What’s New:
- PowerXpress Systems — Added Vulkan Support
- The Talos Principle — Potential version compatability issues addressed
- Hologram — No longer crashes on launch
- This product is based on a published Khronos specification but has not yet passed the Khronos Conformance Test Process. A fully conformant implementation of the Vulkan API will be included in a forthcoming Radeon Software release.
This driver is intended as beta level support for use solely with Vulkan applications and as such some Radeon Software functionality has been removed. This is including and not limited to support for other Graphics APIs, Radeon Settings and other Radeon Software driver features.
When installing the AMD Radeon Software Beta for Vulkan on the Windows operating system, the user must be logged on as Administrator, or have Administrator rights to complete the installation of the AMD Radeon Software Beta for Vulkan.
The AMD Radeon Software Beta for Vulkan requires Windows 7 Service Pack 1 to be installed.
Note: This driver is not intended for use on AMD products running in Apple Boot Camp platforms. Users of these platforms should contact their system manufacturer for driver support.
Supported Products:
- AMD Radeon R9 Fury Series Graphics
- AMD Radeon R9 Nano Series Graphics
- AMD Radeon R9 300 Series Graphics
- AMD Radeon R9 200 Series Graphics
- AMD Radeon R7 300 Series Graphics
- AMD Radeon R7 200 Series Graphics
- AMD Radeon HD 8500 — HD 8900 Series Graphics
- AMD Radeon HD 7700 — HD 7900 Series Graphics
- AMD A-Series APUs with Radeon R7 Graphics
- AMD A-Series APUs with Radeon R3 Graphics
- AMD A-Series APUs with Radeon R6 Graphics
- AMD FX-8800P APUs with AMD Radeon R7 Graphics
- AMD A-Series APUs with Radeon R5 Graphics
- AMD E-Series APUs with Radeon R2 Graphics
- AMD A-Series APUs with Radeon R4 Graphics
- AMD Radeon HD 8500 — HD 8900 Series Graphics
- AMD Radeon R9 M300 Series Graphics
- AMD Radeon R7 M200 Series Graphics
- AMD Radeon R7 M300 Series Graphics
- AMD Radeon R5 M200 Series Graphics
- AMD Radeon R5 M300 Series Graphics
- AMD Radeon HD 8500M — HD 8900M Series Graphics
- AMD Radeon R9 M200 Series Graphics
- AMD Radeon HD 7700M — HD 7900M Series Graphics
What is Vulkan?
As a complement to OpenGL, descended from AMD’s Mantle, and forged by the industry, Vulkan is a powerful low-overhead graphics API that gives software developers deep control over the performance, efficiency, and capabilities of Radeon GPUs and multi-core CPUs. More information on Vulkan can be found here. More information on the latest AMD Vulkan-related news can be found here.
Known Issues:
- Some AMD PowerXpress systems may experience instability
- Windows re-sizing in some applications may cause an application crash
- HDMI and DP to DVI adapters on Windows 7 may intermittently cause display issues
Previous Versions 2016-04-07:
- AMD Radeon Software Beta for Vulkan 16.15.2111 Beta 1 32-bit
- AMD Radeon Software Beta for Vulkan 16.15.2111 Beta 1 64-bit
Previous Versions:
- AMD Radeon Software Beta for Vulkan 16.15.1009 Beta 5 2016-03-03
- AMD Radeon Software Beta for Vulkan 1.0 2016-02-17
v-2023.Q1.1
Driver installation instruction
2023-1-31 update
New feature and improvement
- Update Khronos Vulkan Headers to 1.3.238
- Add REMBRANDT, Raphael and Mendocino support
- Support extensions VK_KHR_fragment_shader_barycentric, VK_EXT_depth_clamp_zero_one, VK_EXT_attachment_feedback_loop_layout
- Performance tuning for games like RB6: Siege
- Enable multiview on geometry shader
- Enable uber fetch shader
Issue fix
- [xgl issue #164] Incorrect assertion for
VkRenderPassAttachmentBeginInfo
with a non-imagelessVkFramebuffer
- Pipeline cache cannot be opened for readonly while it is under write mode
- Error when dump ELF code objects with illegal characters in pipeline name
v-2022.Q4.4
v-2022.Q4.3
Driver installation instruction
2022-12-9 update
New feature and improvement
- Update Khronos Vulkan Headers to 1.3.235
- Performance tuning for WolfYB, Three Kingdoms, etc.
