentation in the <ndk>/docs/
directory. In particular, please read the OVERVIEW.HTML document completely, so that you
understand the intent of the NDK and how to use it.

If you used a previous version of the NDK, take a moment to review the list of NDK changes in
the CHANGES.HTML document.

Here’s the general outline of how you work with the NDK tools:

  1. Place your native sources under <project>/jni/...
  2. Create <project>/jni/Android.mk to describe your native sources to the
    NDK build system
  3. Optional: Create <project>/jni/Application.mk.
  4. Build your native code by running the ‘ndk-build’ script from your project’s directory. It
    is located in the top-level NDK directory:

    cd <project>
    <ndk>/ndk-build
    

    The build tools copy the stripped, shared libraries needed by your application to the
    proper location in the application’s project directory.

  5. Finally, compile your application using the SDK tools in the usual way. The SDK build tools
    will package the shared libraries in the application’s deployable .apk file.

For complete information on all of the steps listed above, please see the documentation
included with the NDK package.

Using the NDK

The Android framework provides two ways to use native code:

  • Write your application using the Android framework and use JNI to access the APIs provided
    by the Android NDK. This technique allows you to take advantage of the convenience of the
    Android framework, but still allows you to write native code when necessary. If you use this
    approach, your application must target specific, minimum Android platform levels, see Android platform compatibility for more information.
  • Write a native activity, which allows you to implement the lifecycle callbacks in native
    code. The Android SDK provides the NativeActivity class, which is a
    convenience class that notifies your
    native code of any activity lifecycle callbacks (onCreate(), onPause(),
    onResume(), etc). You can implement the callbacks in your native code to handle
    these events when they occur. Applications that use native activities must be run on Android
    2.3 (API Level 9) or later.

    You cannot access features such as Services and Content Providers natively, so if you want
    to use them or any other framework API, you can still write JNI code to do so.

Contents of the NDK

The NDK contains the APIs, documentation, and sample
applications that help you write your native code. Specifically:

  • A set of tools and build files used to generate native code libraries from C and C++
    sources
  • A way to embed the corresponding native libraries into an application package file
    (.apk) that can be deployed on Android devices
  • A set of native system headers and libraries that will be supported in all future versions
    of the Android platform, starting from Android 1.5. Applications that use native activities
    must be run on Android 2.3 or later.
  • Documentation, samples, and tutorials

The latest release of the NDK supports the following instruction sets:

  • ARMv5TE, including Thumb-1 instructions (see docs/CPU-ARCH-ABIS.html for more
    information)
  • ARMv7-A, including Thumb-2 and VFPv3-D16 instructions, with optional support for
    NEON/VFPv3-D32 instructions (see docs/CPU-ARM-NEON.html for more information)
  • x86 instructions (see docs/CPU-X86.html for more information)
  • MIPS instructions (see docs/CPU-MIPS.html for more information)

ARMv5TE machine code will run on all ARM-based Android devices. ARMv7-A will run only on
devices such as the Verizon Droid or Google Nexus One that have a compatible CPU. The main
difference between the two instruction sets is that ARMv7-A supports hardware FPU, Thumb-2, and
NEON instructions. You can target either or both of the instruction sets — ARMv5TE is the
default, but switching to ARMv7-A is as easy as adding a single line to the application’s
Application.mk file, without needing to change anything else in the file. You can also build for
both architectures at the same time and have everything stored in the final .apk.
Complete information is provided in the CPU-ARCH-ABIS.HTML in the NDK package.

The NDK provides stable headers for libc (the C library), libm (the Math library), OpenGL ES
(3D graphics library), the JNI interface, and other libraries, as listed in the Development tools section.

Development tools

The NDK includes a set of cross-toolchains (compilers, linkers, etc..) that can generate
native ARM binaries on Linux, OS X, and Windows (with Cygwin) platforms.

It provides a set of system headers for stable native APIs that are guaranteed to be supported
in all later releases of the platform:

  • libc (C library) headers
  • libm (math library) headers
  • JNI interface headers
  • libz (Zlib compression) headers
  • liblog (Android logging) header
  • OpenGL ES 1.1 and OpenGL ES 2.0 (3D graphics libraries) headers
  • libjnigraphics (Pixel buffer access) header (for Android 2.2 and above).
  • A Minimal set of headers for C++ support
  • OpenSL ES native audio libraries
  • Android native application APIS

The NDK also provides a build system that lets you work efficiently with your sources, without
having to handle the toolchain/platform/CPU/ABI details. You create very short build files to
describe which sources to compile and which Android application will use them — the build
system compiles the sources and places the shared libraries directly in your application
project.

