Описание
Windows Media 9 Series Codecs Package — официальный набор кодеков для популярного медиаплеера Windows Media Player 9. Скачав и установив небольшой файл, вы разрешите множество проблем, связанных с невозможностью воспроизвести тот или иной видеофильм.
ТОП-сегодня раздела «Кодеки, декодеры»
FFmpeg 5.1.2-9
FFmpeg — нужный и важный набор библиотек для работы с видео и звуком. Позволяет записывать,…
Lame MP3 3.100
Lame MP3 — это одна из лучших программ-кодировщиков, предназначенных для перевода музыкальных файлов в формат MP3…
Отзывы о программе Windows Media 9 Series Codecs Package
Онега про Windows Media 9 Series Codecs Package [29-07-2009]
я скачала и установила,но проблема все та же.пишет ошибка загрузки кодеков.уже не знаю что делать.как это исправить?
2 | 3 | Ответить
John про Windows Media 9 Series Codecs Package [09-04-2007]
Все не учшего мнении надеюсь на 11й медиа пойдёт
2 | 2 | Ответить
миша про Windows Media 9 Series Codecs Package [03-11-2004]
Нужен codec, качаю nero.
2 | 2 | Ответить
Ламмер про Windows Media 9 Series Codecs Package [24-09-2004]
Надеюсь, что Ламмер — это не ругательство…
2 | 2 | Ответить
Ламмер про Windows Media 9 Series Codecs Package [24-09-2004]
А у меня не пашет!
3 | 2 | Ответить
WMV9 VCM is a Video Compression Manager (VCM) based version of the Windows Media Video 9 encoder/decoder will enable legacy encoding and editing applications like VirtualDub to support the Windows Media Video 9 codec in file containers such as AVI.
1 tool hits, Showing 1 to 1 tools |
Explanation:
NEW SOFTWARE= New tool since your last visit
NEW VERSION= New version since your last visit
NEW REVIEW= New review since your last visit
NEW VERSION= New version
Latest version
Version number / Beta version number / Update version number and when it whas released.
Type and download
NO MORE UPDATES? = The software hasn’t been updated in over 2 years.
NO LONGER DEVELOPED = The software hasn’t been updated in over 5 years.
RECENTLY UPDATED = The software has been updated the last 31 days.
Freeware = Download Free software.
Freeware Trialware = Download Free software but some parts are trial/shareware.
Free software = Download Free software and also open source code also known as FOSS (Free and Open Source Software).
Free software Trialware = Download Free software and also open source code but some parts are trial/shareware.
Freeware Ads = Download Free software but supported by advertising, usually with a included browser toolbar. It may be disabled when installing or after installation.
Free software Ads = Free Download software and open source code but supported by advertising, usually with a included browser toolbar. It may be disabled when installing or after installation.
Trialware = Also called shareware or demo. Free Trial version available for download and testing with usually a time limit or limited functions.
Payware = No demo or trial available.
Portable version = A portable/standalone version is available. No installation is required.
v1.0.1 = Latest version available.
Download beta = It could be a Beta, RC(Release Candidate) or an Alpha / Nightly / Unstable version of the software.
Download 15MB = A direct link to the software download.
Win = Windows download version. It works on 32-bit and 64-bit Windows.
Win64 = Windows 64-bit download version. It works only on 64-bit Windows.
Mac = Mac download version. It works on 32-bit and 64-bit Mac OS.
Mac64 = Mac OS download version. It works only on 64-bit Mac OS.
Linux = Linux download version.
Portable = Portable version. No installation is required.
Ad-Supported = The software is bundled with advertising. Be careful when you install the software and disable addons that you don’t want!
Visit developers site = A link to the software developer site.
Download (mirror link) = A mirror link to the software download. It may not contain the latest versions.
Download old versions = Free downloads of previous versions of the program.
Download 64-bit version = If you have a 64bit operating system you can download this version.
Download portable version = Portable/Standalone version meaning that no installation is required, just extract the files to a folder and run directly.
Portable version available = Download the portable version and you can just extract the files and run the program without installation.
Old versions available = Download old versions of the program.
Version history available = Complete changelog on our site.
= Windows version available.
= Mac OS version available.
= Linux version available.
Our hosted tools are virus and malware scanned with several antivirus programs using www.virustotal.com.
Rating
Rating from 0-10.
Browse software by sections
All In One Blu-ray Converters (10)
All In One DVD Converters (13)
All In One MKV to MP4, Blu-ray, UHD (12)
All In One Video Converters (19)
Animation (3D, 2D Animation) (11)
Audio Editors (21)
Audio Encoders (81)
Audio Players (19)
Authoring (Blu-ray, UHD, AVCHD) (16)
Authoring (DivX) (4)
Authoring (DVD) (27)
Authoring (SVCD, VCD) (9)
Bitrate Calculators (7)
Blu-ray to AVI, MKV, MP4 (15)
Blu-ray to Blu-ray, AVCHD (10)
Burn (CD,DVD,Blu-ray) (24)
Camcorders, DV, HDV, AVCHD (31)
Capture TV, DVD, VCR (30)
CD, DVD, Blu-ray recovery (3)
Codec Packs (7)
Codec, Video Identifiers (28)
Codecs (67)
Decrypters (DVD Rippers) (16)
Decrypters (UHD, Blu-ray Rippers) (10)
DigitalTV, DVB, IPTV (37)
DVD to DVD (20)
DVD to MP4, MKV, H264, H265 (16)
DVD to VCD, SVCD (5)
DVD to XviD, AVI, DivX (16)
ISO, Image (16)
Linux Video Tools (176)
MacOS Video Tools (222)
Media (Blu-ray, DVD, CD) (9)
Media Center, HTPC (37)
Other Useful Tools (133)
Photo Blu-ray, DVD, SlideShow (8)
Portable (Mobile, PSP) (35)
Region Free Tools (5)
Screen capture , Screen recording (26)
Screenshots , Thumbnails (13)
Subtitle Editors, Converters (71)
Tag Editors (3)
Video De, Multiplexers (64)
Video Editors (Advanced, NLE) (33)
Video Editors (Basic) (50)
Video Editors (H264, MP4, MKV, MTS) (19)
Video Editors (MPG, DVD) (16)
Video Editors (WMV, AVI) (16)
Video Encoders (AV1, VP8, VP9) (2)
Video Encoders (AVI, WMV) (39)
Video Encoders (H264, H265, MP4, MKV) (45)
Video Encoders (MPG, DVD) (23)
Video Encoders , Converters (151)
Video Frameservers (9)
Video Players (44)
Video Repair, Fix (23)
Video Scripting (11)
Video Streaming (21)
Video Streaming Downloaders (101)
Virtualdub Tools (11)
Лучшие в категории
K-Lite Mega Codec Pack
Мега-максимальный пакет самого распространенного набора кодеков и мультимедийных утилит K-Lite.
K-Lite Codec Pack Full
Популярный пакет кодеков, с помощью которого вы сможете проигрывать любые файлы мультимедиа.
x264 Video Codec
Библиотека утилит, предназначенных для сжатия и конвертации видео в формат H.264/MPEG-4 AVC.
K-Lite Codec Tweak Tool
Программа предназначена для сканирования установленных кодеков и в случае обнаружения ошибок их…
DivX
Пакет кодеков для воспроизведения медиафайлов форматов DivX и MKV в любом плеере, например, Windows…
3ivx D4
Набор инструментов для работы с MPEG-4, который поддерживает MPEG-4 Video, MPEG-4 Audio, а также…
ТОП 100 программ
Скачать
Характеристики
Скрины
Разработчик:
Microsoft Corporation
ОС:
Windows XP, 2000, 2003
Рейтинг:
4.28 звезд
В левом меню вы можете скачать Windows Media 9 Series Codecs Package бесплатно, без регистрации и ввода смс. Ссылка на скачивание прямая, поэтому вам не придется ожидать, загрузка Windows Media 9 Series Codecs Package начнется сразу же автоматически, без перехода на другую страницу. Размер программы составляет 1000 Кб
Windows Media 9 Series Codecs Package — официальный набор кодеков для популярного медиаплеера Windows Media Player 9. Скачав и установив небольшой файл, вы разрешите множество проблем, связанных с невозможностью воспроизвести тот или иной видеофильм.
Программы похожие на Windows Media 9 Series Codecs Package
-
4.75 рейтинг
Real Alternative — программа позволяет воспроизводить RealAudio и RealVideo файлы без установки на компьютер медиаплеера RealPlayer. В настоящий момент поддерживаются следующие форматы: RealAudio (.ra…
- Бесплатная
- Windows Vista, XP
-
4.72 рейтинг
Nimo Codec Pack — Вследствие огромного количества программного обеспечения для компрессии видео, часто бывает такая ситуация — есть видео, но нет звука или наоборот. В большинстве случаев это означает…
- Бесплатная
- Windows Vista, XP
-
4.65 рейтинг
Lame MP3 — это одна из лучших программ-кодировщиков, предназначенных для перевода музыкальных файлов в формат MP3. Кодек обладает большим количеством настраиваемых параметров и позволяет создава…
- Бесплатная
- Windows 10, 8.1, 8, 7, Vista, XP, 2000
-
4.56 рейтинг
Windows Media Bonus Pack for Windows XP — набор программных средств, расширяющий мультимедийные возможности системы, а также функциональность программ для работы с видео и звуком.