- Extend NonBlockCompressedView to support view3dAs2dArray
Issue fix
- Shuttering in Doom Eternal
- Dota2 fails to run with AMDVLK when RADV is installed
- [PAL issues#91] AMDVLK driver hogs DRM_NODE_PRIMARY even when VK_KHR_display is not enabled
v-2022.Q4.2
Driver installation instruction
2022-11-10 update
New feature and improvement
- Update Khronos Vulkan Headers to 1.3.232
- Performance tuning for WolfensteinII, WolfensteinYB, Quake II RTX, DDnet in GPU-Intensive benchmark
Issue fix
- New version CTS failure in dEQP-VK.pipeline.pipeline_library.graphics_library.misc.non_graphics.*
- New version CTS failure in dEQP-VK.ray_tracing_pipeline.acceleration_structures.query_pool_results.cpu*
- Failure in GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels test with Zink
- [AMDVLK issue #267] Rendering issue in Battlefield 1
v-2022.Q4.1
Driver installation instruction
2022-10-21 update
New feature and improvement
- Update Khronos Vulkan Headers to 1.3.230
- Performance tuning for Total War: WarHammer III, DoomEternal RT, GravityMark_RT and Quake II RTX
- Enable CPU path for surface present
Issue fix
- New version CTS failure in dEQP-VK.pipeline.monolithic.creation_feedback.graphics_tests.vertex_stage_fragment_stage_no_cache_zero_out_feedback_cout
- Issues in acquire release
v-2022.Q3.5
Driver installation instruction
2022-9-30 update
New feature and improvement
- Update Khronos Vulkan Headers to 1.3.228
- Support extension VK_EXT_depth_clamp_zero_one
- Performance tuning for Doom Eternal, Yquake2, etc.
- Enable acquire-release barrier
- Enable MSAA decompress with compute engine
Issue fix
- CTS random crash in dEQP-VK.pipeline.pipeline_library.stencil.*.comp_always
- New version CTS failure in dEQP-VK.amd_ray_query.stress
- Corruption in game Control, Detroit:Become Human and SOTR
- Black line corruption in Metal gear Solid The Phantom Pain
- Can’t share pipeline cache among processes
- Corruption with unaligned memory to image copy
- Dota2 crash in game launch
v-2022.Q3.4
Driver installation instruction
2022-9-13 update
New feature and improvement
- Add 64bit raytracing support for Navi2x
- Update Vulkan Headers to 1.3.225
- Performance tuning for games: World War Z, AshesOfTheSingularity
Issue fix
- New version CTS failure in dEQP-VK.api.copy_and_blit..resolve_image.whole_copy_before_resolving_transfer.
