Opengl sdk скачать для windows 10

Get drivers for OpenGL 4.6, and developer beta drivers for OpenGL features.

This page provides links to both general release drivers that support OpenGL 4.6, and developer beta drivers that support upcoming OpenGL features.

Release Driver Downloads

OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here:

Windows

  • Download for Windows 8 and 7 (64-bit)
  • Download for Windows 10 (64-bit)
  • Download for Windows 10 (64-bit) DCH

Linux

  • Download for Linux 64-bit

Developer Beta Driver Downloads

Windows driver version 426.02 and Linux driver version 418.52.18 provide new features for OpenGL developers to test their upcoming OpenGL applications.

Windows 426.02

  • Download for Windows 8 and 7 (64-bit)
  • Download for Windows 10 (64-bit)
  • Download for Windows 10 (64-bit) DCH

Linux 418.52.18

  • Download for Linux 64-bit

OpenGL Beta Release Notes

NVIDIA provides full OpenGL 4.6 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Turing, Volta, Pascal, Maxwell (first or second generation) or Kepler based GPUs:

    Turing GPU Architecture

    • TITAN: NVIDIA TITAN RTX
    • GeForce RTX: GeForce RTX 2080 Ti, GeForce RTX 2080, GeForce RTX 2070, GeForce RTX 2060
    • GeForce GTX: GeForce GTX 1660 Ti, GeForce GTX 1660, GeForce GTX 1650, GeForce MX250, GeForce MX230
    • Quadro: Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000, Quadro RTX 3000, Quadro T2000, Quadro T1000

    Volta GPU Architecture

    • TITAN: NVIDIA TITAN V
    • Quadro: Quadro GV100

    Pascal GPU Architecture

    • TITAN: NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal)
    • GeForce: GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030, GeForce MX150,
    • Quadro: Quadro GP100, Quadro P6000, Quadro P5200, Quadro P5000, Quadro P4200, Quadro P4000, Quadro P3200, Quadro P3000, Quadro P2200, Quadro P2000, Quadro P1000, Quadro P620, Quadro P600, Quadro P520, Quadro P500, Quadro P400

    Maxwell 2 GPU Architecture

    • TITAN: GeForce GTX TITAN X
    • GeForce: GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 980M, GeForce GTX 970, GeForce GTX 970M, GeForce GTX 965M, GeForce GTX 960, GeForce GTX 950,
    • Quadro: Quadro M6000 24GB, Quadro M6000, Quadro M5500, Quadro M5000, Quadro M5000M, Quadro M4000, Quadro M4000M, Quadro M3000M, Quadro M2200, Quadro M2000

    Maxwell 1 GPU Architecture

    • GeForce: GeForce GTX 960M, GeForce GTX 950M, GeForce 945M, GeForce 940MX, GeForce 930MX, GeForce 920MX, GeForce 940M, GeForce 930M, GeForce GTX 860M, GeForce GTX 850M, GeForce 845M, GeForce 840M, GeForce 830M, GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce MX130
    • Quadro: Quadro M2000M, Quadro M1000M, Quadro M600M, Quadro M500M, Quadro M1200, Quadro M620, Quadro M520, Quadro K2200M, Quadro K620M

    Kepler GPU Architecture

    • TITAN: GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z
    • GeForce: GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630, GeForce MX110
    • Quadro: Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K600, Quadro K420, Quadro 410

The OpenGL 4.6 specifications can be downloaded from http://www.opengl.org/registry/.

For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/

Turing Extensions for OpenGL

GPUs with the new Turing architecture have many new OpenGL extensions giving developers access to new features.

Get Extensions

Release Updates

July 29th, 2019 — Windows 426.02, Linux 418.52.18

  • New:
    • GL_KHR_shader_subgroup
    • GL_NV_shader_subgroup_partitioned

Welcome to the OpenGL SDK! Here you’ll find some of the most
valuable resources available to OpenGL developers, all in one place.
Use the menu above to navigate to each contribution. Revisit often,
as there will be new contributions coming online all the time!