В состав пакета в…
- Бесплатная
- Windows XP
-
4.21 рейтинг
GSpot — Утилита поможет с легкостью определить какой кодек используется в том или ином видео/аудио файле и какой кодек необходимо поставить для его просмотра. Поддерживается работа с файлами MPEG (.mp…
- Бесплатная
- Windows Vista, XP
-
4.88 рейтинг
Satsuki Decoder Pack – сборник содержит большое количество необходимых видео и аудио кодеков, а также утилит, которые могут потребоваться вам для просмотра цифровых фильмов и роликов.
В состав …- Бесплатная
- Windows 8.1, 8, 7, Vista, XP
-
4.66 рейтинг
Codec — сборник последних версий самых популярных кодеков, предназначенных для воспроизведения наиболее широко распространенных аудио и видео форматов.
В состав сборника вошли следующие ком…- Бесплатная
- Windows Vista, XP
-
4.58 рейтинг
X Codec Pack (XP Codec Pack) — сборник всевозможных аудио и видео кодеков, которые могут быть полезны при просмотре цифровых фильмов на компьютере. В состав комплекта вошли следующие компоненты:
…
- Бесплатная
- Windows 8, 7, Vista, XP
-
4.18 рейтинг
SMM Codek — Этот набор кодеков, необходим для воспроизводства звука в видео файлах, например во всех лицензионных фильмах. Не конфликтует с ни одним из существующих наборов кодеков. Если у вас при вос…
- Бесплатная
- Windows XP, 98, ME, 2000
-
3.91 рейтинг
AVIcodec — бесплатный анализатор мультимедиа файлов, который предоставляет детальную информацию обо всех кодеках и фильтрах, необходимых для воспроизведения фильмов. В случае, если необходимых к…
- Бесплатная
- Windows Vista, XP
-
4.13 рейтинг
CodecInstaller — программа анализирует систему и выводит полный список установленных аудио и видео кодеков/фильтров. CodecInstaller позволяет осуществить анализ видеофайла, после чего предлагает необх…
- Бесплатная
- Windows Vista, XP
-
4.47 рейтинг
Windows Media Lite — пакет кодеков и системных библиотек, предназначенный для воспроизведения файлов и потокового контента Windows Media без необходимости установки Windows Media Player.
Пакет соде…
- Бесплатная
- Windows Vista, XP
-
4.57 рейтинг
MediaCoder — Программа позволяет повысить компрессию видео и аудио с целью уменьшения размеров файла, может извлекать аудиотреки, предоставляет возможности для конвертирования видео в нормальные VCD/D…
- Бесплатная
- Windows 10, 8.1, 8, 7, Vista, XP
-
4.61 рейтинг
K-Lite Codec Pack Update — обновление для популярного набора кодеков K-Lite Codec Pack — универсальное решение для проигрывания большинства видео и аудио файлов.
Это обновление применимо для всех п…
- Бесплатная
- Windows 10, 8.1, 8, 7, XP
-
3.85 рейтинг
AC3Filter — это высококачественный бесплатный DirectShow фильтр, предназначенный для декодирования и обработки звука в реальном времени. Поддерживает большое количество аудио форматов AC3/DTS/MPEG в р…
- Бесплатная
- Windows 7, Vista, XP, 2000
-
4.44 рейтинг
Cole2k Media Codec Pack — пакет всевозможных кодеков, декодеров, фильтров для воспроизведения и кодирования мультимедийных файлов. Способен проиграть все, что угодно.
По своему составу Cole2k Media…
- Бесплатная
- Windows 8.1, 8, 7, Vista, XP
-
3.91 рейтинг
VIA Vinyl AC97 Audio Driver — драйверы для интегрированных звуковых кодеков AC97 на чипсетах: VT82C686A, VT82C686B, VT8233, VT8233A, VT8233C, VT8235, VT8237/R, VT8231, VT8251.
Предназначены для всех …- Бесплатная
- Windows XP
-
4.48 рейтинг
Realtek AC97 Vista Driver — драйверы для интегрированного (AC97) звука материнских плат на чипах от RealTek.
Версия для операционных систем Windows Vista и Windows 7….
- Бесплатная
- Windows 7, Vista
-
4.55 рейтинг
Codecs for Windows XP and Vista (Vista Codec Package)- огромный сборник всевозможных аудио/видео кодеков и фильтров для работы с видео. Установив этот пакет вы сможете беспрепятственно просматривать л…
- Бесплатная
- Windows Vista, XP
-
4.29 рейтинг
DirectShow Filter Manager — утилита для просмотра, добавления и удаления фильтров DirectX (кодеков в том числе).
Кодек — это компонент системы, обеспечивающий сжатие и распаковку определённых данных…- Бесплатная
- Windows XP, 98, ME, 2000
Популярные программы в категории Кодеки, декодеры
This article is about audio encoding and decoding software. For the container file format, see .wma.
Filename extension |
.wma |
---|---|
Internet media type | audio/x-ms-wma |
Developed by | Microsoft |
Initial release | August 17, 1999; 23 years ago[1] |
Type of format | Audio |
Open format? | No |
Free format? | No |
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft.WMA is a lossless file format,This means that WMA media doesn’t lose as many sonic details during compression. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs.[2][3] WMA Pro, a newer and more advanced codec, supports multichannel and high resolution audio.[4] A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity (the regular WMA format is lossy).[4] WMA Voice, targeted at voice content, applies compression using a range of low bit rates.[4] Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.
Development history[edit]
The first WMA codec was based on earlier work by Henrique Malvar and his team which was transferred to the Windows Media team at Microsoft.[5] Malvar was a senior researcher and manager of the Signal Processing Group at Microsoft Research,[6] whose team worked on the MSAudio project.[7] The first finalized codec was initially referred to as MSAudio 4.0.[8][9] It was later officially released as Windows Media Audio,[1] as part of Windows Media Technologies 4.0. Microsoft claimed that WMA could produce files that were half the size of equivalent-quality MP3 files;[10] Microsoft also claimed that WMA delivered «near CD-quality» audio at 64 kbit/s.[10] The former claim however was rejected by some audiophiles[11] and both claims have been refuted through publicly-available codec listening tests. RealNetworks also challenged Microsoft’s claims regarding WMA’s superior audio quality compared to RealAudio.[3]
Newer versions of WMA became available: Windows Media Audio 2 in 1999,[12] Windows Media Audio 7 in 2000,[13] Windows Media Audio 8 in 2001,[14] and Windows Media Audio 9 in 2003.[4] Microsoft first announced its plans to license WMA technology to third parties in 1999.[15] Prior to Windows XP , WMA files were primarily streamed using the Windows Media Source Filter (DirectShow codec), later being removed in Windows Vista with the addition of Media Foundation.[16] Although earlier versions of Windows Media Player played WMA files, support for WMA file creation was not added until the seventh version.[17] In 2003, Microsoft released new audio codecs that were not compatible with the original WMA codec. These codecs were Windows Media Audio 9 Professional,[4] Windows Media Audio 9 Lossless,[4] and Windows Media Audio 9 Voice.[4]
All versions of WMA released since version 9.0 – namely 9.1, 9.2, and 10 – have been backwards compatible with the original v9 decoder and are therefore not considered separate codecs. The sole exception to this is the WMA 10 Professional codec whose Low Bit Rate (LBR) mode is only backwards compatible with the older WMA Professional decoders at a half sampling rate (similar to how HE-AAC is backwards compatible with AAC-LC). Full fidelity decoding of WMA 10 Professional LBR bitstreams requires a WMA version 10 or newer decoder.
Container format[edit]
A WMA file is in most circumstances contained in the Advanced Systems Format (ASF), a proprietary Microsoft container format for digital audio or digital video.[18] The ASF container format specifies how metadata about the file is to be encoded, similar to the ID3 tags used by MP3 files. Metadata may include song name, track number, artist name, and also audio normalization values. This container can optionally support digital rights management (DRM) using a combination of elliptic curve cryptography key exchange, DES block cipher, a custom block cipher, RC4 stream cipher and the SHA-1 hashing function. See Windows Media DRM for further information.
Since 2008 Microsoft has also been using WMA Professional in its Protected Interoperable File Format (PIFF) based on the ISO Base Media File Format and most commonly used for Smooth Streaming, a form of adaptive bitrate streaming over HTTP. Related industry standards such as DECE UltraViolet and MPEG-DASH have not standardized WMA as a supported audio codec, deciding in favor of the more industry-prevalent MPEG and Dolby audio codecs.
