Uathelper packaging windows 64 bit error cook failed

Вот такое вылазит при сборкеUATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed.UATHelper: Packaging (Windows (64-bit)): LogInit: Display:UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 103 error(s), 3932 warning(s)UATHelper: Packaging (Windows (64-bit)): LogInit: Display:UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 1727.73 secondsUATHelper: Packaging (Windows (64-bit)): Took 1781,793983s to run UE4Editor-Cmd.exe, ExitCode=1UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.UATHelper: Packaging (Windows (64-bit)): (see C:UsersComputer EgoraAppDataRoamingUnreal EngineAutomationToolLogsD+UE_4.18UAT_Log.txt for full exception trace)UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)UATHelper: Packaging (Windows (64-bit)): BUILD FAILEDPackagingResults: Error: Unknown Cook Failure

Вот такое вылазит при сборке
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure — 103 error(s), 3932 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 1727.73 seconds
UATHelper: Packaging (Windows (64-bit)): Took 1781,793983s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersComputer EgoraAppDataRoamingUnreal EngineAutomationToolLogsD+UE_4.18UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Лог вот:

ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure — 103 error(s), 3932 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 1727.73 seconds
CommandUtils.Run: Took 1781,793983s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:UsersComputer EgoraAppDataRoamingUnreal EngineAutomationToolLogsD+UE_4.18Cook-2018.02.20-16.28.33.txt
InternalUtils.SafeCopyFile: SafeCopyFile D:UE_4.18EngineProgramsAutomationToolSavedCook-2018.02.20-15.58.51.txt C:UsersComputer EgoraAppDataRoamingUnreal EngineAutomationToolLogsD+UE_4.18Cook-2018.02.20-16.28.33.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile D:UE_4.18EngineProgramsAutomationToolSavedCook-2018.02.20-15.58.51.txt
Project.Cook: Cook failed. Deleting cooked data.
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: Cook failed.
ExceptionUtils.PrintExceptionInfo: (see C:UsersComputer EgoraAppDataRoamingUnreal EngineAutomationToolLogsD+UE_4.18UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo:
ExceptionUtils.PrintExceptionInfo: CommandletException: Editor terminated with exit code 1 while running Cook for D:Unreal ProjectsGPGP.uproject; see log C:UsersComputer EgoraAppDataRoamingUnreal EngineAutomationToolLogsD+UE_4.18Cook-2018.02.20-16.28.33.txt
ExceptionUtils.PrintExceptionInfo: в AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
ExceptionUtils.PrintExceptionInfo: в AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
ExceptionUtils.PrintExceptionInfo: в Project.Cook(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: Wrapped by AutomationException: Cook failed.
ExceptionUtils.PrintExceptionInfo: в Project.Cook(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: в BuildCookRun.DoBuildCookRun(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: в BuildCookRun.ExecuteBuild()
ExceptionUtils.PrintExceptionInfo: в AutomationTool.BuildCommand.Execute()
ExceptionUtils.PrintExceptionInfo: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
ExceptionUtils.PrintExceptionInfo: в AutomationTool.Automation.Process(String[] Arguments)
ExceptionUtils.PrintExceptionInfo: в AutomationTool.Program.MainProc(Object Param)
ExceptionUtils.PrintExceptionInfo: в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
ExceptionUtils.PrintExceptionInfo: в AutomationTool.Program.Main()
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure).
Никаких русских букв, имён пользователей нет. Я без понятия почему такое происходит… Помогите пожалуйста)

ATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure — 1 error(s), 302 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 1144.69 seconds
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display:

UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 1277,9703187s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersslavaAppDataRoamingUnreal EngineAutomationToolLogsF+UE_4.27Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: Warning/Error Summary (Unique only)

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: ————————————

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogNavigation: Error: [/Script/Engine.RecastNavMesh] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.RecastNavMesh]

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_BatchedWaveSpawnController.BP_BatchedWaveSpawnController_C:LinkWaveSpawnDataToDataTableEntries.CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_WeightedWaveSpawnController.BP_WeightedWaveSpawnController_C:RunBotSpawningSystem.CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_WeightedWaveSpawnController.BP_WeightedWaveSpawnController_C:PrepareAISpawnWeightDistArrayForNewWave.CallFunc_GetDataTableRowFromName_OutRow’. Unknown stru

cture.

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_WeightedWaveSpawnController.BP_WeightedWaveSpawnController_C:SortAISpawnDataInIncreasingThreatOrder.CallFunc_GetDataTableRowFromName_OutRow’. Unknown struc

ture.