- CTS warning in dEQP-VK.pipeline.creation_cache_control.*
- VulkanInfo crash with pipeline cache disabled
- RGP test kit failure on RX 6800
- Firefox corruption on Ubuntu 22.04
v-2022.Q3.3
Driver installation instruction
2022-8-18 update
New feature and improvement
- Update Khronos vulkan Headers to 1.3.223
- Add the support for IB2 dump to PAL command dumper
- Performance tuning for Rage2, Rainbow Six: Extraction/Siege and Totalwar: WarhammerIII
Issue fix
- Robustness issue for VK_EXT_private_data
v-2022.Q3.2
Driver installation instruction
2022-8-4 update
New feature and improvement
- Update Khronos Vulkan headers to 1.3.221
- Improve SniperElite5 game performance
- Add debug logging support
- Add capture replay support for sparse buffers
Issue fix
- CTS failures in dEQP-VK.renderpass2.depth_stencil_resolve.*
- CTS failures in dEQP-VK.pipeline.pipeline_library.graphics_library.misc.*
- CTS failures in dEQP-VK.fragment_shading_rate.renderpass2.monolithic.fragstencil.dynamic.noattachment*
- ASTC/ETC2 gpu decode path hang when loading Renderdoc capture
v-2022.Q3.1
Driver installation instruction
2022-7-18 update
New feature and improvement
- Update Khronos Vulkan Headers to 1.3.217
- Add GPU_DECOMPRESS support for ASTC/ETC2 which could be enabled by panel setting EnableShaderDecode and EnableBC3Encoder
- Support extension VK_EXT_non_seamless
Issue fix
- CTS failures in dEQP-VK.conditional_rendering.*
- Switchable graphics layer doesn’t work with new version loader
- RGP Profiling Doesn’t Work on RX 6800
- Huge corruption visible when playing with SkyGold
- GpuProfiler lifetime bug
Сегодня AMD выложила новый драйвер AMD Vulkan, AMDVLK v-2022.Q4.3, который предлагает несколько последних улучшений производительности в нескольких играх, а также некоторые графические исправления в некоторых играх.
Ниже приведена информация о новом обновлении драйвера AMD Vulkan, размещенная на Github GPUOpen-Drivers компании AMD.
Новые возможности и улучшения
- Обновление Khronos Vulkan Headers до версии 1.3.235
- Настройка производительности для WolfYB, Three Kingdoms и т.д.
- Расширение NonBlockCompressedView для поддержки view3dAs2dArray
Исправленные проблемы
- Цветное мерцание в GTA IV
- Замыкание в Doom Eternal
- Dota2 не запускается с AMDVLK, когда установлен RADV
- [Проблемы с PAL # 91] Драйвер AMDVLK использует DRM_NODE_PRIMARY, даже если VK_KHR_display не включен
AMD Open Source Driver for Vulkan, AMDVLK, — это официальный графический драйвер Radeon с открытым исходным кодом, специально разработанный для платформы Linux.
Новое обновление корректирует производительность для Wolfenstein Youngblood и Total War: Three Kingdoms. Компания не уточняет другие игры, производительность которых повышена в этом новом обновлении.
Новый драйвер также устраняет мерцание цветов при запуске Grand Theft Auto IV и графические заикания при игре в DOOM Eternal. Наконец, DOTA 2 теперь запускается, если в системе установлен Radeon Vulkan ray-tracing.
Майкл Ларабель с сайта Phoronix также отмечает, что оптимизация ускорения была сделана для игр под Windows, запускаемых Linux в экосистеме Steam Play компанией Valve при помощи DXVK и VKD3D-Proton.
Драйвер AMDVLK совместим со следующими сериями видеокарт AMD:
- Radeon RX 6900/6800/6700/6600/6500 Series
- Radeon RX 5700/5600/5500 Series
- Radeon RX Vega Series
- Radeon RX 400/500 Series
- Radeon Pro WX 9100, x200 Series
- Radeon Pro W5700/W5500 Series
Драйвер AMD Vulkan совместим с дистрибутивами Ubuntu и Redhat, но не был официально протестирован на других версиях. Компания предупреждает пользователей, что они могут свободно использовать драйвер на других дистрибутивах, но результаты могут отличаться.
Чтобы загрузить новейший AMDVLK v-2022.Q4.3 от AMD, вы можете найти инструкции и файл загрузки здесь, на странице GitHub компании.