Codecs[edit]
Each WMA file features a single audio track in one of the four sub-formats: WMA, WMA Pro, WMA Lossless, or WMA Voice. These formats are implemented differently from one another, such that they are technically distinct and mutually incompatible; that is to say, a device or software compatible with one sub-format does not therefore automatically support any of the other codecs. Each codec is further explained below.
Windows Media Audio[edit]
Windows Media Audio (WMA) is the most common codec of the four WMA codecs. The colloquial usage of the term WMA, especially in marketing materials and device specifications, usually refers to this codec only. The first version of the codec released in 1999 is regarded as WMA 1. In the same year, the bit stream syntax, or compression algorithm, was altered in minor ways and became WMA 2.[12] Since then, newer versions of the codec have been released, but the decoding process remained the same, ensuring compatibility between codec versions.[12] WMA is a lossy audio codec based on the study of psychoacoustics. Audio signals that are deemed to be imperceptible to the human ear are encoded with reduced resolution during the compression process.
WMA can encode audio signals sampled at up to 48 kHz with up to two discrete channels (stereo). WMA 9 introduced variable bit rate (VBR) and average bit rate (ABR) coding techniques into the MS encoder although both were technically supported by the original format.[12] WMA 9.1 also added support for low-delay audio,[19] which reduces latency for encoding and decoding.
Fundamentally, WMA is a transform coder based on modified discrete cosine transform (MDCT), somewhat similar to AAC, Cook and Vorbis. The bit stream of WMA is composed of superframes, each containing 1 or more frames of 2048 samples. If the bit reservoir is not used, a frame is equal to a superframe. Each frame contains several blocks, which are 128, 256, 512, 1024, or 2048 samples long after being transformed into the frequency domain via the MDCT. In the frequency domain, masking for the transformed samples is determined, and then used to requantize the samples. Finally, the floating point samples are decomposed into coefficient and exponent parts and independently huffman coded. Stereo information is typically mid/side coded. At low bit rates, line spectral pairs (typically less than 17 kbit/s) and a form of noise coding (typically less than 33 kbit/s) can also be used to improve quality.
Like AAC and Ogg Vorbis, WMA was intended to address perceived deficiencies in the MP3 standard. Given their common design goals, the three formats ended up making similar design choices. All three are pure transform codecs. Furthermore, the MDCT implementation used in WMA is essentially a superset of those used in Ogg and AAC such that WMA iMDCT and windowing routines can be used to decode AAC and Ogg Vorbis almost unmodified. However, quantization and stereo coding is handled differently in each codec. The primary distinguishing trait of the WMA Standard format is its unique use of 5 different block sizes, compared to MP3, AAC, and Ogg Vorbis which each restrict files to just two sizes. WMA Pro extends this by adding a 6th block size used at 88.2/96 kHz sampling rate.
Certified PlaysForSure devices, as well as a large number of uncertified devices, ranging from portable hand-held music players to set-top DVD players, support the playback of WMA files. Most PlaysForSure-certified online stores distribute content using this codec only. In 2005, Nokia announced its plans to support WMA playback in future Nokia handsets.[20] In the same year, an update was made available for the PlayStation Portable (version 2.60) which allowed WMA files to be played on the device for the first time.[21]
Windows Media Audio Professional[edit]
Screenshot of Windows Media Encoder 9 Series, displaying new encoding options for Windows Media Audio 10 Professional.
Windows Media Audio Professional (WMA Pro) is an improved lossy codec closely related to WMA standards. It retains most of the same general coding features, but also features improved entropy coding and quantization strategies as well as more efficient stereo coding. Notably, many of the WMA standard’s low bitrate features have been removed, as the core codec is designed for efficient coding at most bitrates. Its main competitors include AAC, HE-AAC, Vorbis, Dolby Digital, and DTS. It supports 16-bit and 24-bit sample bit depth, sampling rates up to 96 kHz, and up to eight discrete channels (7.1 channel surround).[22] WMA Pro also supports dynamic range compression, which reduces the volume difference between the loudest and quietest sounds in the audio track. According to Microsoft’s Amir Majidimehr, WMA Pro could theoretically go beyond 7.1 surround sound and support «an unlimited number of channels»; however, Microsoft chose to limit its current capability to eight (7.1 discrete channels).[23]
The codec’s bit stream syntax was frozen at the first version, WMA 9 Pro.[24] Later versions of WMA Pro introduced low-bit rate encoding, low-delay audio,[25] frequency interpolation mode,[26] and an expanded range of sampling rate and bit-depth encoding options. A WMA 10 Pro file compressed with frequency interpolation mode comprises a WMA 9 Pro track encoded at half the original sampling rate, which is then restored using a new compression algorithm.[27] In this situation, WMA 9 Pro players which have not been updated to the WMA 10 Pro codec can only decode the lower quality WMA 9 Pro stream. Starting with WMA 10 Pro, eight channel encoding starts at 128 kbit/s, and tracks can be encoded at the native audio CD resolution (44.1 kHz, 16-bit), previously the domain of WMA Standard.
Despite a growing number of supported devices and its superiority over WMA, WMA Pro still has little hardware and software support. Some notable exceptions to this are the Microsoft Zune (limited to stereo),[28] Xbox 360,[29] Windows Mobile-powered devices with Windows Media Player 10 Mobile,[30] newer Toshiba Gigabeat and Motorola devices,[31][32] and devices running recent versions of the Rockbox alternative firmware.[33] In addition, WMA Pro is a requirement for the WMV HD certification program.[34] On the software side, Verizon utilizes WMA 10 Pro for its V CAST Music Service,[35] and Windows Media Player 11 has promoted the codec as an alternative to WMA for copying audio CD tracks.[36] WMA Pro is supported in Silverlight as of version 2 (though only in stereo mode). In the absence of the appropriate audio hardware, WMA Pro can automatically downmix multichannel audio to stereo or mono, and 24-bit resolution to 16-bit during playback.
A notable example of WMA Pro being used instead of WMA Standard is the NBC Olympics website which uses WMA 10 Pro in its low-bitrate mode at 48 kbit/s.[citation needed]
Windows Media Audio Lossless[edit]
Label for 5.1 surround sound, the maximum channel configuration for Windows Media Audio Lossless.
Windows Media Audio 9 Lossless is a lossless incarnation of Windows Media Audio, an audio codec by Microsoft, released in early 2003. It compresses an audio CD to a range of 206 to 411 MB, at bit rates of 470 to 940 kbit/s. The result is a bit-for-bit duplicate of the original audio file; in other words, the audio quality on the CD will be the same as the file when played back. WMA Lossless uses the same .WMA file extension as other Windows Media Audio formats. It supports 6 discrete channels and up to 24-bit/96 kHz lossless audio. The format has never been publicly documented, although an open-source decoder has been reverse-engineered for non-Microsoft platforms by the libav and ffmpeg projects.
Windows Media Audio Lossless (WMA Lossless) is a lossless audio codec that competes with ATRAC Advanced Lossless, Dolby TrueHD, DTS-HD Master Audio, Shorten, Monkey’s Audio, FLAC, Apple Lossless, and WavPack (Since late 2011,[37][38][39] the last three have the advantage of being open source software and available for nearly any operating system.) Designed for archival purposes,[40] it compresses audio signals without loss of quality from the original using VBR. When decompressed, the audio signal is an exact replica of the original. The first version of the codec, WMA 9 Lossless, and its revisions support up to 96 kHz, 24-bit audio for up to 6 discrete channels (5.1 channel surround) with dynamic range compression control. The typical compression ratio for music varies between 1.7:1 and 3:1.[40][41][42]
Hardware support for the codec is available on the Cowon A3,[43] Cowon S9, Bang & Olufsen Serenata[44] Sony Walkman NWZ-A and NWZ-S series, Zune 4, 8, 80 30, Zune 120 (with firmware version 2.2 or later) and the Zune HD, Xbox 360,[29] Windows Mobile-powered devices with Windows Media Player 10 Mobile,[30] Windows Phone (version 8 and above), Toshiba Gigabeat S and V models, Toshiba T-400, the Meizu M3, and Best Buy’s Insignia NS-DV, Pilot, and Sport music players. The Logitech Squeezebox Touch now supports the format natively despite previously only supporting it via transcoding. Like WMA Standard, WMA Lossless is being used by a few online stores to distribute music online.[45][46] Similar to WMA Pro, the WMA Lossless decoder can perform downmixing when capable audio hardware is not present.[citation needed] As of 2012, the ffmpeg and libav projects have open source WMA Lossless decoders based on reverse engineering of the official decoder. Only 16-bit WMA files can be successfully decoded by ffmpeg as of June 20, 2012.