Important: With the exception of the libraries listed above,
native system libraries in the Android platform are not stable and may change in future
platform versions. Your applications should only make use of the stable native system
libraries provided in this NDK.

Documentation

The NDK package includes a set of documentation that describes the capabilities of the NDK and
how to use it to create shared libraries for your Android applications. In this release, the
documentation is provided only in the downloadable NDK package. You can find the documentation in
the <ndk>/docs/ directory. Included are these files (partial listing):

  • INSTALL.HTML — describes how to install the NDK and configure it for your host
    system
  • OVERVIEW.HTML — provides an overview of the NDK capabilities and usage
  • ANDROID-MK.HTML — describes the use of the Android.mk file, which defines the native
    sources you want to compile
  • APPLICATION-MK.HTML — describes the use of the Application.mk file, which describes
    the native sources required by your Android application
  • CPLUSPLUS-SUPPORT.HTML — describes the C++ support provided in the Android NDK
  • CPU-ARCH-ABIS.HTML — a description of supported CPU architectures and how to target
    them.
  • CPU-FEATURES.HTML — a description of the cpufeatures static library that
    lets your application code detect the target device’s CPU family and the optional features at
    runtime.
  • CHANGES.HTML — a complete list of changes to the NDK across all releases.
  • DEVELOPMENT.HTML — describes how to modify the NDK and generate release packages for it
  • HOWTO.HTML — information about common tasks associated with NDK development
  • IMPORT-MODULE.HTML — describes how to share and reuse modules
  • LICENSES.HTML — information about the various open source licenses that govern the Android NDK
  • NATIVE-ACTIVITY.HTML — describes how to implement native activities
  • NDK-BUILD.HTML — describes the usage of the ndk-build script
  • NDK-GDB.HTML — describes how to use the native code debugger
  • PREBUILTS.HTML — information about how shared and static prebuilt libraries work
  • STANDALONE-TOOLCHAIN.HTML — describes how to use Android NDK toolchain as a standalone
    compiler (still in beta).
  • SYSTEM-ISSUES.HTML — known issues in the Android system images that you should be
    aware of, if you are developing using the NDK.
  • STABLE-APIS.HTML — a complete list of the stable APIs exposed by headers in the
    NDK.

Additionally, the package includes detailed information about the «bionic» C library provided
with the Android platform that you should be aware of, if you are developing using the NDK. You
can find the documentation in the <ndk>/docs/system/libc/ directory:

  • OVERVIEW.HTML — provides an overview of the «bionic» C library and the features it
    offers.

Sample apps

The NDK includes sample applications that illustrate how to use native code in your Android
applications:

  • hello-jni — a simple application that loads a string from a native
    method implemented in a shared library and then displays it in the application UI.
  • two-libs — a simple application that loads a shared library dynamically
    and calls a native method provided by the library. In this case, the method is implemented in a
    static library imported by the shared library.
  • san-angeles — a simple application that renders 3D graphics through the
    native OpenGL ES APIs, while managing activity lifecycle with a GLSurfaceView object.
  • hello-gl2 — a simple application that renders a triangle using OpenGL ES
    2.0 vertex and fragment shaders.
  • hello-neon — a simple application that shows how to use the
    cpufeatures library to check CPU capabilities at runtime, then use NEON intrinsics
    if supported by the CPU. Specifically, the application implements two versions of a tiny
    benchmark for a FIR filter loop, a C version and a NEON-optimized version for devices that
    support it.
  • bitmap-plasma — a simple application that demonstrates how to access the
    pixel buffers of Android Bitmap objects from native code, and uses
    this to generate an old-school «plasma» effect.
  • native-activity — a simple application that demonstrates how to use the
    native-app-glue static library to create a native activity
  • native-plasma — a version of bitmap-plasma implemented with a native
    activity.

For each sample, the NDK includes the corresponding C source code and the necessary Android.mk
and Application.mk files. There are located under <ndk>/samples/<name>/
and their source code can be found under <ndk>/samples/<name>/jni/.

You can build the shared libraries for the sample apps by going into
<ndk>/samples/<name>/ then calling the ndk-build command.
The generated shared libraries will be located under
<ndk>/samples/<name>/libs/armeabi/ for (ARMv5TE machine code) and/or
<ndk>/samples/<name>/libs/armeabi-v7a/ for (ARMv7 machine code).