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/TowerDefenseStarterKit/Blueprints/WaveSpawningSystems/BP_WeightedWaveSpawnController.BP_WeightedWaveSpawnController_C:LinkAISpawnDataToDataTableEntries.CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogUObjectGlobals: Warning: Class /Script/Engine.NavigationSystem is not a child class of Class /Script/Engine.NavigationSystemBase

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/TowerDefenseStarterKit/Maps/Map_DynamicNavMeshPathDemo

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/TowerDefenseStarterKit/Maps/Map_DynamicNavMeshPathDemo

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/TowerDefenseStarterKit/Blueprints/GameplayActors/BP_GridGenerator.BP_GridGenerator_C:GridCell_GEN_VARIABLE because its class does not exist

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/TowerDefenseStarterKit/Blueprints/GameplayActors/BP_GridCellDetector.BP_GridCellDetector_C:GridCellHighlighter_GEN_VARIABLE because its class does not exist

UATHelper: Packaging (Windows (32-bit)): LogInit: Display:

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: Failure — 6 error(s), 5 warning(s)

UATHelper: Packaging (Windows (32-bit)): LogInit: Display:

UATHelper: Packaging (Windows (32-bit)):

UATHelper: Packaging (Windows (32-bit)): Execution of commandlet took: 7.50 seconds

UATHelper: Packaging (Windows (32-bit)): Took 18.9222119s to run UE4Editor-Cmd.exe, ExitCode=1

UATHelper: Packaging (Windows (32-bit)): ERROR: Cook failed.

UATHelper: Packaging (Windows (32-bit)): (see C:UsersRoHilAppDataRoamingUnreal EngineAutomationToolLogsD+Program+Files+Epic+Games+UE_4.20Log.txt for full exception trace)

UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

UATHelper: Packaging (Windows (32-bit)): BUILD FAILED

PackagingResults: Error: Unknown Cook Failure

Packaging failed UE4 Help please #3

Comments

ATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure — 1 error(s), 302 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 1144.69 seconds
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display:

UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 1277,9703187s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersslavaAppDataRoamingUnreal EngineAutomationToolLogsF+UE_4.27Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

The text was updated successfully, but these errors were encountered:

I’m not sure why there’s «F+UE_4.27» in there. Is your project in a folder named «F+UE_4.27» or something? Project names should contain no spaces or other special characters (like ‘+’).

Источник

IVannaUE4

Участник


    Автор темы

  • #1

Пытаюсь скомпилировать проект под Windows 64-bit, но почему то не компилируется проект(Пишет UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: Элемент с тем же ключом уже был добавлен.)
Что делать?

  • 57.2 KB
    Просмотры: 11

Senior_Gamania

Эксперт


  • #2

ERROR: System.ArgumentException: Элемент с тем же ключом уже был добавлен.

А так надо смотреть код, какой-то элемент с ключом дублируешь

IVannaUE4

Участник


    Автор темы

  • #3

ERROR: System.ArgumentException: Элемент с тем же ключом уже был добавлен.

А так надо смотреть код, какой-то элемент с ключом дублируешь

а как это определить?
Я просто на блюпринтах работаю

  • #4

У меня такая же проблема, ты можешь подробней рассказать? Просто я делаю на блюпринтах, заранее спасибо!)

Vanyox


  • #5

Одно из возможных решений: попробуй очистить лог предыдущей запаковки, мне частетько помогало чистка всех сейвов.
Твой проектSavedStagedBuilds

Iloveu


  • #6

Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Одно из возможных решений: попробуй очистить лог предыдущей запаковки, мне частетько помогало чистка всех сейвов.
Твой проектSavedStagedBuilds

1625818660113.png

Vanyox


  • #7

И? На этот Пост может кто то другой наткнуться и возможно ему эта информация будет полезна. (Пока не закрыли тему — она актуальна)
Сам вспомни как тебе ответы с майла от 2014+- помогали))

  • #8

Когда у меня что-то не собирает, я обычно удаляю папки: «.vs, Binaries, Intermediate, Saved и файл .Sln, потом нажимаю на экзешник и генерирую файлы под новую версию движка, в 99% случаев мне это помогает.

LordGarond


  • #9

У меня тоже не компилировалось, оказалось была проблема в том, что в настройках проекта в list levels (или maps list точно не помню) не были добавлены игровые уровни.

Since yesterday I have been unable to cook any projects for windows in the 4.25.3 edition of Unreal Engine. Even a brand new empty project is failing. This was working fine for the first couple of days but today I opened up the last project I was working on and unable to cook content. This is the same for all projects both new and existing.

Note* Building new and existing projects in the standard edition of Unreal 4.25.3 is working successfully just for comparison.

Log file:

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: begin: stack for UAT

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: === Critical error: ===

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error:

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: Assertion failed: OutputStream [File:E:Build2UnrealEngineEngineSourceRuntimeCorePublicProfilingDebugging/DiagnosticTable.h] [Line: 46] (*Note: This directory location does not exist on my machine)

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error:

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error:

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error:

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error:

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: end: stack for UAT

PackagingResults: Error: begin: stack for UAT

PackagingResults: Error: === Critical error: ===

PackagingResults: Error: Assertion failed: OutputStream [File:E:Build2UnrealEngineEngineSourceRuntimeCorePublicProfilingDebugging/DiagnosticTable.h] [Line: 46] (*Note: This directory location does not exist on my machine.)

PackagingResults: Error: end: stack for UAT

UATHelper: Cooking (Windows (64-bit)): Took 7.0340367s to run UE4Editor-Cmd.exe, ExitCode=3

UATHelper: Cooking (Windows (64-bit)): ERROR: Cook failed.