Windows Media Audio Voice[edit]
Windows Media Audio Voice (WMA Voice) is a lossy audio codec that competes with Speex (used in Microsoft’s own Xbox Live online service[47]), ACELP, and other codecs. Designed for low-bandwidth, voice playback applications,[48] it employs low-pass and high-pass filtering of sound outside the human speech frequency range to achieve higher compression efficiency than WMA. It can automatically detect sections of an audio track containing both voice and music and use the standard WMA compression algorithm instead.[24] WMA Voice supports up to 22.05 kHz for a single channel (mono) only.[48] Encoding is limited to constant bit rate (CBR) and up to 20 kbit/s. The first and only version of the codec is WMA 9 Voice.
Windows Mobile-powered devices with Windows Media Player 10 Mobile have native support for WMA 9 Voice playback.[30] In addition, BBC World Service has employed WMA Voice for its Internet radio streaming service.[49]
Sound quality[edit]
- See codec listening test for a table of double-blind listening test results.
Microsoft claims that audio encoded with WMA sounds better than MP3 at the same bit rate; Microsoft also claims that audio encoded with WMA at lower bit rates sound better than MP3 at higher bit rates.[50] Double blind listening tests with other lossy audio codecs have shown varying results, from failure to support Microsoft’s claims about its superior quality to supremacy over other codecs. One independent test conducted in May 2004 at 128 kbit/s showed that WMA was roughly equivalent to LAME MP3; inferior to AAC and Vorbis; and superior to ATRAC3 (software version).[51]
Some studies concluded:
- At 32 kbit/s,[permanent dead link] WMA Standard was noticeably better than LAME MP3, but not better than other modern codecs in a collective, independent test in July 2004.
- At 48 kbit/s Archived 2014-07-08 at the Wayback Machine, WMA 10 Pro was ranked second after Nero HE-AAC and better than WMA 9.2 in an independent listening test organized and supported by Sebastian Mares and Hydrogenaudio Forums in December 2006. This test, however, used CBR for WMA 10 Pro and VBR for the other codecs.
- At 64 kbit/s, WMA Pro outperformed Nero HE-AAC in a listening test commissioned by Microsoft but independently performed by the National Software Testing Labs in 1999. Out of 300 participants, «71% of all listeners indicated that WMA Pro was equal to or better than HE AAC.»[citation needed] However, a September 2003 public listening test conducted by Roberto Amorim found that listeners preferred 128 kbit/s MP3 to 64 kbit/s WMA audio with greater than 99% confidence.
- At 80 kbit/s Archived 2014-07-08 at the Wayback Machine and 96 kbit/s, WMA had lower quality than HE-AAC, AAC-LC, and Vorbis; near-equivalent quality to MP3, and better quality than MPC in individual tests done in 2005.
- At 128 kbit/s, there was a four-way tie between aoTuV Vorbis, LAME MP3, WMA 9 Pro and AAC in a large scale test in January 2006, with each codec sounding close to the uncompressed music file for most listeners.
- At 768 kbit/s, WMA 9 Pro delivered full-spectrum response at half the bit rate required for DTS in a comparative test done by EDN in October 2003. The test sample was a 48 kHz, 5.1 channel surround audio track.
Criticism of claimed quality[edit]
Microsoft’s claims of WMA sound quality have frequently drawn complaints. «Some audiophiles challenge Microsoft’s claims regarding WMA’s quality», according to a published article from EDN.[11] Another article from MP3 Developments wrote that Microsoft’s claim about CD-quality audio at 64 kbit/s with WMA was «very far from the truth».[52] At the early stages of WMA’s development, a representative from RealNetworks claimed that WMA was a «clear and futile effort by Microsoft to catch up with RealAudio 8».[53]
Microsoft has sometimes claimed that the sound quality of WMA at 64 kbit/s equals or exceeds that of MP3 at 128 kbit/s (both WMA and MP3 are considered near-transparent at 192 kbit/s by most listeners). In a 1999 study funded by Microsoft, National Software Testing Laboratories (NSTL) found that listeners preferred WMA at 64 kbit/s to MP3 at 128 kbit/s (as encoded by MusicMatch Jukebox).[54]
Both MP3 and WMA encoders have undergone active development and improvement for many years, so their relative quality may change over time.
Players[edit]
Apart from Windows Media Player, most of the WMA compression formats can be played using ALLPlayer, VLC media player,[55] Media Player Classic,[56] MPlayer, RealPlayer, Winamp, Zune Software (with certain limitations—DSP plugin support and DirectSound output is disabled using the default WMA plugin),[citation needed] and many other software media players. The Microsoft Zune media management software supports most WMA codecs, but uses a variation of Windows Media DRM which is used by PlaysForSure.
The FFmpeg project has reverse-engineered and re-implemented the WMA codecs to allow their use on POSIX-compliant operating systems such as Linux. The Rockbox project further extended this codec to be suitable for embedded cores, allowing playback on portable MP3 players and cell phones running open source software. RealNetworks has announced plans to support playback of DRM-free WMA files in RealPlayer for Linux.[57] On the Macintosh platform, Microsoft released a PowerPC version of Windows Media Player for Mac OS X in 2003,[58] but further development of the software has ceased. Microsoft currently endorses the third-party Flip4Mac WMA, a QuickTime component that allows Macintosh users to play WMA files in any player that uses the QuickTime framework.[59] Flip4Mac, however, does not currently support the Windows Media Audio Voice codec.[60]
Not all Android devices have native support for WMA files because the core Android platform doesn’t support this format, but third-party software that supports it also exists.
WMA format can be played in almost all Windows Mobile and later Windows Phone devices.
Encoders[edit]
Software that can export audio in WMA format include Windows Media Player, Windows Movie Maker, Microsoft Expression Encoder, Sony Sound Forge, GOM Player, RealPlayer,[61] Adobe Premiere Pro,[62] Adobe Audition,[63] and Adobe Soundbooth.[64] Microsoft Office OneNote supports encoding in all WMA codecs,[65] and Windows Media Encoder supports all available bit rate and resolution options as well. Open source players like VLC media player can also do some encoding.
Digital rights management[edit]
The WMA codecs are most often used with the ASF container format, which has an optional DRM facility. Windows Media DRM, which can be used in conjunction with WMA, supports time-limited music subscription services such as those offered by unlimited download services, including MTV’s URGE, Napster, Rhapsody, Yahoo! Music Unlimited, and Virgin Digital. Windows Media DRM, a component of PlaysForSure and Windows Media Connect, is supported on many modern portable audio devices and streaming media clients such as Roku, SoundBridge, Xbox 360, and Wii. Players that support the WMA format but not Windows Media DRM cannot play DRM-protected files.
See also[edit]
- Windows Media Video – a video file format and codec developed by Microsoft
- WAV
- JPEG XR / HD Photo – an image file format and codec developed by Microsoft
- Surround sound
- Timeline of audio formats
- Comparison of audio coding formats
References[edit]
- ^ a b «Windows Media Technologies 4 Delivers Cutting-Edge CD-Quality Audio On the Internet». Microsoft PressPass. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ Smith, Tony (1999-03-12). «Microsoft readies MP3-killer digital music format». The Register. Archived from the original on 2008-03-21. Retrieved 2007-08-16.
- ^ a b «Analysis of the Microsoft Audio Codec». RealNetworks. Archived from the original on 2007-08-18. Retrieved 2007-08-16.
- ^ a b c d e f g «Windows Media 9 Series Capabilities and Benefits Overview». International Narcotics Control Board. Archived from the original (DOC) on 2007-09-28. Retrieved 2007-08-16.
- ^ Hinchberger, Bill (2001-09-09). «Riding the Malvar Wave». Archived from the original on 2007-10-13. Retrieved 2007-08-16.
- ^ «Press Kit: Henrique Malvar». Microsoft Research. Archived from the original on 2007-08-25. Retrieved 2007-08-16.
- ^ «Communication, Collaboration, and Signal Processing». Microsoft Research. Archived from the original on 2007-07-17. Retrieved 2007-08-16.
- ^ «Microsoft Windows Media Technologies Gains Support for Downloadable Music from Top Music Sites, Independent Labels, Popular Bands And Innovative Developers». Microsoft PressPass. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ Barry, Richard (1999-04-14). «MS Audio 4.0 will eat MP3…» Archived from the original on 2007-09-30. Retrieved 2007-08-16.
- ^ a b «MS Windows Media Technologies Features». Microsoft TechNet. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ a b «The Internet-audio (r)evolution». Archived from the original on 2007-10-10. Retrieved 2007-08-16.
some audiophiles challenge Microsoft’s claims regarding WMA’s quality
- ^ a b c d «Broadcom Corporation: Audio Codecs». Archived from the original on 2007-06-08. Retrieved 2007-05-30.
- ^ «Microsoft Announces Windows Media Technologies 7». Microsoft. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ «Microsoft Releases Windows Media Audio and Video 8». CDRInf. Archived from the original on 2007-09-26. Retrieved 2007-08-16.
- ^ «Microsoft Wins Major ISV Support for Windows Media Technologies 4.0». Microsoft PressPass. Archived from the original on 2007-09-12. Retrieved 2007-08-16.