Next, build the sample Android applications that use the shared libraries:

  • If you are developing in Eclipse with ADT, use the New Project Wizard to create a new
    Android project for each sample, using the «Import from Existing Source» option and importing
    the source from <ndk>/samples/<name>/. Then, set up an AVD,
    if necessary, and build/run the application in the emulator.
  • If you are developing with Ant, use the android tool to create the build file
    for each of the sample projects at <ndk>/samples/<name>/.
    Then set up an AVD, if necessary, build your project in the usual way, and run it in the
    emulator.

For more information about developing with the Android SDK tools and what
you need to do to create, build, and run your applications, see
the Overview
section for developing on Android.

Exploring the hello-jni Sample

The hello-jni sample is a simple demonstration on how to use JNI from an Android application.
The HelloJni activity receives a string from a simple C function and displays it in a
TextView.

The main components of the sample include:

  • The familiar basic structure of an Android application (an AndroidManifest.xml
    file, a src/ and res directories, and a main activity)
  • A jni/ directory that includes the implemented source file for the native code
    as well as the Android.mk file
  • A tests/ directory that contains unit test code.
  1. Create a new project in Eclipse from the existing sample source or use the
    android tool to update the project so it generates a build.xml file that you can
    use to build the sample.

    • In Eclipse:
      1. Click File > New Android Project…
      2. Select the Create project from existing source radio button.
      3. Select any API level above Android 1.5.
      4. In the Location field, click Browse… and select
        the <ndk-root>/samples/hello-jni directory.
      5. Click Finish.
    • On the command line:
      1. Change to the <ndk-root>/samples/hello-jni directory.
      2. Run the following command to generate a build.xml file:
        android update project -p . -s
  2. Compile the native code using the ndk-build command.
    cd <ndk-root>/samples/hello-jni
    <ndk_root>/ndk-build
    
  3. Build and install the application as you would a normal Android application. If you are
    using Eclipse, run the application to build and install it on a device. If you are using Ant,
    run the following commands from the project directory:

    ant debug
    adb install bin/HelloJni-debug.apk
    

When you run the application on the device, the string Hello JNI should appear on
your device. You can explore the rest of the samples that are located in the
<ndk-root>/samples directory for more examples on how to use the JNI.

Exploring the native-activity Sample Application

The native-activity sample provided with the Android NDK demonstrates how to use the
android_native_app_glue static library. This static library makes creating a native activity
easier by providing you with an implementation that handles your callbacks in another thread, so
you do not have to worry about them blocking your main UI thread. The main parts of the sample
are described below:

  • The familiar basic structure of an Android application (an AndroidManifest.xml
    file, a src/ and res directories). The AndroidManifest.xml declares
    that the application is native and specifies the .so file of the native activity. See NativeActivity for the source or see the
    <ndk_root>/platforms/samples/native-activity/AndroidManifest.xml file.
  • A jni/ directory contains the native activity, main.c, which uses the
    android_native_app_glue.h interface to implement the activity. The Android.mk that
    describes the native module to the build system also exists here.

To build this sample application:

  1. Create a new project in Eclipse from the existing sample source or use the
    android tool to update the project so it generates a build.xml file that you can
    use to build the sample.

    • In Eclipse:
      1. Click File > New Android Project…
      2. Select the Create project from existing source radio button.
      3. Select any API level above Android 2.3.
      4. In the Location field, click Browse… and select
        the <ndk-root>/samples/native-activity directory.
      5. Click Finish.
    • On the command line:
      1. Change to the <ndk-root>/samples/native-activity directory.
      2. Run the following command to generate a build.xml file:
        android update project -p . -s
        
  2. Compile the native code using the ndk-build command.
    cd <ndk-root>/platforms/samples/android-9/samples/native-activity
    <ndk_root>/ndk-build
    
  3. Build and install the application as you would a normal Android application. If you are
    using Eclipse, run the application to build and install it on a device. If you are using Ant,
    run the following commands in the project directory, then run the application on the device:

    ant debug
    adb install bin/NativeActivity-debug.apk
    

Понравилась статья? Поделить с друзьями:
  • Ndis sys синий экран windows 10 kmode exception not handled
  • Ndis sys синий экран 0x000000d1 windows 7
  • Ncs expert для windows 10 x64
  • Ncs expert tool скачать windows 10 x64
  • Ncm network control model драйвер скачать windows 10