Nvidia directx 12 ultimate developer preview driver для windows 10

DIRECTX 12 ULTIMATE DirectX 12 Ultimate is Microsoft’s latest graphics API, which codifies NVIDIA RTX’s innovative technologies first introduced in 2018, as the cross-platform standard for next-generation, real-time graphics. It offers APIs for Ray Tracing, Variable Rate Shading, Mesh Shading, Sampler Feedback, and more, enabling developers to implement cinema-quality reflections, shadows, and lighting in games and real-time applications.

DIRECTX 12 ULTIMATE

DirectX 12 Ultimate is Microsoft’s latest graphics API, which codifies NVIDIA RTX’s innovative technologies first introduced in 2018, as the cross-platform standard for next-generation, real-time graphics. It offers APIs for Ray Tracing, Variable Rate Shading, Mesh Shading, Sampler Feedback, and more, enabling developers to implement cinema-quality reflections, shadows, and lighting in games and real-time applications. With the DirectX 12 Agility SDK, developers can get the latest ray tracing technologies and graphics API’s immediately on any Windows 10 version November 2019 and newer.

DirectX

Ray Tracing

Real-time ray tracing for realistic reflections, lighting and shadows that take advantage of NVIDIA RTX RT cores.

Mesh Shading

New type of shader that combines vertex and primitive processing, increasing the flexibility and performance of the geometry pipeline.

Variable Rate Shading

Dynamically vary the shading rate for different regions of a frame, which increases rendering performance.

Sampler Feedback

Control how and when textures are loaded to speed up rendering and reduce GPU load.

Ray Tracing

RTX Direct Illumination

Realistic Lighting and Shadows

RTX Direct Illumination (RTXDI) offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights.

Get Started

RTX Global Illumination

Multi-Bounce Indirect Lighting

RTX Global Illumination (RTXGI) provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs.

Get Started

NRD

Denoising Library

NVIDIA Real-Time Denoiser is a spatio-temporal API agnostic denoising library that’s designed to work with low ray per pixel signals.

Get Started

Latest APIs

Mesh Shading

Flexible Shading Model

Mesh Shading offers a new shader model for the vertex, tessellation, and geometry shading stages of the graphics pipeline, supporting more flexible and efficient approaches for computation of geometry

Learn More

VRSS

Dynamic Texture Quality

Variable Rate Shading allows developers to control shading rate dynamically, shading as little as once per sixteen pixels or as often as eight times per pixel.

Learn More

Sampler Feedback

Image courtesy of Epic Games

Accelerated Asset Streaming

Sampler Feedback allows developers to precisely determine where and when texture data needs to be loaded, enabling rapid GPU-based asset streaming.

Learn More

Customer Testimonials

«DirectX 12 Ultimate unlocks the latest in graphics hardware technology with support for ray tracing, mesh shaders, and variable rate shading. It’s the new gold standard for the next generation of games.”

— Marcus Wassmer, Director of Engineering, Graphics — Epic

“By investing in next-gen graphics features using DirectX 12 Ultimate, we know our work will benefit gamers on PC and future consoles, and the game will look the way we dreamed.”

— Anton Yudintsev, CEO — Gaijin Entertainment

NVIDIA Game Development News

Upcoming Event: Level Up with NVIDIA: RTX in Unreal Engine 5.1

Upcoming Event: Level Up with NVIDIA: RTX in Unreal Engine 5.1

Join the Level Up with NVIDIA webinar series on January 18. Learn how to leverage the NVIDIA RTX  technology in Unreal Engine 5.1 and ask NVIDIA experts about your game integrations in a live Q&A.

Practical Tips for Optimizing Ray Tracing

Practical Tips for Optimizing Ray Tracing

To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation In a common scene, there can be far more static than dynamic objects. … Continued

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Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. These include boosting HPC and AI workload power, research breakthroughs, and new capabilities in 3D graphics, gaming, simulation, robotics, and more. In a record-breaking year, the NVIDIA Technical Blog published nearly 550 posts and received over 2 million … Continued

New Release: NVIDIA RTX Global Illumination 1.3

New Release: NVIDIA RTX Global Illumination 1.3

NVIDIA RTX Global Illumination (RTXGI) 1.3 includes highly requested features such as dynamic library support, an increased maximum probe count per DDGI volume by 2x, support for Shader Model 6.6 Dynamic Resources in D3D12, and more.