- ^ «Windows Media Source Filter — Win32 apps». docs.microsoft.com. Retrieved 2021-11-30.
{{cite web}}
: CS1 maint: url-status (link) - ^ Thurrott, Paul (2005-04-30). «SuperSite for Windows Media Player 7 Review». Archived from the original on 2007-08-18. Retrieved 2007-08-16.
- ^ «The Difference Between ASF and WMV/WMA Files». Microsoft. Archived from the original on 2007-08-19. Retrieved 2007-08-16.
- ^ «Windows Media Format 11 SDK Low-Delay Audio». Microsoft MSDN. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ «Microsoft and Nokia Collaborate to Help Ensure Consumers Can Enjoy Digital Music Anywhere». Microsoft. Archived from the original on 2007-08-31. Retrieved 2007-08-15.
- ^ Carnoy, David (2005-03-23). «Sony PSP review». Archived from the original on 2007-08-10. Retrieved 2007-08-16.
- ^ «Windows Media Audio Codecs: Windows Media Audio 9 Professional». Microsoft. Archived from the original on 2007-09-01. Retrieved 2007-08-16.
- ^ «Paul Thurrott’s SuperSite for Windows: Windows Media 9 Series reviewed». Archived from the original on 2007-05-28. Retrieved 2007-06-24.
- ^ a b «Windows Media Audio & Video 9 Series». Archived from the original on 2007-09-28. Retrieved 2007-08-08.
- ^ «Low-Delay Audio». msdn2.microsoft.com. Archived from the original on 17 April 2008. Retrieved 30 April 2018.
- ^ Smith, Tony (2007-02-21). «Best Practices for Windows Media Encoding». Archived from the original on 2007-08-31. Retrieved 2007-08-16.
- ^ «Voices: Microsoft’s Amir Majidimehr: a window to the world of digital media — 11-23-2006 — EDN». Archived from the original on 2007-04-30. Retrieved 2007-06-07.
- ^ «Zune.net: How-To — Provide Content for Zune». Archived from the original on 2007-08-19.
- ^ a b «Spring ’07 Video Playback FAQ». Archived from the original on 2008-02-13. Retrieved 2007-08-08.
- ^ a b c «Windows Media Player Mobile FAQ». Microsoft. Archived from the original on 2007-09-14.
- ^ «Motorola and Microsoft Plan to Bring More Choice to Mobile Music Fans». Microsoft. Archived from the original on 2007-10-24. Retrieved 2018-12-06.
- ^ «Motorola Dis Apple, Expect More Microsoft Music Phones: 3GSM». Archived from the original on 2007-09-27. Retrieved 2007-08-08.
- ^ «New WMA Audio Codecs». Archived from the original on 2011-01-06.
- ^ «Info». Bing.
- ^ «Verizon Wireless Chooses Microsoft Windows Media to Power Its New V CAST Music Service». Microsoft. Archived from the original on 2007-06-15. Retrieved 2018-12-06.
- ^ «Windows Vista Features Explained Windows Media Player 11». Microsoft. Archived from the original on 2007-09-13.
- ^ «Welcome to the Apple Lossless Audio Codec Project». Apple Lossless Audio Codec. MacOS Forge. October 27, 2011. Archived from the original on June 15, 2016. Retrieved October 29, 2011.
- ^ Foresman, Chris (October 28, 2011). «After seven years, Apple open sources its Apple Lossless Audio Codec». Ars Technica. Archived from the original on October 29, 2011. Retrieved October 29, 2011.
- ^ von Eitzen, Chris (October 28, 2011). «Apple open sources its ALAC lossless audio codec». The H. Archived from the original on 15 May 2012. Retrieved October 29, 2011.
- ^ a b «Windows Media Audio Codecs: Windows Media Audio 9 Lossless». Microsoft. Archived from the original on 2007-09-01. Retrieved 2007-08-16.
- ^ «ExtremeTech Audio Codec Quality Shootout». Archived from the original on 2011-06-07.
- ^ «Comparison of lossless audio compressors». Archived from the original on 2010-11-25. Retrieved 2010-11-25.
- ^ Tushar (July 2019). «What is Windows Audio Endpoint Builder service And How To Start/Stop It». techcaption.com.
- ^ http://www.serenatamobile.com Archived 2007-09-30 at the Wayback Machine
- ^ «Is This Digital Music’s Future». Archived from the original on 2007-07-15.
- ^ «Online Stores in Windows Media Player». Microsoft. Archived from the original on 2007-07-27.
- ^ Ralph Giles of Xiph.org explained that Xbox Live uses Speex for voice compression in the June 6, 2005 interview on LugRadio: «Linux radio show — LugRadio». Archived from the original on 2007-10-14. Retrieved 2007-10-10.
- ^ a b «Windows Media Audio Codecs: Windows Media Audio 9 Voice». Microsoft. Archived from the original on 2007-09-01. Retrieved 2007-08-16.
- ^ «Roku — SoundBridge Internet Radio». Archived from the original on 2007-08-16. Retrieved 2007-08-08.
- ^ «Windows Media: Music». Microsoft. Archived from the original on 2006-04-15.
- ^ Amorim, Roberto. «Results of Multiformat at 128 kbit/s public Listening Test». Archived from the original on 2009-01-23.
- ^ «Lossy Audio Formats». MP3Developments. Archived from the original on 2007-08-15. Retrieved 2007-08-16.
- ^ «Codec Rivalry Spurs Development». streamingmedia.com Codec. Archived from the original on 2007-10-15. Retrieved 2007-08-16.
- ^ Microsoft’s summary of the study Archived 2007-10-24 at the Wayback Machine. Full report from NSTL Archived 2007-11-28 at the Wayback Machine.
- ^ VideoLAN team. «VLC playback Features». Archived from the original on 2010-01-03. Retrieved 2010-01-03.
- ^ «Media Player Classic — Player Features». Archived from the original on 2011-08-16. Retrieved 2011-08-17.
- ^ Shankland, Stephen (17 August 2006). «Real to plug Windows media support into Linux». CNET. CBS Interactive. Archived from the original on 24 April 2016. Retrieved 5 April 2016.
- ^ «Windows Media Player 9 for Mac OS X». Microsoft. Archived from the original on 2007-08-21.
- ^ «Important information for Windows Media Player for Mac users». Microsoft. Archived from the original on 2007-08-22.
- ^ «Flip4Mac forum post discussing WMA Voice support». Archived from the original on 2009-07-01. Retrieved 2010-01-26.
- ^ «RealPlayer Customer Support: What formats can I use to record tracks from a CD with RealPlayer?».[permanent dead link]
- ^ Supported file formats in Adobe Premiere Pro 2.0 Archived 2007-10-13 at the Wayback Machine,
- ^ «Supported file formats (Adobe Audition 2.0)». Archived from the original on 2007-10-15. Retrieved 2007-08-08.
- ^ «Soundbooth CS3 supported file formats». Archived from the original on 2007-10-15.
- ^ «General information about the audio functionality in OneNote 2003». Archived from the original on 2007-10-24.
External links[edit]
- Windows Media homepage at Microsoft
This article is about audio encoding and decoding software. For the container file format, see .wma.
Filename extension |
.wma |
---|---|
Internet media type | audio/x-ms-wma |
Developed by | Microsoft |
Initial release | August 17, 1999; 23 years ago[1] |
Type of format | Audio |
Open format? | No |
Free format? | No |
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft.WMA is a lossless file format,This means that WMA media doesn’t lose as many sonic details during compression. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs.[2][3] WMA Pro, a newer and more advanced codec, supports multichannel and high resolution audio.[4] A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity (the regular WMA format is lossy).[4] WMA Voice, targeted at voice content, applies compression using a range of low bit rates.[4] Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.
Development history[edit]
The first WMA codec was based on earlier work by Henrique Malvar and his team which was transferred to the Windows Media team at Microsoft.[5] Malvar was a senior researcher and manager of the Signal Processing Group at Microsoft Research,[6] whose team worked on the MSAudio project.[7] The first finalized codec was initially referred to as MSAudio 4.0.[8][9] It was later officially released as Windows Media Audio,[1] as part of Windows Media Technologies 4.0. Microsoft claimed that WMA could produce files that were half the size of equivalent-quality MP3 files;[10] Microsoft also claimed that WMA delivered «near CD-quality» audio at 64 kbit/s.[10] The former claim however was rejected by some audiophiles[11] and both claims have been refuted through publicly-available codec listening tests. RealNetworks also challenged Microsoft’s claims regarding WMA’s superior audio quality compared to RealAudio.[3]
Newer versions of WMA became available: Windows Media Audio 2 in 1999,[12] Windows Media Audio 7 in 2000,[13] Windows Media Audio 8 in 2001,[14] and Windows Media Audio 9 in 2003.[4] Microsoft first announced its plans to license WMA technology to third parties in 1999.[15] Prior to Windows XP , WMA files were primarily streamed using the Windows Media Source Filter (DirectShow codec), later being removed in Windows Vista with the addition of Media Foundation.[16] Although earlier versions of Windows Media Player played WMA files, support for WMA file creation was not added until the seventh version.[17] In 2003, Microsoft released new audio codecs that were not compatible with the original WMA codec. These codecs were Windows Media Audio 9 Professional,[4] Windows Media Audio 9 Lossless,[4] and Windows Media Audio 9 Voice.[4]
All versions of WMA released since version 9.0 – namely 9.1, 9.2, and 10 – have been backwards compatible with the original v9 decoder and are therefore not considered separate codecs. The sole exception to this is the WMA 10 Professional codec whose Low Bit Rate (LBR) mode is only backwards compatible with the older WMA Professional decoders at a half sampling rate (similar to how HE-AAC is backwards compatible with AAC-LC). Full fidelity decoding of WMA 10 Professional LBR bitstreams requires a WMA version 10 or newer decoder.