The OpenGL SDK is a gathering of 3rd party contributions from many
of the leaders in the community. In some cases the information and
downloads are available directly from the SDK on opengl.org. In
other cases, you’ll find links to the original materials elsewhere
on the web. In all cases, the contributions have been hand selected
and represent the best of what’s out there.

Individual projects hosted on the SDK website can be downloaded from
their respective project pages.

If you wish to submit an issue, please visit our GitHub repository.

For all other concerns you may have
with the OpenGL SDK, please use our online forums.

External Link in the menu indicates
a link that takes you outside the OpenGL SDK. It will be opened in a
new window/tab.

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The Unofficial OpenGL SDK is a collection of utility libraries designed to make it easy to learn the exciting world of 3D programming with the OpenGL library. This project is not associated with The Khronos Group.

License

BSD License, MIT License, zlib/libpng License

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2008-08-22

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The AMD OpenGL ES SDK is a set of libraries and headers that developers can
use to create 3D graphics applications using the OpenGL ES 2 API natively on
Microsoft Windows® and Linux® operating systems. OpenGL ES 2 is a subset of
the full OpenGL 2 specification, but provides a smaller, lightweight API,
limited to the core functionality required to support fully programmable 3D
graphics, without the overhead of legacy features. With this SDK, AMD
provides fully compliant native support for OpenGL ES 2 and EGL on systems
running AMD Radeon™ HD and AMD FirePro™ graphics cards.

Included Tools and Libraries
    - OpenGL ES 2 and EGL headers
    - 32 bit and 64 bit OpenGL ES 2 libraries
    - 32 bit and 64 bit EGL libraries
    - Sample application

SDK structure
    ./include - OpenGL ES 2 and EGL headers
    ./x86     - 32 bit libraries for Microsoft Windows® and Linux® environments
    ./x86-64  - 64 bit libraries for Microsoft Windows® and Linux® environments
    ./sample  - C++ sample application source code

Licensing
    The header files included in this SDK are licensed from the Khronos Group
    under the SGI Free Software B License Version 2.0.
    For details, see http://oss.sgi.com/projects/FreeB/.

Описание

OpenGL — это, своего рода, интерфейс для создания приложений, использующих 2D и 3D графику. Это спецификация с набором API, которую используют разработчики программ, а инженеры реализуют данные функции при производстве видеокарт.

Аббревиатура OpenGL расшифровывается как Open Graphics Library или открытая графическая библиотека. Программное обеспечение позволяет создавать кроссплатформенные визуальные эффекты, которые одинаково отображаются на Windows, MacOS, Unix и PS3.

Набор библиотек OpenGL 4.5 насчитывает более 300 функций, которые позволяют создавать 3D сцены с помощью примитивов. Также спецификации содержат инструменты для оптимизации моделей в трехмерном пространстве, стирания невидимых поверхностей, работы с цветами и оттенками, текстурирования и сглаживания. Программное обеспечение помогает реалистично настраивать свет, применять эффекты дыма, тумана и др.

Функции и особенности OpenGL 4.5:

  • Спецификации для 2D и 3D графики;
  • Отображение моделей и сцен на Windows, MacOS, Unix и PS3;
  • Работа с окнами посредством библиотеки GLUT;
  • Локальный и сетевой рендеринг (GLX);
  • Настройка освещения и детальная проработка цвета;
  • Инструменты для оптимизации и просмотра трехмерных моделей;
  • Отсутствие русской локализации.

Поддерживаемые системы (x64/x32):

  • Windows 10;
  • Windows 7;
  • Windows 8.

Официальный сайт: www.opengl.org

Скачать OpenGL

Для полного комплекта мы рекомендуем вам также скачать Панель управления NVIDIA (панель для управления параметрами видеокарты от NVIDIA).

So you want to take advantage of the power of the OpenGL API? If you are visiting this page because a game or software uses the OpenGL API, you need to install the appropriate graphic driver which enables usage of the functionality provided.

To program using the OpenGL API, you need the driver and the development package (depends on platform and programming language). More platform-specific details are described in the sections below.