AMD has published few days ago a graphics driver for Radeon-based graphics cards on Windows 10 and Windows 11. Adrenalin 22.2.1 is the first public driver with Vulkan 1.3 support. This driver brings the following changes:
Support For
– Dying Light 2
– Lost Ark
– Vulkan 1.3 and Vulkan Roadmap 2022. Click here for more information.Fixed Issues
– On some AMD Graphics Products such as Radeon RX 6700 XT Graphics, some users may observe flashing colored lights around their character when playing Fortnite using DirectX 12.
Update: Adrenalin 22.2.2
Support For
– Total War: Warhammer III
– AMD Smart Access Memory optimizations for AMD Ryzen processors with integrated graphics paired with discrete Radeon graphics can be found below:
. Up to 24% increase in performance in Assassin’s Creed Valhalla @ 1080p Ultra High settings, using Radeon Software Adrenalin 22.2.2 on the Ryzen 9 5900HX and Radeon RX 6800M, versus the previous software driver version 22.2.1.
. Up to 23% increase in performance in Battlefield 5 @ 1080p Ultra settings, using Radeon Software Adrenalin 22.2.2 on the Ryzen 7 5800H and Radeon RX 6600M, versus the previous software driver version 22.2.1.
. Up to 18% increase in performance in Borderlands 3 @ 1080p Badass settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 9 5900HX and Radeon RX 6800M, versus the previous software driver version 22.2.1.
. Up to 17% increase in performance in F1 2021 @ 1080p Ultra High settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 7 5800H and Radeon RX 6600M, versus the previous software driver version 22.2.1.
. Up to 12% increase in performance in Gears 5 @ 1080p High settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 7 5800H and Radeon RX 6600M, versus the previous software driver version 22.2.1.
. Up to 11% increase in performance in Fortnite @ 1080p Ultra settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 7 5800H and Radeon RX 6600M, versus the previous software driver version 22.2.1.
. Up to 10% increase in performance in Cyberpunk 2077 @ 1080p Ultra settings, using Radeon™ Software Adrenalin 22.2.2 on the Ryzen 9 5900HX and Radeon RX 6800M, versus the previous software driver version 22.2.1.
Radeon Software Adrenalin Downloads
- latest version for win10/win11 64-bit @ Geeks3D
- v22.2.2 downloads + release notes @ AMD
- v22.2.1 downloads + release notes @ AMD
Quick driver information
Adrenalin 22.2.1
Adrenalin 22.2.2
OpenGL support
Adrenalin 22.2.1
Adrenalin 22.2.1 exposes OpenGL 4.6 and 330 extensions for a Radeon RX 6800 XT. This support is similar to Adrenalin 21.5.2.
- GL_VENDOR: ATI Technologies Inc. - GL_RENDERER: AMD Radeon RX 6800 XT - GL_VERSION: 4.6.14802 Compatibility Profile/Debug Context 22.2.1 30.0.14023.7007 - GL_SHADING_LANGUAGE_VERSION: 4.60 - OpenGL Extensions: 330 extensions (GL=305 and WGL=25)
Adrenalin 22.2.2
Adrenalin 22.2.2 exposes OpenGL 4.6 and 330 extensions for a Radeon RX 6800 XT. This support is similar to Adrenalin 21.5.2.