Container format[edit]
A WMA file is in most circumstances contained in the Advanced Systems Format (ASF), a proprietary Microsoft container format for digital audio or digital video.[18] The ASF container format specifies how metadata about the file is to be encoded, similar to the ID3 tags used by MP3 files. Metadata may include song name, track number, artist name, and also audio normalization values. This container can optionally support digital rights management (DRM) using a combination of elliptic curve cryptography key exchange, DES block cipher, a custom block cipher, RC4 stream cipher and the SHA-1 hashing function. See Windows Media DRM for further information.
Since 2008 Microsoft has also been using WMA Professional in its Protected Interoperable File Format (PIFF) based on the ISO Base Media File Format and most commonly used for Smooth Streaming, a form of adaptive bitrate streaming over HTTP. Related industry standards such as DECE UltraViolet and MPEG-DASH have not standardized WMA as a supported audio codec, deciding in favor of the more industry-prevalent MPEG and Dolby audio codecs.
Codecs[edit]
Each WMA file features a single audio track in one of the four sub-formats: WMA, WMA Pro, WMA Lossless, or WMA Voice. These formats are implemented differently from one another, such that they are technically distinct and mutually incompatible; that is to say, a device or software compatible with one sub-format does not therefore automatically support any of the other codecs. Each codec is further explained below.
Windows Media Audio[edit]
Windows Media Audio (WMA) is the most common codec of the four WMA codecs. The colloquial usage of the term WMA, especially in marketing materials and device specifications, usually refers to this codec only. The first version of the codec released in 1999 is regarded as WMA 1. In the same year, the bit stream syntax, or compression algorithm, was altered in minor ways and became WMA 2.[12] Since then, newer versions of the codec have been released, but the decoding process remained the same, ensuring compatibility between codec versions.[12] WMA is a lossy audio codec based on the study of psychoacoustics. Audio signals that are deemed to be imperceptible to the human ear are encoded with reduced resolution during the compression process.
WMA can encode audio signals sampled at up to 48 kHz with up to two discrete channels (stereo). WMA 9 introduced variable bit rate (VBR) and average bit rate (ABR) coding techniques into the MS encoder although both were technically supported by the original format.[12] WMA 9.1 also added support for low-delay audio,[19] which reduces latency for encoding and decoding.
Fundamentally, WMA is a transform coder based on modified discrete cosine transform (MDCT), somewhat similar to AAC, Cook and Vorbis. The bit stream of WMA is composed of superframes, each containing 1 or more frames of 2048 samples. If the bit reservoir is not used, a frame is equal to a superframe. Each frame contains several blocks, which are 128, 256, 512, 1024, or 2048 samples long after being transformed into the frequency domain via the MDCT. In the frequency domain, masking for the transformed samples is determined, and then used to requantize the samples. Finally, the floating point samples are decomposed into coefficient and exponent parts and independently huffman coded. Stereo information is typically mid/side coded. At low bit rates, line spectral pairs (typically less than 17 kbit/s) and a form of noise coding (typically less than 33 kbit/s) can also be used to improve quality.
Like AAC and Ogg Vorbis, WMA was intended to address perceived deficiencies in the MP3 standard. Given their common design goals, the three formats ended up making similar design choices. All three are pure transform codecs. Furthermore, the MDCT implementation used in WMA is essentially a superset of those used in Ogg and AAC such that WMA iMDCT and windowing routines can be used to decode AAC and Ogg Vorbis almost unmodified. However, quantization and stereo coding is handled differently in each codec. The primary distinguishing trait of the WMA Standard format is its unique use of 5 different block sizes, compared to MP3, AAC, and Ogg Vorbis which each restrict files to just two sizes. WMA Pro extends this by adding a 6th block size used at 88.2/96 kHz sampling rate.
Certified PlaysForSure devices, as well as a large number of uncertified devices, ranging from portable hand-held music players to set-top DVD players, support the playback of WMA files. Most PlaysForSure-certified online stores distribute content using this codec only. In 2005, Nokia announced its plans to support WMA playback in future Nokia handsets.[20] In the same year, an update was made available for the PlayStation Portable (version 2.60) which allowed WMA files to be played on the device for the first time.[21]
Windows Media Audio Professional[edit]
Screenshot of Windows Media Encoder 9 Series, displaying new encoding options for Windows Media Audio 10 Professional.
Windows Media Audio Professional (WMA Pro) is an improved lossy codec closely related to WMA standards. It retains most of the same general coding features, but also features improved entropy coding and quantization strategies as well as more efficient stereo coding. Notably, many of the WMA standard’s low bitrate features have been removed, as the core codec is designed for efficient coding at most bitrates. Its main competitors include AAC, HE-AAC, Vorbis, Dolby Digital, and DTS. It supports 16-bit and 24-bit sample bit depth, sampling rates up to 96 kHz, and up to eight discrete channels (7.1 channel surround).[22] WMA Pro also supports dynamic range compression, which reduces the volume difference between the loudest and quietest sounds in the audio track. According to Microsoft’s Amir Majidimehr, WMA Pro could theoretically go beyond 7.1 surround sound and support «an unlimited number of channels»; however, Microsoft chose to limit its current capability to eight (7.1 discrete channels).[23]
The codec’s bit stream syntax was frozen at the first version, WMA 9 Pro.[24] Later versions of WMA Pro introduced low-bit rate encoding, low-delay audio,[25] frequency interpolation mode,[26] and an expanded range of sampling rate and bit-depth encoding options. A WMA 10 Pro file compressed with frequency interpolation mode comprises a WMA 9 Pro track encoded at half the original sampling rate, which is then restored using a new compression algorithm.[27] In this situation, WMA 9 Pro players which have not been updated to the WMA 10 Pro codec can only decode the lower quality WMA 9 Pro stream. Starting with WMA 10 Pro, eight channel encoding starts at 128 kbit/s, and tracks can be encoded at the native audio CD resolution (44.1 kHz, 16-bit), previously the domain of WMA Standard.
Despite a growing number of supported devices and its superiority over WMA, WMA Pro still has little hardware and software support. Some notable exceptions to this are the Microsoft Zune (limited to stereo),[28] Xbox 360,[29] Windows Mobile-powered devices with Windows Media Player 10 Mobile,[30] newer Toshiba Gigabeat and Motorola devices,[31][32] and devices running recent versions of the Rockbox alternative firmware.[33] In addition, WMA Pro is a requirement for the WMV HD certification program.[34] On the software side, Verizon utilizes WMA 10 Pro for its V CAST Music Service,[35] and Windows Media Player 11 has promoted the codec as an alternative to WMA for copying audio CD tracks.[36] WMA Pro is supported in Silverlight as of version 2 (though only in stereo mode). In the absence of the appropriate audio hardware, WMA Pro can automatically downmix multichannel audio to stereo or mono, and 24-bit resolution to 16-bit during playback.
A notable example of WMA Pro being used instead of WMA Standard is the NBC Olympics website which uses WMA 10 Pro in its low-bitrate mode at 48 kbit/s.[citation needed]
Windows Media Audio Lossless[edit]
Label for 5.1 surround sound, the maximum channel configuration for Windows Media Audio Lossless.
Windows Media Audio 9 Lossless is a lossless incarnation of Windows Media Audio, an audio codec by Microsoft, released in early 2003. It compresses an audio CD to a range of 206 to 411 MB, at bit rates of 470 to 940 kbit/s. The result is a bit-for-bit duplicate of the original audio file; in other words, the audio quality on the CD will be the same as the file when played back. WMA Lossless uses the same .WMA file extension as other Windows Media Audio formats. It supports 6 discrete channels and up to 24-bit/96 kHz lossless audio. The format has never been publicly documented, although an open-source decoder has been reverse-engineered for non-Microsoft platforms by the libav and ffmpeg projects.