FAQ

Main article: FAQ

This Wiki maintains a FAQ page for OpenGL.

Downloading OpenGL

In all three major desktop platforms (Linux, macOS, and Windows), OpenGL more or less comes with the system. However, you will need to ensure that you have downloaded and installed a recent driver for your graphics hardware.

Windows

Appropriate Windows driver websites:

  • AMD/ATI
  • Intel
  • NVidia

Some sites also distribute beta versions of graphics drivers, which may give you access to bug fixes or new functionality before an official driver release from the manufacturer:

  • Guru3D

Without drivers, you will default to a software version of OpenGL 1.1 (on Win98, ME, and 2000), a Direct3D wrapper that supports OpenGL 1.1 (WinXP), or a Direct3D wrapper that supports OpenGL 1.1 (Windows Vista and Windows 7). None of these options are particularly fast, so installing drivers is always a good idea.

If your system does not contain a GPU, or the GPU vendor delivers graphics drivers providing OpenGL support that’s so old as to be useless to you, you might want to consider installing the Mesa3D OpenGL library on your system. See this wiki link for details:

  • Installing Mesa3D on Windows

Linux

Graphics on Linux is almost exclusively implemented using the X Window system. Supporting OpenGL on Linux involves using GLX extensions to the X Server. There is a standard Application Binary Interface defined for OpenGL on Linux that gives application compatibility for OpenGL for a range of drivers. In addition the Direct Rendering Infrastructure (DRI) is a driver framework that allows drivers to be written and interoperate within a standard framework to easily support hardware acceleration, the DRI is included in of XFree86 4.0 but may need a card specific driver to be configured after installation.
These days, XFree86 has been rejected in favor of XOrg due to the change in the license of XFree86, so many developers left Xfree86 and joined the XOrg group. Popular Linux distros come with XOrg now.

Vendors have different approaches to drivers on Linux, some support Open Source efforts using the DRI, and others support closed source frameworks but all methods support the standard ABI that will allow correctly written OpenGL applications to run on Linux.

  • AMD/ATI
  • Intel
  • Nvidia
  • Nvidia HOWTO (old)

For more information on developing OpenGL applications on Linux, see Platform specifics: Linux

macOS

Unlike other platforms, where the Operating System and OpenGL implementations are often updated separately, OpenGL updates are included as part of macOS system updates. To obtain the latest OpenGL on macOS, users should upgrade to the latest OS release, which can be found at Apple.com.

For developers, a default installation of macOS does not include any OpenGL headers, nor does it include other necessary development tools. These are installed by a separate developer tools package called Xcode. This installer includes the OpenGL headers, compilers (gcc), debuggers (gdb), Apple’s Xcode IDE, and a number of performance tools useful for OpenGL application development.

  • OpenGL Information
  • Download Xcode

For more information on developing OpenGL applications on macOS, see Platform specifics: macOS.

Writing an OpenGL Application

The first step is to pick your language. Bindings for OpenGL exist in many languages, from C# and Java to Python and Lua. Some languages have multiple sets of OpenGL bindings, none of them being official. All of them are ultimately based on the C/C++ bindings.

If you are not using C/C++, you must download and install a package or library for your chosen language that includes the OpenGL bindings. Some come pre-installed, but others have separate downloads.

If you are using C/C++, then you must first set up a build environment (Visual Studio project, GNU makefile, CMake file, etc) that can link to OpenGL. Under Windows, you need to statically link to a library called OpenGL32.lib (note that you still link to OpenGL32.lib if you’re building a 64-bit executable. The «32» part is meaningless). Visual Studio, and most Windows compilers, come with this library.

On Linux, you need to link to libGL. This is done with a command-line parameter of «-lGL».

Initialization

Before you can actually use OpenGL in a program, you must first initialize it. Because OpenGL is platform-independent, there is not a standard way to initialize OpenGL; each platform handles it differently. Non-C/C++ language bindings can also handle these differently.

There are two phases of OpenGL initialization. The first phase is the creation of an OpenGL Context; the second phase is to load all of the necessary functions to use OpenGL. Some non-C/C++ language bindings merge these into one.