- GL_VENDOR: ATI Technologies Inc. - GL_RENDERER: AMD Radeon RX 6800 XT - GL_VERSION: 4.6.14802 Compatibility Profile/Debug Context 22.2.2 30.0.14029.1011 - GL_SHADING_LANGUAGE_VERSION: 4.60 - OpenGL Extensions: 330 extensions (GL=305 and WGL=25)
Vulkan support
Adrenalin 22.2.1
Adrenalin 22.2.1 exposes Vulkan 1.3.203 API for a Radeon RX 6800 XT on Windows 10/11. The following new device extensions have been added:
– VK_KHR_global_priority
– VK_KHR_maintenance4
– VK_EXT_depth_clip_control
– VK_EXT_global_priority_query
– VK_EXT_provoking_vertex
- [ device 0 ] - name: AMD Radeon RX 6800 XT - deviceID: 1002-73BF (4098-29631) - API version (raw): 4206795 - API version: 1.3.203 - # of extensions: 141 VK_KHR_16bit_storage VK_KHR_8bit_storage VK_KHR_acceleration_structure VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_dynamic_rendering VK_KHR_external_fence VK_KHR_external_fence_win32 VK_KHR_external_memory VK_KHR_external_memory_win32 VK_KHR_external_semaphore VK_KHR_external_semaphore_win32 VK_KHR_format_feature_flags2 VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_global_priority VK_KHR_imageless_framebuffer VK_KHR_image_format_list VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_maintenance4 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_ray_query VK_KHR_ray_tracing_pipeline VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_integer_dot_product VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_subgroup_uniform_control_flow VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_synchronization2 VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_vulkan_memory_model VK_KHR_win32_keyed_mutex VK_KHR_zero_initialize_workgroup_memory VK_EXT_4444_formats VK_EXT_border_color_swizzle VK_EXT_calibrated_timestamps VK_EXT_color_write_enable VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_control VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 VK_EXT_external_memory_host VK_EXT_full_screen_exclusive VK_EXT_global_priority VK_EXT_global_priority_query VK_EXT_hdr_metadata VK_EXT_host_query_reset VK_EXT_image_robustness VK_EXT_image_view_min_lod VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_load_store_op_none VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_pageable_device_local_memory VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_post_depth_coverage VK_EXT_primitive_topology_list_restart VK_EXT_private_data VK_EXT_provoking_vertex VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sampler_filter_minmax VK_EXT_sample_locations VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_atomic_float2 VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_stencil_export VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_texel_buffer_alignment VK_EXT_tooling_info VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_ycbcr_image_arrays VK_AMD_buffer_marker VK_AMD_calibrated_timestamps VK_AMD_device_coherent_memory VK_AMD_display_native_hdr VK_AMD_draw_indirect_count VK_AMD_gcn_shader VK_AMD_gpa_interface VK_AMD_gpu_shader_half_float VK_AMD_gpu_shader_int16 VK_AMD_memory_overallocation_behavior VK_AMD_mixed_attachment_samples VK_AMD_negative_viewport_height VK_AMD_pipeline_compiler_control VK_AMD_shader_ballot VK_AMD_shader_core_properties VK_AMD_shader_core_properties2 VK_AMD_shader_explicit_vertex_parameter