Windows Media Audio Lossless (WMA Lossless) is a lossless audio codec that competes with ATRAC Advanced Lossless, Dolby TrueHD, DTS-HD Master Audio, Shorten, Monkey’s Audio, FLAC, Apple Lossless, and WavPack (Since late 2011,[37][38][39] the last three have the advantage of being open source software and available for nearly any operating system.) Designed for archival purposes,[40] it compresses audio signals without loss of quality from the original using VBR. When decompressed, the audio signal is an exact replica of the original. The first version of the codec, WMA 9 Lossless, and its revisions support up to 96 kHz, 24-bit audio for up to 6 discrete channels (5.1 channel surround) with dynamic range compression control. The typical compression ratio for music varies between 1.7:1 and 3:1.[40][41][42]
Hardware support for the codec is available on the Cowon A3,[43] Cowon S9, Bang & Olufsen Serenata[44] Sony Walkman NWZ-A and NWZ-S series, Zune 4, 8, 80 30, Zune 120 (with firmware version 2.2 or later) and the Zune HD, Xbox 360,[29] Windows Mobile-powered devices with Windows Media Player 10 Mobile,[30] Windows Phone (version 8 and above), Toshiba Gigabeat S and V models, Toshiba T-400, the Meizu M3, and Best Buy’s Insignia NS-DV, Pilot, and Sport music players. The Logitech Squeezebox Touch now supports the format natively despite previously only supporting it via transcoding. Like WMA Standard, WMA Lossless is being used by a few online stores to distribute music online.[45][46] Similar to WMA Pro, the WMA Lossless decoder can perform downmixing when capable audio hardware is not present.[citation needed] As of 2012, the ffmpeg and libav projects have open source WMA Lossless decoders based on reverse engineering of the official decoder. Only 16-bit WMA files can be successfully decoded by ffmpeg as of June 20, 2012.
Windows Media Audio Voice[edit]
Windows Media Audio Voice (WMA Voice) is a lossy audio codec that competes with Speex (used in Microsoft’s own Xbox Live online service[47]), ACELP, and other codecs. Designed for low-bandwidth, voice playback applications,[48] it employs low-pass and high-pass filtering of sound outside the human speech frequency range to achieve higher compression efficiency than WMA. It can automatically detect sections of an audio track containing both voice and music and use the standard WMA compression algorithm instead.[24] WMA Voice supports up to 22.05 kHz for a single channel (mono) only.[48] Encoding is limited to constant bit rate (CBR) and up to 20 kbit/s. The first and only version of the codec is WMA 9 Voice.
Windows Mobile-powered devices with Windows Media Player 10 Mobile have native support for WMA 9 Voice playback.[30] In addition, BBC World Service has employed WMA Voice for its Internet radio streaming service.[49]
Sound quality[edit]
- See codec listening test for a table of double-blind listening test results.
Microsoft claims that audio encoded with WMA sounds better than MP3 at the same bit rate; Microsoft also claims that audio encoded with WMA at lower bit rates sound better than MP3 at higher bit rates.[50] Double blind listening tests with other lossy audio codecs have shown varying results, from failure to support Microsoft’s claims about its superior quality to supremacy over other codecs. One independent test conducted in May 2004 at 128 kbit/s showed that WMA was roughly equivalent to LAME MP3; inferior to AAC and Vorbis; and superior to ATRAC3 (software version).[51]
Some studies concluded:
- At 32 kbit/s,[permanent dead link] WMA Standard was noticeably better than LAME MP3, but not better than other modern codecs in a collective, independent test in July 2004.
- At 48 kbit/s Archived 2014-07-08 at the Wayback Machine, WMA 10 Pro was ranked second after Nero HE-AAC and better than WMA 9.2 in an independent listening test organized and supported by Sebastian Mares and Hydrogenaudio Forums in December 2006. This test, however, used CBR for WMA 10 Pro and VBR for the other codecs.
- At 64 kbit/s, WMA Pro outperformed Nero HE-AAC in a listening test commissioned by Microsoft but independently performed by the National Software Testing Labs in 1999. Out of 300 participants, «71% of all listeners indicated that WMA Pro was equal to or better than HE AAC.»[citation needed] However, a September 2003 public listening test conducted by Roberto Amorim found that listeners preferred 128 kbit/s MP3 to 64 kbit/s WMA audio with greater than 99% confidence.
- At 80 kbit/s Archived 2014-07-08 at the Wayback Machine and 96 kbit/s, WMA had lower quality than HE-AAC, AAC-LC, and Vorbis; near-equivalent quality to MP3, and better quality than MPC in individual tests done in 2005.
- At 128 kbit/s, there was a four-way tie between aoTuV Vorbis, LAME MP3, WMA 9 Pro and AAC in a large scale test in January 2006, with each codec sounding close to the uncompressed music file for most listeners.
- At 768 kbit/s, WMA 9 Pro delivered full-spectrum response at half the bit rate required for DTS in a comparative test done by EDN in October 2003. The test sample was a 48 kHz, 5.1 channel surround audio track.
Criticism of claimed quality[edit]
Microsoft’s claims of WMA sound quality have frequently drawn complaints. «Some audiophiles challenge Microsoft’s claims regarding WMA’s quality», according to a published article from EDN.[11] Another article from MP3 Developments wrote that Microsoft’s claim about CD-quality audio at 64 kbit/s with WMA was «very far from the truth».[52] At the early stages of WMA’s development, a representative from RealNetworks claimed that WMA was a «clear and futile effort by Microsoft to catch up with RealAudio 8».[53]
Microsoft has sometimes claimed that the sound quality of WMA at 64 kbit/s equals or exceeds that of MP3 at 128 kbit/s (both WMA and MP3 are considered near-transparent at 192 kbit/s by most listeners). In a 1999 study funded by Microsoft, National Software Testing Laboratories (NSTL) found that listeners preferred WMA at 64 kbit/s to MP3 at 128 kbit/s (as encoded by MusicMatch Jukebox).[54]
Both MP3 and WMA encoders have undergone active development and improvement for many years, so their relative quality may change over time.
Players[edit]
Apart from Windows Media Player, most of the WMA compression formats can be played using ALLPlayer, VLC media player,[55] Media Player Classic,[56] MPlayer, RealPlayer, Winamp, Zune Software (with certain limitations—DSP plugin support and DirectSound output is disabled using the default WMA plugin),[citation needed] and many other software media players. The Microsoft Zune media management software supports most WMA codecs, but uses a variation of Windows Media DRM which is used by PlaysForSure.
The FFmpeg project has reverse-engineered and re-implemented the WMA codecs to allow their use on POSIX-compliant operating systems such as Linux. The Rockbox project further extended this codec to be suitable for embedded cores, allowing playback on portable MP3 players and cell phones running open source software. RealNetworks has announced plans to support playback of DRM-free WMA files in RealPlayer for Linux.[57] On the Macintosh platform, Microsoft released a PowerPC version of Windows Media Player for Mac OS X in 2003,[58] but further development of the software has ceased. Microsoft currently endorses the third-party Flip4Mac WMA, a QuickTime component that allows Macintosh users to play WMA files in any player that uses the QuickTime framework.[59] Flip4Mac, however, does not currently support the Windows Media Audio Voice codec.[60]
Not all Android devices have native support for WMA files because the core Android platform doesn’t support this format, but third-party software that supports it also exists.
WMA format can be played in almost all Windows Mobile and later Windows Phone devices.
Encoders[edit]
Software that can export audio in WMA format include Windows Media Player, Windows Movie Maker, Microsoft Expression Encoder, Sony Sound Forge, GOM Player, RealPlayer,[61] Adobe Premiere Pro,[62] Adobe Audition,[63] and Adobe Soundbooth.[64] Microsoft Office OneNote supports encoding in all WMA codecs,[65] and Windows Media Encoder supports all available bit rate and resolution options as well. Open source players like VLC media player can also do some encoding.
Digital rights management[edit]
The WMA codecs are most often used with the ASF container format, which has an optional DRM facility. Windows Media DRM, which can be used in conjunction with WMA, supports time-limited music subscription services such as those offered by unlimited download services, including MTV’s URGE, Napster, Rhapsody, Yahoo! Music Unlimited, and Virgin Digital. Windows Media DRM, a component of PlaysForSure and Windows Media Connect, is supported on many modern portable audio devices and streaming media clients such as Roku, SoundBridge, Xbox 360, and Wii. Players that support the WMA format but not Windows Media DRM cannot play DRM-protected files.
See also[edit]
- Windows Media Video – a video file format and codec developed by Microsoft
- WAV
- JPEG XR / HD Photo – an image file format and codec developed by Microsoft
- Surround sound
- Timeline of audio formats
- Comparison of audio coding formats
References[edit]
- ^ a b «Windows Media Technologies 4 Delivers Cutting-Edge CD-Quality Audio On the Internet». Microsoft PressPass. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ Smith, Tony (1999-03-12). «Microsoft readies MP3-killer digital music format». The Register. Archived from the original on 2008-03-21. Retrieved 2007-08-16.
- ^ a b «Analysis of the Microsoft Audio Codec». RealNetworks. Archived from the original on 2007-08-18. Retrieved 2007-08-16.