OpenGL Context Creation

An OpenGL context represents all of OpenGL. Creating one is very platform-specific, as well as language-binding specific.

If you are using the C/C++ language binding for OpenGL, then you are strongly advised to use a window toolkit for managing this task. These libraries create a window, attach an OpenGL context to this window, and manage basic input for that window. Once you are comfortable with OpenGL, you can then start learning how to do this manually.

Most non-C/C++ language bindings will provide you with a language-specific mechanism for creating a context.

Getting Functions

If you are using a non-C/C++ language binding, then the maintainer of that binding will already handle this as part of context creation. If you are using C/C++, read on.

In order to use OpenGL, you must get OpenGL API functions. For most libraries you are familiar with, you simply #include a header file, make sure a library is linked into your project or makefile, and it all works. OpenGL doesn’t work that way.

For reasons that are ultimately irrelevant to this discussion, you must manually load functions via a platform-specific API call. This boilerplate work is done with various OpenGL loading libraries; these make this process smooth. You are strongly advised to use one.

If you want to do it manually however, there is a guide as to how to load functions manually. You still should use an extension loader.

Using OpenGL

OpenGL is a rendering library. What OpenGL does not do is retain information about an «object». All OpenGL sees is a ball of triangles and a bag of state with which to render them. It does not remember that you drew a line in one location and a sphere in another.

Because of that, the general way to use OpenGL is to draw everything you need to draw, then show this image with a platform-dependent buffer swapping command. If you need to update the image, you draw everything again, even if you only need to update part of the image. If you want to animate objects moving on the screen, you need a loop that constantly clears and redraws the screen.

There are techniques for only updating a portion of the screen. And you can use OpenGL with these techniques. But OpenGL itself doesn’t do it internally; you must remember where you drew everything. You must figure out what needs updating and clear only that part of the screen. And so forth

There are many tutorials and other materials available for learning how to use OpenGL, both on this wiki and online.

OpenGL Viewers

These are programs that you install and run, and they give you information specific to the OpenGL API your system implements, like the version offered by your system, the vendor, the renderer, the extension list, supported viewport size, line size, point size, plus many other details. Some might include a benchmark. Some are standalone benchmarks.

  • GPU Caps Viewer (Windows XP, Vista 32)
  • OpenGL Extension Viewer (Windows, Windows x64 and macOS): This one comes with a database containing information about what extensions are implemented by hardware other than your own
  • OpenGL hardware capability viewer (Windows, Linux, macOS)
  • FurMark benchmarking application (Windows)

Tutorials and How To Guides

User contributed tutorials and getting started guides

  • OpenGL 3.0 and above:
    • Learning Modern 3D Graphics Programming Through OpenGL
    • OpenGL Step by Step (using C++, FreeGLUT and GLEW)
    • OpenGLBook.com Free online OpenGL 4.0 book (OpenGL 3.3 code provided wherever possible) using freeglut and GLEW
    • Spiele Programmierung Windows OpenGL 3 Tutorials And Articles, Beginner to Advanced in German
    • Swiftless OpenGL 4 Tutorials
    • opengl-tutorial.org OpenGL 3.3 and later Tutorials
      • Basics
      • Intermediate
    • Modern OpenGL Tom Dalling
    • www.learnopengl.com: Easy-to-understand modern OpenGL tutorials aimed at beginners
    • TheChernoProject (Youtube): High Quality video series for learning modern OpenGL
    • Mike Shah (Youtube): In-depth video series targeted towards students for learning modern OpenGL
    • Open.gl/introduction: Learn OpenGL basics
    • GPGPU-D-Fourier-Transform: Introduction to compute shader via 1D Fourier Transform
    • A simple text editor using OpenGL: Showcasing use of vertex & Fragment shader to render text
    • A simple walk through using GLFW: https://bitbucket.org/asif_bahrainwala/walkthrough/src/main/
  • Pre-OpenGL 3.0:
    • The OpenGL Programming Guide, also called the Red Book Covers OpenGL version 1.1.
    • DurianSoftware.com, Intro to Modern OpenGL (en français)
    • GLUT, Tutorials
    • MarekKnows.com, Game development video tutorials, OpenGL, shaders, physics, math, C++, 3D modeling, network, audio etc
    • NeHe, OpenGL Tutorials
    • SongHo OpenGL tutorials
    • Swiftless Tutorials OpenGL 1 & 2,
    • Lazy Foo’s OpenGL Tutorial, Covers OpenGL 2D in both OpenGL 2.1 and modern OpenGL
  • Code Resources: These are small snippets of code from the web that have been useful in the past. Most of them use deprecated functionality.