VK_AMD_shader_fragment_mask VK_AMD_shader_image_load_store_lod VK_AMD_shader_info VK_AMD_shader_trinary_minmax VK_AMD_texture_gather_bias_lod VK_AMD_wave_limits VK_GOOGLE_decorate_string VK_GOOGLE_hlsl_functionality1 VK_GOOGLE_user_type - memory heaps: 3 - heap 1: 16112 kB - heap 2: 7908 kB - heap 3: 256 kB - Features (55) -> robustBufferAccess: 1 -> fullDrawIndexUint32: 1 -> imageCubeArray: 1 -> independentBlend: 1 -> geometryShader: 1 -> tessellationShader: 1 -> sampleRateShading: 1 -> dualSrcBlend: 1 -> logicOp: 1 -> multiDrawIndirect: 1 -> drawIndirectFirstInstance: 1 -> depthClamp: 1 -> depthBiasClamp: 1 -> fillModeNonSolid: 1 -> depthBounds: 1 -> wideLines: 1 -> largePoints: 1 -> alphaToOne: 0 -> multiViewport: 1 -> samplerAnisotropy: 1 -> textureCompressionETC2: 0 -> textureCompressionASTC_LDR: 0 -> textureCompressionBC: 1 -> occlusionQueryPrecise: 1 -> pipelineStatisticsQuery: 1 -> vertexPipelineStoresAndAtomics: 1 -> fragmentStoresAndAtomics: 1 -> shaderTessellationAndGeometryPointSize: 1 -> shaderImageGatherExtended: 1 -> shaderStorageImageExtendedFormats: 1 -> shaderStorageImageMultisample: 1 -> shaderStorageImageReadWithoutFormat: 1 -> shaderStorageImageWriteWithoutFormat: 1 -> shaderUniformBufferArrayDynamicIndexing: 1 -> shaderSampledImageArrayDynamicIndexing: 1 -> shaderStorageBufferArrayDynamicIndexing: 1 -> shaderStorageImageArrayDynamicIndexing: 1 -> shaderClipDistance: 1 -> shaderCullDistance: 1 -> shaderFloat64: 1 -> shaderInt64: 1 -> shaderInt16: 1 -> shaderResourceResidency: 1 -> shaderResourceMinLod: 1 -> sparseBinding: 1 -> sparseResidencyBuffer: 1 -> sparseResidencyImage2D: 1 -> sparseResidencyImage3D: 1 -> sparseResidency2Samples: 0 -> sparseResidency4Samples: 0 -> sparseResidency8Samples: 0 -> sparseResidency16Samples: 0 -> sparseResidencyAliased: 1 -> variableMultisampleRate: 1 -> inheritedQueries: 1 - Limits (106) -> maxImageDimension1D: 16384 -> maxImageDimension2D: 16384 -> maxImageDimension3D: 8192 -> maxImageDimensionCube: 16384 -> maxImageArrayLayers: 8192 -> maxTexelBufferElements: 4294967295 -> maxUniformBufferRange: 4294967295 -> maxStorageBufferRange: 4294967295 -> maxPushConstantsSize: 128 -> maxMemoryAllocationCount: 4096 -> maxSamplerAllocationCount: 1048576 -> bufferImageGranularity: 1 -> sparseAddressSpaceSize: 17562121273344 -> maxBoundDescriptorSets: 32 -> maxPerStageDescriptorSamplers: 4294967295 -> maxSamplerAllocationCount: 4294967295 -> maxPerStageDescriptorStorageBuffers: 4294967295 -> maxPerStageDescriptorSampledImages: 4294967295 -> maxPerStageDescriptorStorageImages: 4294967295 -> maxPerStageDescriptorInputAttachments: 4294967295 -> maxPerStageResources: 4294967295 -> maxDescriptorSetSamplers: 4294967295 -> maxDescriptorSetUniformBuffers: 4294967295 -> maxDescriptorSetUniformBuffersDynamic: 8 -> maxDescriptorSetStorageBuffers: 4294967295 -> maxDescriptorSetStorageBuffersDynamic: 8 -> maxDescriptorSetSampledImages: 4294967295 -> maxDescriptorSetStorageImages: 4294967295 -> maxDescriptorSetInputAttachments: 4294967295 -> maxVertexInputAttributes: 64 -> maxVertexInputBindings: 32 -> maxVertexInputAttributeOffset: 4294967295 -> maxVertexInputBindingStride: 16383 -> maxVertexOutputComponents: 128 -> maxTessellationGenerationLevel: 64 -> maxTessellationPatchSize: 32 -> maxTessellationControlPerVertexInputComponents: 128 -> maxTessellationControlPerVertexOutputComponents: 128 -> maxTessellationControlPerPatchOutputComponents: 120 -> maxTessellationControlTotalOutputComponents: 4096 -> maxTessellationEvaluationInputComponents: 128 -> maxTessellationEvaluationOutputComponents: 128 -> maxGeometryShaderInvocations: 127 -> maxGeometryInputComponents: 128 -> maxGeometryOutputComponents: 128 -> maxGeometryOutputVertices: 1023 -> maxGeometryTotalOutputComponents: 4095 -> maxFragmentInputComponents: 128 -> maxFragmentOutputAttachments: 8 -> maxFragmentDualSrcAttachments: 1 -> maxFragmentCombinedOutputResources: 4294967295 -> maxComputeSharedMemorySize: 65536 -> maxComputeSharedMemorySize: [65535 ; 65535 ; 65535] -> maxComputeWorkGroupInvocations: 1024 -> maxComputeWorkGroupSize: [1024 ; 1024 ; 1024] -> subPixelPrecisionBits: 8 -> subTexelPrecisionBits: 8 -> mipmapPrecisionBits: 8 -> maxDrawIndexedIndexValue: 4294967295 -> maxDrawIndirectCount: 4294967295 -> maxSamplerLodBias: 15.996094 -> maxSamplerAnisotropy: 16.000000 -> maxViewports: 16 -> maxViewportDimensions: [16384 ; 16384] -> viewportBoundsRange: [-32768.000000 ; 32767.000000] -> viewportSubPixelBits: 8 -> minMemoryMapAlignment: 64 -> minTexelBufferOffsetAlignment: 4 -> minUniformBufferOffsetAlignment: 16 -> minStorageBufferOffsetAlignment: 4 -> minTexelOffset: -64 -> maxTexelOffset: 63 -> minTexelGatherOffset: -32 -> maxTexelGatherOffset: 31 -> minInterpolationOffset: -2.000000 -> maxInterpolationOffset: 1.000000 -> subPixelInterpolationOffsetBits: 8 -> maxFramebufferWidth: 16384 -> maxFramebufferHeight: 16384 -> maxFramebufferLayers: 8192 -> framebufferColorSampleCounts: 15 -> framebufferDepthSampleCounts: 15 -> framebufferStencilSampleCounts: 15 -> framebufferNoAttachmentsSampleCounts: 15 -> maxColorAttachments: 8 -> sampledImageColorSampleCounts: 15 -> sampledImageIntegerSampleCounts: 15 -> sampledImageDepthSampleCounts: 15 -> sampledImageStencilSampleCounts: 15 -> storageImageSampleCounts: 15 -> maxSampleMaskWords: 1 -> timestampComputeAndGraphics: 1 -> timestampPeriod: 10.000000 -> maxClipDistances: 8 -> maxCullDistances: 8 -> maxCombinedClipAndCullDistances: 8 -> discreteQueuePriorities: 2 -> pointSizeRange: [0.000000 ; 8191.875000] -> lineWidthRange: [0.000000 ; 8191.875000] -> pointSizeGranularity: 0.125000 -> lineWidthGranularity: 0.125000 -> strictLines: 0 -> standardSampleLocations: 1 -> optimalBufferCopyOffsetAlignment: 1 -> optimalBufferCopyRowPitchAlignment: 1 -> nonCoherentAtomSize: 128 - VK_KHR_driver_properties -> driverName: AMD proprietary driver -> driverID: VK_DRIVER_ID_AMD_PROPRIETARY_KHR -> driverInfo: 22.2.1 -> conformanceVersion: 1.3.0.0 - VK_AMD_shader_core_properties -> shaderEngineCount: 4 -> shaderArraysPerEngineCount: 2 -> computeUnitsPerShaderArray: 10 -> simdPerComputeUnit: 2 -> wavefrontsPerSimd: 16 -> sgprsPerSimd: 2048 -> minSgprAllocation: 128 -> maxSgprAllocation: 104 -> sgprAllocationGranularity: 128 -> vgprsPerSimd: 1024 -> minVgprAllocation: 16 -> maxVgprAllocation: 256 -> vgprAllocationGranularity: 16
Adrenalin 22.2.2
Adrenalin 22.2.2 exposes Vulkan 1.3.203 API for a Radeon RX 6800 XT on Windows 10/11. Same support than Adrenalin 22.2.1.
- name: AMD Radeon RX 6800 XT - deviceID: 1002-73BF (4098-29631) - API version (raw): 4206795 - API version: 1.3.203 - # of extensions: 141
—
via (v22.2.1)
via (v22.2.2)