View all Game Development News

NVIDIA выпустила первый сертифицированный драйвер DirectX 12 Ultimate, который доступен для разработчиков и поддерживает все новейшие функции, встроенные в DX12 Ultimate API и позволяющие разработчикам интегрировать их в версии AAA следующего поколения для платформы ПК.

Драйвер NVIDIA DirectX 12 Ultimate — первый драйвер для поддержки Microsoft DXR 1.1, Sampler Feedback, VRS, Mesh Shaders и многого другого. На своем официальном сайте разработчиков NVIDIA опубликовала предварительную версию драйвера 450.82 для Windows 10 (стандартная версия). Драйверы являются отдельными для видеокарт NVIDIA GeForce и NVIDIA Quadro, чтобы присоединится к программе разработчиков NVIDIA. В этой конкретной программе для разработчиков также есть несколько ключевых преимуществ, некоторые из которых перечислены ниже:

Более 100 SDK и инструменты анализа производительности

Доступ к сотням ускоренных графическим процессорам контейнеров, моделей, схем Helm и SDK через NGC

Продукт и справочные руководства, руководства пользователя, учебные пособия, технические документы и пример кода

Скидки только для членов на комплекты и платформы для разработки

Доступ к практическому обучению NVIDIA Deep Learning Institute (DLI) по искусственному интеллекту и ускоренным вычислениям

Уведомления о выпуске и программы раннего доступа

Доступ ко многим техническим сессиям разработчиков из GTC и других конференций

Приглашения на мероприятия и мероприятия только для разработчиков

Конференции разработчиков, встречи и выступления

Новости о продуктах и технические блоги

NVIDIA заявляет — «DirectX 12 Ultimate — это новейший графический API от Microsoft, кодифицирующий инновационные технологии NVIDIA RTX, впервые представленные в 2018 году, в качестве кроссплатформенного стандарта для графики реального времени следующего поколения. Он предлагает API-интерфейсы для трассировки лучей, шейдинга с переменной скоростью, затенения сетки , Sampler Feedback и многое другое, позволяя разработчикам реализовывать отражения, тени и освещение кинематографического качества в играх и приложениях реального времени».

Ниже приведены ссылки для загрузки драйверов:

Драйвер NVIDIA GeForce 450.82 для Windows 10 (64-разрядная версия).

Драйвер NVIDIA Quadro 450.82 для Windows 10 (64-разрядная версия).

Новые драйверы поддерживают DXR Tier 1.1, Sampler Feedback, Mesh Shaders, VRS (затенение с переменной скоростью) и многое другое. Согласно сообщению NVIDIA это первый выпуск драйвера GeForce/Quadro DirectX 12 Ultimate, который поможет использовать технологии следующего поколения в играх и некоторых других приложениях. Список поддерживаемых видеокарт не упоминается, но вероятно, что только графические карты GeForce RTX и Quadro RTX на основе Turing смогут поддерживать указанный набор функций DX12 Ultimate.

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Мы уже видели несколько значительных улучшений производительности при использовании Mesh Shaders разработчиком Xbox, который тестировал их на консоли Xbox Series X и на ПК с графической картой GeForce RTX 2080 Ti. Ray Tracing является одним из ключевых моментов для DirectX 12 Ultimate, а также Vulkan API. NVIDIA стала первой кто поддержал оба API для современных графических процессоров и можно увидеть некоторые ключевые оптимизации производительности для существующих и будущих видеокарт.

Этот материал написан посетителем сайта, и за него начислено вознаграждение.

22.03.2020

Просмотров: 9049

Возможности современных видеокарт с каждым годом возрастают, а поэтому библиотеки DirectX 11 уже недостаточно. Поэтому компания Microsoft, в сотрудничестве с AMD и Nvidia, расширила возможности графического API DirectX 12, выпустив его Ultimate-версию.

В усовершенствованной версии библиотеки DirectX 12 американцы добавили несколько новых функций и расширений, которые призваны повысить качество картинки в играх, а также улучшить совместимость ПК с игровой консолью Xbox Series X.

Читайте также: Как исправить ошибку Error code 0x0003 в NVIDIA GeForce Experience на Windows 7 и выше?

Где скачать DirectX 12 Ultimate?

Прежде всего нужно отметить, что версия библиотеки DirectX 12 Ultimate совместима только с инсайдерской сборкой Windows 10 2004. Чтобы скачать DirectX 12 Ultimate, нужно запустить обновление операционной системы, либо скачать чистую сборку Windows 10 2004, либо подать заявку на участие в тестировании ОС.