By Topic

  • Shadow Mapping
    • opengl-tutorial.org, Tutorial 16 : Shadow mapping PCF, shadow-acne/peter-panning, stratisfied sampling. GL3.3.
    • paulsprojects.net GL1.5.
    • ShadowMapping with GLSL shadow-acne, resolution, backfaces, border-issues. GL2+

Development Tools

  • RenderDoc — free, stand-alone graphics debugger. Supports only the OpenGL 3.2+ Core Profile. Works on both Windows and Linux.
  • Nsight Visual Studio Edition — Nsight 3.0 support OpenGL 4.2 Debugging and Profiling, along with Shader Debugging and Pixel History
  • Deleaker — Deleaker for Visual Studio finds OpenGL leaks

See Also

  • OpenGL Reference: All of the OpenGL 4.6 functions and what they do.
  • Related toolkits and APIs: For utilities that make using OpenGL easier.
  • Language bindings

External Links

  • Reference Documentation
    • The Khronos OpenGL Registry
  • Implementations
    • The Mesa 3D Graphics Library, a software renderer based on the OpenGL API.
  • Engines
    • Ogre 3D engine
    • Visualization Library
  • Demos
    • Delphi OpenGL Demos
    • G-Truc Creation: OpenGL 2.1 — 4.1 Code samples
    • Humus.name many demos, advanced
  • Vendor SDKs
    • OpenGL SDK projects and OpenGL man pages
    • nVidia’s SDK, examples and many pdf
    • AMD/ATI’s examples and many pdf
  • Other
    • 3D models
    • http://www.opengl.org/sdk/docs/tutorials/TyphoonLabs/
    • http://www.opencsg.org, Constructive Solid Geometry, boolean operations with geometry
    • GameDev.net, The Gamedev OpenGL Forums
    • http://gpwiki.org A Wiki about Game Programming, also has GL code snippets and other APIs

Описание и рекомендации

Аббревиатура OpenGL расшифровывается, как Open Graphics Library – и представляет интерфейс API, используемый для получения 2D, 3D изображений в приложениях. Отдельное преимущество спецификации – универсальность применительно к платформам и языкам программирования.

Интерфейс OpenGL содержит сотни функций, обладает солидной базой графических примитивов. Пакет адаптирован под 32 и 64-bit архитектуры процессоров.

История релизов

Спецификация разработана в 90-х годах прошлого века. Первое значимое обновление затронуло OpenGL 2.0, где был внедрен Shading Language. Появление языка шейдеров GLSL обусловлено развитием трехмерных изображений, прежде всего, в компьютерных играх.

Версия 2.0 пакета охарактеризовалась существенным прогрессом в отображении 3D эффектов и самой объемной графики.

Последующие выпуски пакета, где присутствуют значимые изменения:

  • 3.0 – новая спецификация с поддержкой серии HD видеокарт Radeon;
  • 3.3 – релиз предварял выход четвертой редакции пакета;
  • 4.0 – внедрены 2 ступени обработки шейдеров, минимизировано участие центрального процессора в прорисовке изображений;
  • 4.2 – добавлен алгоритм обработки 8 и 16 разрядных значений в едином сегменте данных, размерностью 32 бит, что значительно сократило объем используемой памяти в математических операциях;
  • 4.3 – библиотека дополнена новым типом шейдеров.