- ^ a b c d e f g «Windows Media 9 Series Capabilities and Benefits Overview». International Narcotics Control Board. Archived from the original (DOC) on 2007-09-28. Retrieved 2007-08-16.
- ^ Hinchberger, Bill (2001-09-09). «Riding the Malvar Wave». Archived from the original on 2007-10-13. Retrieved 2007-08-16.
- ^ «Press Kit: Henrique Malvar». Microsoft Research. Archived from the original on 2007-08-25. Retrieved 2007-08-16.
- ^ «Communication, Collaboration, and Signal Processing». Microsoft Research. Archived from the original on 2007-07-17. Retrieved 2007-08-16.
- ^ «Microsoft Windows Media Technologies Gains Support for Downloadable Music from Top Music Sites, Independent Labels, Popular Bands And Innovative Developers». Microsoft PressPass. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ Barry, Richard (1999-04-14). «MS Audio 4.0 will eat MP3…» Archived from the original on 2007-09-30. Retrieved 2007-08-16.
- ^ a b «MS Windows Media Technologies Features». Microsoft TechNet. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ a b «The Internet-audio (r)evolution». Archived from the original on 2007-10-10. Retrieved 2007-08-16.
some audiophiles challenge Microsoft’s claims regarding WMA’s quality
- ^ a b c d «Broadcom Corporation: Audio Codecs». Archived from the original on 2007-06-08. Retrieved 2007-05-30.
- ^ «Microsoft Announces Windows Media Technologies 7». Microsoft. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ «Microsoft Releases Windows Media Audio and Video 8». CDRInf. Archived from the original on 2007-09-26. Retrieved 2007-08-16.
- ^ «Microsoft Wins Major ISV Support for Windows Media Technologies 4.0». Microsoft PressPass. Archived from the original on 2007-09-12. Retrieved 2007-08-16.
- ^ «Windows Media Source Filter — Win32 apps». docs.microsoft.com. Retrieved 2021-11-30.
{{cite web}}
: CS1 maint: url-status (link) - ^ Thurrott, Paul (2005-04-30). «SuperSite for Windows Media Player 7 Review». Archived from the original on 2007-08-18. Retrieved 2007-08-16.
- ^ «The Difference Between ASF and WMV/WMA Files». Microsoft. Archived from the original on 2007-08-19. Retrieved 2007-08-16.
- ^ «Windows Media Format 11 SDK Low-Delay Audio». Microsoft MSDN. Archived from the original on 2007-10-24. Retrieved 2007-08-16.
- ^ «Microsoft and Nokia Collaborate to Help Ensure Consumers Can Enjoy Digital Music Anywhere». Microsoft. Archived from the original on 2007-08-31. Retrieved 2007-08-15.
- ^ Carnoy, David (2005-03-23). «Sony PSP review». Archived from the original on 2007-08-10. Retrieved 2007-08-16.
- ^ «Windows Media Audio Codecs: Windows Media Audio 9 Professional». Microsoft. Archived from the original on 2007-09-01. Retrieved 2007-08-16.
- ^ «Paul Thurrott’s SuperSite for Windows: Windows Media 9 Series reviewed». Archived from the original on 2007-05-28. Retrieved 2007-06-24.
- ^ a b «Windows Media Audio & Video 9 Series». Archived from the original on 2007-09-28. Retrieved 2007-08-08.
- ^ «Low-Delay Audio». msdn2.microsoft.com. Archived from the original on 17 April 2008. Retrieved 30 April 2018.
- ^ Smith, Tony (2007-02-21). «Best Practices for Windows Media Encoding». Archived from the original on 2007-08-31. Retrieved 2007-08-16.
- ^ «Voices: Microsoft’s Amir Majidimehr: a window to the world of digital media — 11-23-2006 — EDN». Archived from the original on 2007-04-30. Retrieved 2007-06-07.
- ^ «Zune.net: How-To — Provide Content for Zune». Archived from the original on 2007-08-19.
- ^ a b «Spring ’07 Video Playback FAQ». Archived from the original on 2008-02-13. Retrieved 2007-08-08.
- ^ a b c «Windows Media Player Mobile FAQ». Microsoft. Archived from the original on 2007-09-14.
- ^ «Motorola and Microsoft Plan to Bring More Choice to Mobile Music Fans». Microsoft. Archived from the original on 2007-10-24. Retrieved 2018-12-06.
- ^ «Motorola Dis Apple, Expect More Microsoft Music Phones: 3GSM». Archived from the original on 2007-09-27. Retrieved 2007-08-08.
- ^ «New WMA Audio Codecs». Archived from the original on 2011-01-06.
- ^ «Info». Bing.
- ^ «Verizon Wireless Chooses Microsoft Windows Media to Power Its New V CAST Music Service». Microsoft. Archived from the original on 2007-06-15. Retrieved 2018-12-06.
- ^ «Windows Vista Features Explained Windows Media Player 11». Microsoft. Archived from the original on 2007-09-13.
- ^ «Welcome to the Apple Lossless Audio Codec Project». Apple Lossless Audio Codec. MacOS Forge. October 27, 2011. Archived from the original on June 15, 2016. Retrieved October 29, 2011.
- ^ Foresman, Chris (October 28, 2011). «After seven years, Apple open sources its Apple Lossless Audio Codec». Ars Technica. Archived from the original on October 29, 2011. Retrieved October 29, 2011.
- ^ von Eitzen, Chris (October 28, 2011). «Apple open sources its ALAC lossless audio codec». The H. Archived from the original on 15 May 2012. Retrieved October 29, 2011.
- ^ a b «Windows Media Audio Codecs: Windows Media Audio 9 Lossless». Microsoft. Archived from the original on 2007-09-01. Retrieved 2007-08-16.
- ^ «ExtremeTech Audio Codec Quality Shootout». Archived from the original on 2011-06-07.
- ^ «Comparison of lossless audio compressors». Archived from the original on 2010-11-25. Retrieved 2010-11-25.
- ^ Tushar (July 2019). «What is Windows Audio Endpoint Builder service And How To Start/Stop It». techcaption.com.
- ^ http://www.serenatamobile.com Archived 2007-09-30 at the Wayback Machine
- ^ «Is This Digital Music’s Future». Archived from the original on 2007-07-15.
- ^ «Online Stores in Windows Media Player». Microsoft. Archived from the original on 2007-07-27.
- ^ Ralph Giles of Xiph.org explained that Xbox Live uses Speex for voice compression in the June 6, 2005 interview on LugRadio: «Linux radio show — LugRadio». Archived from the original on 2007-10-14. Retrieved 2007-10-10.
- ^ a b «Windows Media Audio Codecs: Windows Media Audio 9 Voice». Microsoft. Archived from the original on 2007-09-01. Retrieved 2007-08-16.
- ^ «Roku — SoundBridge Internet Radio». Archived from the original on 2007-08-16. Retrieved 2007-08-08.
- ^ «Windows Media: Music». Microsoft. Archived from the original on 2006-04-15.
- ^ Amorim, Roberto. «Results of Multiformat at 128 kbit/s public Listening Test». Archived from the original on 2009-01-23.
- ^ «Lossy Audio Formats». MP3Developments. Archived from the original on 2007-08-15. Retrieved 2007-08-16.
- ^ «Codec Rivalry Spurs Development». streamingmedia.com Codec. Archived from the original on 2007-10-15. Retrieved 2007-08-16.
- ^ Microsoft’s summary of the study Archived 2007-10-24 at the Wayback Machine. Full report from NSTL Archived 2007-11-28 at the Wayback Machine.
- ^ VideoLAN team. «VLC playback Features». Archived from the original on 2010-01-03. Retrieved 2010-01-03.
- ^ «Media Player Classic — Player Features». Archived from the original on 2011-08-16. Retrieved 2011-08-17.
- ^ Shankland, Stephen (17 August 2006). «Real to plug Windows media support into Linux». CNET. CBS Interactive. Archived from the original on 24 April 2016. Retrieved 5 April 2016.
- ^ «Windows Media Player 9 for Mac OS X». Microsoft. Archived from the original on 2007-08-21.
- ^ «Important information for Windows Media Player for Mac users». Microsoft. Archived from the original on 2007-08-22.
- ^ «Flip4Mac forum post discussing WMA Voice support». Archived from the original on 2009-07-01. Retrieved 2010-01-26.
- ^ «RealPlayer Customer Support: What formats can I use to record tracks from a CD with RealPlayer?».[permanent dead link]
- ^ Supported file formats in Adobe Premiere Pro 2.0 Archived 2007-10-13 at the Wayback Machine,
- ^ «Supported file formats (Adobe Audition 2.0)». Archived from the original on 2007-10-15. Retrieved 2007-08-08.
- ^ «Soundbooth CS3 supported file formats». Archived from the original on 2007-10-15.
- ^ «General information about the audio functionality in OneNote 2003». Archived from the original on 2007-10-24.
External links[edit]
- Windows Media homepage at Microsoft