Также нужно отметить, что для нормальной работы DirectX 12 нужно установить Visual Studio 2019. Без этого инструмента библиотека не сможет работать с другими компонента системной сборки.

В свободной загрузке DirectX 12 Ultimate пока что нет. Разработчики обещают, что в скором времени они подгонят компонент под все остальные сборки Windows 10.

Что нового в DirectX 12 Ultimate?

Библиотека DirectX 12 Ultimate базируется на актуальной версии DirectX 12, а также включает в себя такие технологии, как Sampler Feedback, DirectX Raytracing, Variable Rate Shading и Mesh Shaders. Все они предназначены для видеокарт, которые построены на архитектуре Turing. Технологии призваны улучшить качество графики в играх, повысить общую производительность графических устройств.

Также в 12 версию Direct X добавлена функция Sampler Feedback, которая позволяет более эффективно расходовать память графического ядра, загружая текстуры высокого разрешения только в том момент, когда они необходимы.

Для того, чтобы более подробнее объяснить, как работает новый DirectX 12 Ultimate, компания Майкрософт выложила в сеть ролик.

This post provides a detailed guide for DirectX 12 (Ultimate) download for Windows 10 or Windows 11. It also introduces what is DirectX 12, DirectX 12 Ultimate, DirectX 12 (Ultimate) requirements, how to install the latest version of DirectX, and how to update the drivers for your DirectX 12 (Ultimate). For more computer tips and tricks, please visit MiniTool Software website.

DirectX 12 (Ultimate) Download for Windows 10/11 PC

There are no standalone packages for DirectX 12 or DirectX 12 Ultimate. To download and install the latest version of DirectX 12 (Ultimate) on Windows 10 or Windows 11, you can use Windows Update. The DirectX update will come along with Windows Update. Check the detailed guides below.

For Windows 10:

If you are running on Windows 10 OS, then you’ve already installed DirectX 12. But if the version of your DirectX is not DirectX 12 or you want to download DirectX 12 Ultimate on Windows 10, you can follow the instructions below.

Step 1. Press Windows + R, type winver, and press Enter to check which version of Windows 10 is installed on your computer.

If your Windows 10 version is Version 2004 or higher, then you can download DirectX 12 Ultimate on your computer. If your OS version number is lower than 2004, then you can only get DirectX 12 downloaded on your Windows 10 computer.

Step 2. Then click Start -> Settings -> Update & Security -> Windows Update, and click Check for updates button. Windows will automatically download and display newer versions of Windows 10. You can update your Windows 10 OS to a newer version that is higher than Version 2004.

To check your current Windows 10 version after Windows Update, you can type winver in Run dialog again.

Step 3. After updating Windows 10 to a higher version than 2004, you have downloaded and installed DirectX 12 Ultimate on your Windows 10 computer.

For Windows 11:

DirectX 12 Ultimate feature will be built in Windows 11. To download and install DirectX 12 Ultimate latest version, you can still use Windows Update.

Just click Start -> Settings -> Windows Update -> Check for updates to do it.

DirectX 12 download Windows 11

To check your current DirectX version, you can press Windows + R, type dxdiag, and press Enter to open DirectX Diagnostic Tool, you can see DirectX 12 next to DirectX Version although the DirectX 12 Ultimate has been already installed.

DirectX 12 Ultimate Windows 11

What Is DirectX 12 (Ultimate)?

What is DirectX 12?

Microsoft DirectX APIs (application programming interfaces) is a set of software components on Windows platforms that allow software or games to work efficiently with your video and audio hardware. It is specially used for dealing with tasks related to games, videos, other multimedia on Windows PCs and laptops. The latest version of DirectX 12 is released on May 19, 2019. Windows 10 OS supports DirectX 12.

What is DirectX 12 Ultimate?

DirectX 12 Ultimate is the newest version of DirectX.

DirectX 12 Ultimate is the exclusive software component of Windows 11. It takes games to a new level and provides a new standard for the next generation of games. DirectX 12 Ultimate in Windows 11 provides new features like ray tracing, variable rate shading, mesh shaders, and sampler feedback.

DirectX 12 Ultimate requirements:

Currently, only the GeForce RTX series graphics PCs support the DirectX 12 Ultimate gaming features.

DirectX 12 Ultimate supported graphics cards: GeForce RTX 3090, 3080 (Ti), 3070 (Ti), 3060 (Ti), RTX 30/20 series laptops, TITAN RTX, 2080 (Ti), 2080 Super, 2070 (Ti), 2070 Super, 2060, 2060 Super.