Последующие издания 4.4 и 4.5 не претерпели существенных модификаций. Новые выпуски дополнились поддержкой современных моделей видеокарт AMD и NVidia.

Последнее значимое изменение программа претерпела в текущем релизе 4.6. В пакете появилась функция промежуточного представления шейдеров на высокоуровневом языке программирования SPIR-V.

С этой версии OpenGL автоматически встроена в современные выпуски драйверов на ПК, включая Intel HD Graphics Driver.

Применительно к OpenGL в Майнкрафт для Виндовс, известны случаи появления ошибок. Универсальная методика их устранения реализуется в 3 этапа. Вначале убирают установленные шейдеры. Далее обновляют утилиту OptiFine (если имеется) и драйверы видеокарты. После переустанавливают игру.

OpenGL для Windows 7, 8.1

Семерка уже не поддерживается корпорацией Microsoft, но графическая библиотека совместима с операционной системой.

Поэтому драйверы современных видеокарт уже будут содержать OpenGL при установке на компьютере с Windows 7. Аналогичная ситуация и с новой версией ОС.

OpenGL для Windows 10, 11

Для корректной работы графических драйверов с последней редакцией ОС рекомендуется использовать пакет совместимости. Скачать утилиту Compatibility Pack для Windows 11, 10 через официальный сайт Microsoft Store, поможет ссылка, размещенная у нас.

Обязательно проверяйте совместимость драйверов. Это поможет избежать ошибок графики в Windows 10, 11.

OpenGL Extensions Viewer

Вспомогательная утилита, отображающая сведения о драйверах видеокарт. Наряду с предоставлением технической информации приложение позволяет пользователю настраивать некоторые функции масштабирования. В частности через Extension Viewer активируется ряд скрытых расширений OpenGL.

Из арсенала информационной поддержки следует выделить отображение:

  • детализированных сведений о расширениях и их функционале;
  • списка поддерживаемых видео режимов;
  • перечня доступных форматов изображения;
  • степени соответствия драйвера различным релизам OpenGL от 1.1 до 4.6.

Встроенные 3D-тесты позволяют измерить уровень быстродействия масштабирования. В официальном издании русская версия интерфейса утилиты предусмотрена.

Заключение

Скачать OpenGL наш сайт позволяет не просто бесплатно, а с широким выбором вариантов. Под современные компьютеры мы предлагаем утилиты для автоматического обновления и поиска драйверов.

Альтернативно, возможен ручной поиск на официальных сайтах по названию и модели видеоадаптера NVidia GeForce и AMD Radeon.

У нас доступен Extension Viewer на русском языке, пакет обеспечения совместимости. Также на сайте присутствуют различные версии драйвера OpenGL под наиболее популярные модели видеокарт.

Скриншоты

Установка OpenGL Compatibility Pack
Ошибка в Minecraft
Информация в OpenGL Extensions Viewer

Другие версии

Скачать GeForce Experience для обновления OpenGL и драйвера NVidia (EXE)
Скачать утилиту обновления OpenGL и драйверов AMD Radeon (EXE)
Скачать OpenGL 4.6 (драйвер NVidia) для Windows 10/11 64-бита (EXE)
Скачать OpenGL 4.6 (драйвер NVidia) для Windows 10 32-бита (EXE)
Скачать OpenGL 4.6 (драйвер NVidia) для Windows 7/8 64-бита (EXE)
Скачать OpenGL 4.6 (драйвер NVidia) для Windows 7/8 32-бита (EXE)
Скачать OpenGL 4.5 для Windows 10/11 64-бита (EXE)
Скачать OpenGL 4.5 для Windows 10 32-бита (EXE)
Скачать OpenGL 4.5 для Windows 7/8 64-бита (EXE)
Скачать OpenGL 4.5 для Windows 7/8 32-бита (EXE)
Скачать Пакет обеспечения совместимости с OpenCL и OpenGL из Microsoft Store
Скачать OpenGL Extensions Viewer 6.3.8 (EXE)
Скачать OpenGL Extensions Viewer 6.3.7 (EXE)

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