UATHelper: Cooking (Windows (64-bit)):        (see C:UsersDanielAppDataRoamingUnreal EngineAutomationToolLogsC+Program+Files+Aximmetry+DE+UnrealEngineLog.txt for full exception trace)

PackagingResults: Error: Cook failed.

UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

UATHelper: Cooking (Windows (64-bit)): BUILD FAILED

________________________________________________________________________________________________________

I have been through all of the log files and they just come back with the same error codes and nothing obvious. There are no other errors prior to this one.

This is affecting all projects relating to aximmetry DE. Projects on regular Epic 4.25.3 are working fine.

I have also been through and disabled all plugins in a set of tests but no improvement.

I have completely removed and reinstalled Aximmetry DE, and Unreal for Aximmetry, as well as manually delete all of the working directories such as those found under approaming.

Reinstalled, restarted, fresh project, etc. Nothing seems to resolve the problem.

Thanks

On Unreal Engine 4.26.2, I am trying to package a Blueprint/C++ mixture project for Win64.

However, I have encountered the following error:

LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/Administrator/Documents/Unreal Projects/foo.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/Administrator/Documents/Unreal Projects/foo.uproject" -coo
k -stage -archive -archivedirectory=C:/Users/Administrator/Desktop/Win32UnrealBuilds -package -ue4exe="C:Program FilesEpic GamesUE_4.26EngineBinariesWin64UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:UsersAdministratorDocumentsUnreal Projectsfoo.uproject
UATHelper: Packaging (Windows (64-bit)): ERROR: Game target not found. Game target is required with -cook or -cookonthefly
UATHelper: Packaging (Windows (64-bit)):        (see C:UsersAdministratorAppDataRoamingUnreal EngineAutomationToolLogsC+Program+Files+Epic+Games+UE_4.26Log.txt for full exception trace)
PackagingResults: Error: Game target not found. Game target is required with -cook or -cookonthefly
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

The relevant section of the full exception trace is:

BuildCookRun.SetupParams: Setting up ProjectParams for C:UsersAdministratorDocumentsUnreal Projectsfoo.uproject
InternalUtils.SafeFileExists: SafeFileExists C:UsersAdministratorAppDataLocalTempUATC+Program+Files+Epic+Games+UE_4.26RulesUATRules24283721.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:UsersAdministratorAppDataLocalTempUATC+Program+Files+Epic+Games+UE_4.26RulesUATRules24283721.dll: Assembly does not exist
...
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

Is there a conventional reason «Game target not found» is hit?

26 фев 2020

во время компиляции вот это

PackagingResults: Error: Операция успешно завершена. (0)
PackagingResults: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
PackagingResults: Warning: MemoryStats:
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 14 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 11 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 14 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 16 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 17 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: tExit(1)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: ready requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: phThreadHP 10 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: e exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeac15fb19 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeac166994 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeac16636a UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeac16616e UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeaa31c3b5 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeaa68384f UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffeaa683684 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 18 crashed.
PackagingResults: Error: Runnable thread PoolThread 14 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 11 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Runnable thread TaskGraphThreadHP 14 crashed.
PackagingResults: Error: Runnable thread PoolThread 16 crashed.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 17 crashed.
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
PackagingResults: Error: tExit(1)
PackagingResults: Error: ready requested)
PackagingResults: Error: re-entered.
PackagingResults: Error: Win RequestExit; note: exit was already requested)
PackagingResults: Error: phThreadHP 10 crashed.
PackagingResults: Error: e exit requested (reason: Win RequestExit; note: exit was already requested)
PackagingResults: Error: [Callstack] 0x00007ffeac15fb19 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeac166994 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeac16636a UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeac16616e UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeaa31c3b5 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeaa68384f UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeaa683684 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: Runnable thread TaskGraphThreadHP 18 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff01be7bd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
PackagingResults: Error: [Callstack] 0x00007fff01be7bd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff022cced1 ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff022cced1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 16 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 16 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 14
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 11
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 15 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 14
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 16
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 12 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 17
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 10 crashed.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Crash in runnable thread PoolThread 14
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 11
PackagingResults: Error: Runnable thread TaskGraphThreadHP 15 crashed.
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 14
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Crash in runnable thread PoolThread 16
PackagingResults: Error: Runnable thread TaskGraphThreadHP 12 crashed.
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 17
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Runnable thread TaskGraphThreadHP 10 crashed.
UATHelper: Packaging (Windows (64-bit)): Runnable thread TaskGraphThreadHP 13 crashed.
UATHelper: Packaging (Windows (64-bit)): HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): FPlatformMisc::RequestExit(1)
UATHelper: Packaging (Windows (64-bit)): Engine exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): Executing StaticShutdownAfterError
PackagingResults: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): Building textures: sfiqk0g_8K_Displacement (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): Runnable thread PoolThread 17 crashed.
UATHelper: Packaging (Windows (64-bit)): HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): FPlatformMisc::RequestExit(1)
UATHelper: Packaging (Windows (64-bit)): Engine exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): Took 98,5097919s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersAdminAppDataRoamingUnreal EngineAutomationToolLogsA+soft+UE_4.24Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

fear_13th


29 фев 2020

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.

Последнее редактирование: 29 фев 2020

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