Only Windows 10 version 2004 (also Windows 10 May 2020 Update) or higher versions support the complete set of DirectX 12 Ultimate features.

For developers, after you update Windows 10 to the latest version, you still need to install Visual Studio, Windows 10 SDK, related drivers and hardware, PIX, etc. to use DirectX 12 Ultimate features for your programs.

Fix Your System Does Not Support DirectX 12 Ultimate

If your Windows 10 or Windows 11 computer doesn’t support DirectX 12 Ultimate, then you can try to update your system and download DirectX 12 Ultimate by following the guide above. Still, check your graphics card to see if it supports DirectX 12 Ultimate or not. The supported graphics cards are listed above.

How to Update the Drivers for DirectX 12 (Ultimate)

To get the best gaming performance, it’s advised you update your graphics card driver to the latest version. You can do this through Windows Update. The guide is included above.

Alternatively, you can also update driver in Device Manager.

  1. Press Windows + X and select Device Manager.
  2. Expand Display adapters.
  3. Right-click your graphics card and select Update driver.
  4. Select Search automatically for updated driver software. Windows will automatically download and install the available latest version of your graphics card.

update drivers for DirectX 12 (Ultimate)

Bottom Line

This tutorial provides a DirectX 12 (Ultimate) download guide for Windows 10/11 and gives some explanation for DirectX 12 and DirectX 12 Ultimate, hope it helps.

В марте после презентации консоли Xbox Series X компания Microsoft представила новую версию своего API — DirectX 12 Ultimate. Он обещает DirectX Raytracing (DXR) 1.1, Variable Rate Shading 2 (VRS 2), Mesh Shaders и Sampler Feedback. Всё это принесёт значительный прирост производительности в играх следующего поколения. Теперь NVIDIA выпустила предварительный драйвер для разработчиков GeForce 450.82 с поддержкой DX12U. Для полноценной работы всех функций требуется ускоритель семейства Turing.

NVIDIA GeForce DirectX 12 Ultimate Developer Preview 450.82 доступен для загрузки зарегистрированным пользователям. Это первый драйвер от NVIDIA, поддерживающий DirectX 12 Ultimate. Теперь разработчики могут начать тестировать в своих играх новые возможности на ускорителях NVIDIA.

Все новые технологи DX12U преследуют, по сути, одну цель: оптимизировать работу графического ускорителя, а также снизить нагрузку на центральный процессор. На странице с драйвером NVIDIA привела и некоторые высказывания разработчиков.

Например, технический директор по графике Epic Games Маркус Вассмер (Marcus Wassmer) отметил: «DirectX 12 Ultimate открывает новейшие графические аппаратные технологии с поддержкой трассировки лучей, полигональных шейдеров и затенения с переменной скоростью. Это новый золотой стандарт для игр следующего поколения».

В свою очередь, исполнительный директор Gaijin Entertainment Антон Юдинцев подчеркнул: «Вкладываясь в графические функции нового поколения с использованием DirectX 12 Ultimate, мы знаем, что наша работа принесёт пользу игрокам на ПК и будущих консолях, и проекты будут выглядеть так, как мы бы хотели».

Чтобы в полной мере использовать DirectX 12U сейчас, потребуется установить последнее обновление для Windows 10 версии 20H1, финальная сборка которого должна выйти в следующем месяце. Как сообщается, сегодня Microsoft выпустила финальную предварительную сборку этого крупного майского обновления для своей ОС.

Если вы заметили ошибку — выделите ее мышью и нажмите CTRL+ENTER.

NVIDIA released a new driver for developers with DX12 Ultimate support.

Ray tracing should only get more popular now

NVIDIA DirectX 12 Ultimate Developer Preview Driver 450.82 is now available for download for registered users. This is the first driver from NVIDIA to support DX12U API. Developers can now focus on the implementation of DX12 features using NVIDIA hardware.

The latest DirectX API provides an extension of DXR (DirectX Ray Tracing) designed with blueprints of NVIDIA RTX technology. The new DirectX also supports Variable Rate Shading, Mesh Shading, Sampler Feedback. Essentially all these technologies can reduce the GPU workload by focusing on parts that matter the most to game developers.

You can read more about the new driver and DirectX 12 Ultimate on the NVIDIA developer website.

To fully utilize DirectX 12U API right now, you also need the latest Windows 10 version 20H1 update, which should roll out next month. According to ComputerBase, Microsoft today released the final May 2020 update preview for download.

Source: TechPowerUP

btarunr


  • #1

NVIDIA pushed out one of its first DirectX 12 Ultimate Developer Preview drivers to its NVIDIA Developer ecosystem. The version 450.82 drivers ship with all the ingredients needed for DirectX 12 Ultimate logo certification: software for DXR 1.1 ray-tracing, Variable-rate shading (VRS, tiers 1 and 2), Mesh Shaders, and Sampler Feedback. All NVIDIA GeForce RTX 20-series and Quadro RTX graphics cards already meet DirectX 12 Ultimate requirements. «This preview driver is intended for developers testing their applications with DirectX 12 Ultimate. This driver supports DXR Tier 1.1, Sampler Feedback, and Mesh Shaders,» reads the brief description of the drivers.

NVIDIA does not intend these drivers for public use, but rather members of its NVIDIA Developer Program. Use of the software comes with no warranties. The driver isn’t listed in the GeForce drivers pages, not even as a beta, and on the NDP page, the download links spawn a login gate. Apparently anyone can sign up for the NVIDIA Developer Program and download these drivers. The version numbering of the preview drivers suggests that NVIDIA’s R450 public release drivers will bear the DirectX 12 Ultimate logo, enabling all API features on GeForce and Quadro hardware that support them.

DOWNLOAD: NVIDIA DirectX 12 Ultimate Developer Preview Driver 450.82
Note: NVIDIA Developer Program account required (anyone can sign up)

View at TechPowerUp Main Site

ZoneDymo


  • #2

Arnt technically the GTX1000 series also DX12 ultimate compatible? or dont they support that VRS etc?

btarunr


  • #3

Arnt technically the GTX1000 series also DX12 ultimate compatible? or dont they support that VRS etc?

Nope, neither GTX 10-series, not GTX 16-series meet DX12U requirements.

GoldenX


  • #4

Nope, neither GTX 10-series, not GTX 16-series meet DX12U requirements.

Shouldn’t the 1600 series be fine? The only thing missing is ray tracing.
They do have VRS:

1587115904434.png

ARF


  • #5

Nope, neither GTX 10-series, not GTX 16-series meet DX12U requirements.

Even the newest Radeon RX 5700 XT doesn’t support DX12U. What a fall and joke from AMD! That brings the hardware for most gaming systems worldwide with the consoles and gaming graphics cards.

Arnt technically the GTX1000 series also DX12 ultimate compatible? or dont they support that VRS etc?

How when it doesn’t support hardware DXR 1.1 ray-tracing?

btarunr


  • #6

Shouldn’t the 1600 series be fine? The only thing missing is ray tracing.
They do have VRS:
View attachment 151814

You must support ALL of the features.

ZoneDymo


  • #7

Even the newest Radeon RX 5700 XT doesn’t support DX12U. What a fall and joke from AMD! That brings the hardware for most gaming systems worldwide with the consoles and gaming graphics cards.

How when it doesn’t support hardware DXR 1.1 ray-tracing?

Not entirely sure what the first part is about, lets not forget that by the time DX12U will actually become a prominent thing we will be atleast 2 generations of gpu’s further.

On the second part, did Nvidia now allow for Ray Tracing on the GTX10 series? Pretty sure I have seen benchmarks of that showing…it was crap performance….well .. MORE crap then on the RTX series, but still they technicall could do it.
Hence im asking, but maybe there are other features that actually just dont work on them.

ARF


  • #8

Not entirely sure what the first part is about, lets not forget that by the time DX12U will actually become a prominent thing we will be atleast 2 generations of gpu’s further.

On the second part, did Nvidia now allow for Ray Tracing on the GTX10 series? Pretty sure I have seen benchmarks of that showing…it was crap performance….well .. MORE crap then on the RTX series, but still they technicall could do it.
Hence im asking, but maybe there are other features that actually just dont work on them.

There is the need to have the actual hardware present for the developers and the gaming community.

Maybe software simulation which was shown on the aging Vega, too.

Apr 17, 2020
Low quality post by Assimilator

Assimilator


  • #9

Shouldn’t the 1600 series be fine? The only thing missing is ray tracing.
They do have VRS:
View attachment 151814

Jebus, are you illiterate?

  • #10

How when it doesn’t support hardware DXR 1.1 ray-tracing?

Does DXR 1.1 support need to be hardware for DX12U?

  • #11

«all the ingredients needed for DirectX 12 Ultimate logo certification: software for DXR 1.1 ray-tracing, Variable-rate shading (VRS, tiers 1 and 2), Mesh Shaders, and Sampler Feedback. «

Apparently it only requires DXR via software.

  • #12

Even the newest Radeon RX 5700 XT doesn’t support DX12U. What a fall and joke from AMD! That brings the hardware for most gaming systems worldwide with the consoles and gaming graphics cards.

Not everyone needss or even wants that RT nonsense.

  • #13

Not everyone needss or even wants that RT nonsense.

Mesh Shaders? Variable Rate Shading?
It is also pretty clear at this point that hardware acceleration for RT will be a thing in the (near) future.

By the way, DXR 1.1 should be part of the next Windows release, meaning these drivers likely only work well with Insider builds right now.

Last edited: Apr 17, 2020

TheoneandonlyMrK


  • #14

Is there a application or game to test these driver’s with the appropriate features.

ZoneDymo


  • #15

There is the need to have the actual hardware present for the developers and the gaming community.

Maybe software simulation which was shown on the aging Vega, too.

Well sure, thats why Nvidia is there currently really, plus dev samples/hardware is quite different from having a product out in the market for people to purchase already, how do you think it works for consoles before you can buy them?

AMD set the stage with Freesync, then later Nvidia swooped in on that later with their Gsync compatibility, no problem whatsoever.

GoldenX


  • #16

@Assimilator
It’s not the first time it happens, Terascale never supported double float natively, and yet they got OpenGL 4.5/4.6 support via software emulation. It’s not like Nvidia didn’t enable ray tracing via emulation on older unsuported cards before, right?
Read a bit before commenting, please.

Last edited: Apr 17, 2020

ARF


  • #17

Well sure, thats why Nvidia is there currently really, plus dev samples/hardware is quite different from having a product out in the market for people to purchase already, how do you think it works for consoles before you can buy them?

AMD set the stage with Freesync, then later Nvidia swooped in on that later with their Gsync compatibility, no problem whatsoever.

AMD used to be the innovation leader, with DX 10.1 for example.
Now, they are simply having their Bulldozer period with the graphics department. Years behind Nvidia in the graphics development.

It’s such a shame!

R-T-B


  • #18

AMD used to be the innovation leader, with DX 10.1 for example.

Before that nvidia shader model 3 first, I do believe.

It alternates.

How when it doesn’t support hardware DXR 1.1 ray-tracing?

The confusion is probably that it does support it, but it’s required to be hardware accelerated (it’s not on Pascal).

GoldenX


  • #19

Kind of a weird decision if you ask me. Force even the lowest end to support ray tracing, instead of just making it optional.

ARF


  • #20

Kind of a weird decision if you ask me. Force even the lowest end to support ray tracing, instead of just making it optional.

I guess no one will like 2-5 FPS on their entry level graphics card.

GoldenX


  • #21

I guess no one will like 2-5 FPS on their entry level graphics card.

Kids will see «GT 3030, DirectX12 Ultimate, Ray Tracing», they will think it will run Minecraft RTX well. They will get a lag fest.

  • #22

Mesh Shaders? Variable Rate Shading?

I don’t even know what they are, so I’m pretty sure I don’t need ’em.

It is also pretty clear at this point that hardware acceleration for RT will be a thing in the (near) future.

Maybe, but I have to guess is the RT nonsense on or off if I compare different videos of gameplay footage. I don’t see any difference, I see more difference by turning the details from high to very high/ultra.

GoldenX


  • #23

VRS and mesh shaders are WAY more important than ray tracing, but since they get no press, people ignore them.
Mesh shaders changed the whole graphics pipeline we have been using since ever.

ARF


  • #24

VRS and mesh shaders are WAY more important than ray tracing, but since they get no press, people ignore them.
Mesh shaders changed the whole graphics pipeline we have been using since ever.

I still can’t get how Turing is 2 whole years ahead of Navi 2X when DX 12U is a Microsoft’s thing, with next-gen consoles development, also?!? :confused:

Actually, the current graphics pipeline with Unified shaders was introduced in 2007. Before that, vertex and pixel shaders till 2007.

Last edited: Apr 17, 2020

GoldenX


  • #25

I still can’t get how Turing is 2 whole years ahead of Navi 2X when DX 12U is a Microsoft’s thing, with next-gen consoles development, also?!? :confused:

RDNA1 seems like a rushed joke to try to get away from the Vega mess. It backfired badly, again.

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